Oh. I did say I might do this…
Anyway, for some this may have been a long time coming, and for others a bit of a surprise. I think I had said before I had retired from FE hacking after working on SGW for so long, but I just felt the strong desire to work on this as my real swan song in the FE community. After all, a project like this was merely a pipe dream when I first started my hacking career. Completing it would be a good conclusion for my experience as a hacker in this community for so long. But what is this project you might ask if you don’t recall reading the title at this point?
A GBA remake of FE5, also known as Fire Emblem Thracia 776! A project thought as almost impossible back in the day, I’m here to do my best to make it finally a reality.
You can find the FEE3 2022 video below.
This project will feature all the typical Thracia mainstays such as Dismounting, PCC, Fatigue, Capture, Movement stars, and leadership stars. It will also feature combat arts instead of skills where appropriate, a true anima magic split where thunder, wind, and fire are separate ranks, and new gameplay updates. Gameplay updates will include some balancing of weapons (no more infinite range warp), new characters like (like Jeanne), new items, and class/unit balance additions. Sadly, there will be some things I won’t be able to replicate, but those will hopefully be minimal and rare.
I don’t plan to alter the story very much, if at all. There will be either 7 or 8 new characters, but only 6 new characters available per run. None of these new playable characters are OCs. If you see Jeanne is in, you probably can easily guess who the others will be. There will be some new enemy OCs, but their role in the story will be either just a boss in chapters where one wasn’t present (like chapter 4x) or having no impact on the core plot. As far as supports go, there will be base conversations, but it is my intent to keep the characters as they are and inject no new quirks into their personality where possible(I can only do so much with Robert, Cain, and Alva since they have little to no dialogue…).
This isn’t a hack meant to replace the original SNES game. I only hope it’ll be different enough to be enjoyable in its own way.
In regards to the translation used for this hack, I am basing the dialogue off of my own translation with help from someone fluent in Japanese, official translations, and FireLizard’s SF translation. Nothing from Cirosan’s Project Exile translation is used due to his DMCA threats on the community and other translation issues found with the script.
If you’re interested in helping out with the project, I’m looking for help with events, mugs, music, and unit palettes. Such things will simply help speed the project along. Otherwise, with how my life is, my current goal is just one chapter a month at minimum if I work on these things myself.
In closing, I’d like to give a special shout out to @Tequila for their Str/Mag split and capture hack, @Zeta for their leadership hack, @Sme for their fatigue and escape hacks, @circleseverywhere and everyone else involved in the skill system, @7743 for their work on FEBuilder, @Crazycolorz5 for their dismount hack, @StanH for their work on modular saves, and @Vesly for their assistance with helping to make thunder/wind/fire entirely new weapon ranks. It’s largely thanks to the work of these individuals that a hack like this is now even possible.
There is currently no patch for the hack. Progress is as follows:
Chapters finished: 2/35
If you’d like to contribute to the hack, feel free to ask in this thread or PM me here or on Discord.
I think when chapter 5 is finished, I’ll release a demo.
If you have any questions, comments, concerns, or suggestions, please do not hesitate to make them known. All feedback is good feedback!