[FE8] Fire Emblem: 7 Siblings *FULL RELEASE PLANNED 1/20/2023*

Nearly 2 years ago, I started to tinker with a little project that has blossomed into something much more than I could have ever anticipated. After a 10 months of working on an update, I present the latest version of:



The land of Farna has been at an uneasy peace following the fierce Magus war. However, 25 years after the fact, strife bubbles once again. Unanswered questions from the previous conflict abound, with dark forces on the move. One family finds itself at the center of the intrigue. An ailing mother and her seven children must navigate the trials that await them, while clinging to each other as they never have before…

Current Hack Features

  • Totally new story, maps, and characters

  • A wealth of new classes, weapons, and QoL improvements

  • Nearly all new weapon icons, menus, and UI elements

  • (Mostly) All-new soundtrack

  • 22 chapters worth of (I hope) engaging and innovative gameplay

  • And much more, you’ll have to play!

WIP/Planned Features

  • Supports are functional gameplay-wise, but there are no support convos

  • 29 total chapters planned

  • Game balance is a never-ending journey

The World of Farna

Recent Screenshots

Map palettes from various contributors look outstanding!

New battle screen has been formatted and inserted!

New stat screen also!

New weapon icons have been impletmented!
tempfile7.emulator2-2 - Copy

Ch. 17 is now balanced and playable! Take the fight to Mivarna in the new story arc!

Unite the siblings and their allies to save Farna!

Main menu UI has been overhauled!

Hope you guys enjoy this patch, when I started I couldn’t imagine being at this point! Most updated patch is below. Apply to a clean FE8(U) rom.

Download Link for Latest Update

There is now a discord server! Link Below!

Seven Siblings Discord

Up-to-date Credits
Assets used or adapted from:

Mugs- Nickt, Eldritch Abomination, Memai, Blueyguy, Capibarainspace, FEier, GabrielKnight, LaurentLacroix, Marlon0024, Vilk, AmBrosiac, DerTheVaporeon, MiguelRojo, Serif, MrGreen3339, Nobody, WAve, Zorua, MrKarkino, Tobiki, Zarg, Zmr, Auto, RandomWizard, Levin, Melia,
CobyTheGoober, caringcarrot, Atey, Mewiyev, Ecut, BoneManSeth

Map Sprites- FEGirls, RobertFPY, StreetHero, FE7if, Ash3wl, L95, Agro, team SALVAGED, Nuramon, Blademaster, BlueDruid, Pikmin1211, Teraspark, flasuban, team SALVAGED, N426, Smug_Mug, ArcherBias, ZoramineFae

Animations- St jack, beccarte, Keks_Krebs, SD9K, Glenwing, DerTheVaporeon, Andy, Jj09, GabrielKnight, Maiser6, Greentea, Raspberry, BwdYeti, Pikmin1211, MK404, Temp, Orihara_Saki, TBA, flasuban, team SALVAGED, shadowofchaos, Jeorge_Reds, Sme, Shtick, Ayr, Teraspark, Eldritch Abomination, Red Bean, Zelix, Wan, Tristan_Hollow, L95

Spells- Arch, BwdYeti, MikeySeregon, Blazer, HyperGammaSpaces, Seal

Music- A_Reliable_Chair, SaXor_the_Nobody, Pikmin1211, Sme, Tristan_Hollow, MrGreen3339, Pandan, Scraiza, MeatOfJustice, Dolkar, Alusq, CivilYoshi, DerTheVaporeon, Devisio

Item Icons- LordGlenn, Zelix, Lisandra_Brave, Ereshkigal, GabrielKnight, Zarg, Seal

Tilesets/Palettes- Sme, Flasuban, Zoramine, Pandan, WAve, Nickt, GFE1R team, Venno, Peerless

Class Cards- Seal, Blademaster, MeatOfJustice, L95, RobertFPY, DerTheVaporeon, Flasuban, Melia, Ghast, Shtick, EldritchAbomination, team SALVAGED

Backgrounds- WAve, Seal, HeartHero, Norma2D

Fonts- Btsamm

Other Help

Maps- A_Reliable_Chair, Scraiza, Snakey1, Pandan

Playtesting- Pandan, A_Reliable_Chair

Palettes- Pushwall, Pikmin1211

Tools/Patches- 7743, Zane, Venno

If I’m missing anyone, let me know! Thanks to everybody here at FEU for supporting the project.


Nothing wrong with a self insert. yet.

You’re already better than me at it. So good job. Even if that’s not saying much.

Don’t let any negative posts get you down. Everyone starts somewhere. Now to finally get back to work on mine, maybe.


Ch.1 should be a defeat boss map, but for whatever reason, I cannot get the conditional to work immediately after the defeat boss flag comes into effect. So the chapter ends after you “End” your turn after killing the boss. Have tried fixing this on many occasions, but can’t. Isn’t game breaking, so am leaving it for now

Please call End Event directly with Always Cond of ch1.
Since this event is set to 0, it does not work.

You implemented it correctly in the prologue, but it is 0 for ch1.

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Thank you, I don’t know how I missed that! I will fix it now

Your maps look pretty all right based on the screenshots. If you’d like, feel free to DM me for map advice (design or aesthetic) or to clean up a map.

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Thanks dude. I might take you up on that, indoor maps in particular are something I struggle with. And I’m glad to hear the water tiles don’t look horrendous. Took me a LONG time to get the coast line of that map to look even semi-presentable ha ha

Hey all,
Thanks for taking interest in the hack! I’ve updated the OP with a new version, featuring some improvements, bug fixes, and a new chapter! Hope you guys enjoy, thanks to those of you who have played it so far!


Sup Homies! I’m here with another update, which includes a new chapter along with several other added features!

A custom title screen! I tried to be fancy ok

Changed chapter titles from vanilla!(Until Waterside Renvall lol)

Implemented supports! (No convos yet, but bonuses work)

Completely revamped prologue!(Hopefully this one is warm garbage as opposed to the old
hot garbage prologue)

A new class, Scout, has been added! Definitely not a Nomad rip-off class

Various player and enemy rebalances! (Including a nerf to the self-insert, sadly)


This patch is playable through Ch. 6 (The Riders of Renais) before vanilla kicks back in, I hope you enjoy! OP will be updated to include this patch also


Hey everybody, here with a new update!


  • Modular minimugs, courtesy of Zane’s patch!

  • New classes and animations, including female thieves, updated druids, and dark knights!

  • An actual scripted battle! It only took me an hour to event it

  • 2 new chapters, including the reunion of the two parties! (This chapter is more of an interactive cutscene to be honest)

  • Several graphical fixes and improvements

The next update will likely include no new chapters, but will rather be a graphical/eventing overhaul of the first few chapters, as I now know more what I’m doing right now. The latest patch is at the top of the OP, hope you guys enjoy!


Quick Update
Patch has been changed to include some graphical fixes to earlier chapters, as well as some aesthetic touch-ups to maps and a couple rebalance tweaks, no new chapters or otherwise differences though. Enjoy!

Hey Everybody! Update V0.5 is out! This build includes even more features, and a total of 11 playable chapters!
Here is a quick rundown of where the hack stands overall

  • 11 chapters are playable and (reasonably) well-balanced
  • 20 characters are playable
  • Supports are implemented (with placeholder convos)
  • Several new classes, such as Scout, Dark Knight, Trickster, FemHero, and Axe Cav., have been added
  • Includes 2 Gaiden chapters with a different party leader
  • Mugs and palettes are still a WIP, but are getting there(definitely open to feedback here, it is one of the hack’s weakest points)

Hope you guys enjoy this patch, when I started I couldn’t imagine being at this point! Most updated version can be found at the top of the OP.

Hype Spoiler for this patch This update features this fella's mug, one of the best to ever grace Elibe. I couldn't not include him.


Looked neat when I saw it before, but new classes makes me want to play now! Downloading as I type this :smiley:

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Quick Update
The patch in the OP has been updated, as @anon98251803 has made some very much needed edits to the Ch. 0 map! It is now aesthetically much better and does not have a river spontaneously start flowing out of an open field.
Some Other Big News
This hack now has an official discord server for discussion and feedback, to better facilitate talking about the hack! The link is both below and in the OP, feel free to pop in and chat!

Link to Discord Server!


Quick Update
Another minor update to the patch, with some aesthetic map edits, more early chapter graphical fixes, and some larger changes to the Ch. 8 map (it was just quite big and empty and boring, still probably is, but hopefully the changes make it less so). Enjoy!

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Quick Update
Hey all, thought I’d post a quick update here. I’ve been fortunate enough to receive a great deal of feedback on the already existing chapters, and have been hard at work to rehaul the design of them to make them more enjoyable. While doing this, I’ve taken the opportunity to add in some additional features and patches to the hack, including:

  • Enemy range viewable with select
  • Modern Talk and support commands
  • And, the one I’m most excited about, the passive boosts patch that is normally in conflict with the skills system!


The Great Overhaul patch will likely be ready within the next couple of weeks, so stay tuned!


Major Update
Hello all! I’m back with a major overhaul of the existing game, in addition to the promised updates from the last post! Here is a rundown:

  • Thank you specifically to @Pandan for doing a Let’s Play on his Youtube channel and providing some amazing feedback. You can find that LP, and Dan’s others, here.
  • Nearly every map has been cut down in size and enemy density has been lowered. Additionally, individual enemies are more threatening.
  • Anti-turtle incentives have been added in some cases, and streamlined in others
  • A few units have been rebalanced
  • Bosses now have custom portraits and names, instead of just vanilla ones! Say hello to some of the bad guys:
  • A custom stat screen has now been implemented, as seen in the above scrrenshots!
  • Some custom music has been added, courtesy of @anon98251803’s music repo! (Check it out, guys. It’s neat)
  • More classes and promotions have been added!
  • A number of palettes/mugs have been cleaned up or upgraded altogether
  • Many story scenes have been rewritten to have tighter flow and less extraneous dialogue
  • Ch. 9 (The twelth including Gaidens and Prologue) is now fully playable!

More chapters are currently in the works, and I expect to be back with several chapters for the next update as the midgame arc progresses. Thanks for playing, and hope you enjoy! Patch is, as always, at the top of the OP.


Happy to help out, looking forward to trying it out with the changes.

Hey all! It’s been a hot second since the last update, but very soon I’ll have another one with lots of new content! Thank you for your patience!
Here’s a little teaser of things to come, including an ominous objective:

Stay tuned!


Geometric objectives? In my Fire Emblem!?

1 Like