Hello! Just finished playing through the Demo, did two playthroughs first one in Mgba second one in vba (Since a lot of people use vba i tried to see if any bug was specific to it)
I really like what i see so far even if some of it is rough around the edges.I’ve only encountered two noticeable bugs so far.
The previously reported bug at the start of chapter four, were the portrait gets copied seems to only happen in vba.(It seems like Cathy’s portrait replaces Martha’s portrait until the scene ends, but then the same happens when theodore shows up.)
Screenshots and extra details on this bug
it starts when georgette leaves (On mGBA she zooms across the background from right to left), initially Martha’s goes black.
Then immediately this happens
Same happens with Theodore
Another bug i’ve encountered and has been mentioned before is during chapter 5. (and only during chapter 5, this does not happen to any other party or supply convoy), When taking items from the convoy, no matter if the unit had just stored the item away on the same action, the game will freeze once you back out from the supply menu, locking itself on the map movement animation of the character, playing in a loop, resuming the chapter will load you to before the action was taken, so it isn’t saved at all.
This bug happened to me on both vba and mGBA.
Other than this i haven’t seen (or heard!) any noticeable bug, even on the vba playthrough.
I’ll keep myself from commenting on the script for now as it’s very early into the story for it to matter, which only leaves us with:
A few comments about the gameplay
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Ralph only having 4 move is greatly hurts his viability, i understand feeling the need to nerf your armor knight after what Harold turned out to be, but that was mostly a result of Provoke being the most overpowered skill in the fegba skillsystem.
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As Mentioned by xilirite item uses are a bit too high for a game with Capture mechanics, since enemies are pretty weak and most chapters don’t have many pressures, such as Late enemy reinforcements being too strong, important villages/chest being in danger,etc to keep the player moving forward the capture system will result in the player’s supply being flooded with too many items, way too fast (This could be an issue if the bug with MIlton’s convoy continues to be present.)
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Enemy thieves being able to steal weapons feels somewhat inconscecuential, and even a bit of a time waster, since there haven’t been thieves with watchful (Prevents stealing and capturing) as a skill, most of the items that get stolen can be captured back, this creates an issue since they seem to preffer stealing items over opening doors and chests, meaning thieves can be easily baited as you would do with a brigand who’s going to destroy a village.
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Clarabel’s cell needing to be opened from the bottom slows down chapter 5 by a couple of turns, while not too big a deal it could be streamlined if the cell was moved to the bottom of the corridor, and it’s door was moved to the northern wall.
Other than this the game shows a lot of promise, i can’t wait to see more!