I have an idea in how to make the Geo Sphere work. It’s a bit involved, but it should work more effectively than an AOE attack…at least I think. First, use the Event from an Item patch to give the Gepsphere a “Use” effect that triggers an event. Then, inside the event, use “Sub Coordinate [X,Y] unit’s [Status>HP] by [Decrease Value->13]”. I think you might run into issues if you subtract a unit’s HP below 0 with this, so you might have to make an if statement using “Coordinare [X,Y] Get Unit [Status->HP]” ensure they’re above 13, and if they’re below it then set their HP to 1.
On second thought, trying to test it out myself, there doesn’t seem to be a way to set a variable for the X and Y positions. They can only be entered in manually. Which means you’d have to do this like fifty times to cover the whole map (and I’m not sure how it would work if you tried to target spaces outside the current map because it’s smaller than the biggest map). That would take a lot of tedious work. But I can almost guarantee it would work without issue as I’ve done something like this to replicate the Upheaval skill in one of my chapters.
To clarify, the “FE11 weapon ranks”, I meant as FE11’s weapon experience ranks. Since it’s different compared to the GBA games. It’s my bad, as I should’ve had this in the original post, of which I’ll change now.
C rank 71 > 76, B rank 121 > 136, A rank 181 > 196.
But yes, you are correct about the weapons ranks being off. It would seem that I made some errors in this regard. I have now attempted to rework the weapon levels, this graph below will show it.
A Rank: 9, 10+
B Rank: 7, 8
C Rank: 5, 6
D Rank: 3, 4
E Rank: 1, 2
Each number represents a weapon level stat of FE1. I have tried to adjust them to be similar to the GBA weapon rank system. There is probably a better way to implement this, If anyone has ideas, feel free to let me know. I do remember trying out a patch which added more weapon ranks. I thought this could be a great way to introduce FE1’s WLV stats by having each number being its own weapon rank. But unfortunately, I ran into glitches when trying to attempt this.
This does sound promising, but as you said this will “take a lot of tedious work”. I don’t really have the time or motivation to attempt this. Perhaps maybe in future when I feel like it. Thanks anyway, nerveless.
First of, what emulator are you using? Because the errors you state don’t happen to me while using VBA-M. Try to use VBA-M, some emulators don’t really work well with rom hacks for whatever reason. I believe someone else in this thread also had the second error, which was caused because of the MGBA emulator.
I wished that this didn’t happen as I have no clue what in the rom hack would be causing other emulators to play not nice with it.
Then I would suggest that you would try to use VBA-M emulator. Hopefully that would work? I only use emulators on the PC, so I’m not sure how they work on tablets and phones.
Ok, I playing, I like it but a few things I found odd Im saying right a way that I’m playing with the emulator My Boy! In a Samsung Galaxy S21+ 5G
**[IGNORED]**1- i promote gordin and ogma at level 10 but his stats are not the base of sniper/hero (gordin’s speed is the biggest example but ogma’s skill is also 12 instead of 14)
2-in chapter 12, I tried to open the door from the treasure room, but it only gave me silver swords, I had to open it from the outside with marth
4-Some Times the maps animations ( i mean the battles with the animations off) they activate themselves, even though I have the normal battle animations activated for everyone
Is not a big deal but im curiuos for that
Edit: Also, for some reason i can not show my screenshots
Thank you for your help here. I will respond below.
I see what went wrong here. The door was acting like a chest because it was right next to one. I solved this, but a work around that I had to do was to make the door and chest open at the same time if you activate it from the inside.
LOL. OK, that wasn’t intentional at all, I have no clue how that happened. I would have noticed it during my play testing. It must have happened when I changed something else which then caused this to happen as a side effect? Oh well, I fixed it.
You need to be more specific, what classes are causing this? Are you sure you aren’t holding the L button to skip them?
Anyways, thanks for your input and here is the changelog.
V1.9.4 Changelog:
Fixed a ballistician in chapter 13 having Gharnef’s unit ID.
Fixed an issue in chapter 12 where a door could be used as a chest for infinite silver swords.
[quote=“Ok_Dude, post:115, topic:20331”] You need to be more specific, what classes are causing this? Are you sure you aren’t holding the L button to skip them? Anyways, thanks for your input and here is the changelog.
[/quote]
I’m sure, but maybe I’m wrong, anyway, it’s not a specific class, it happens with any character
Well, I’d have to re-download the patch now, right?
Pd: it’s a shame you couldn’t include the class bases when promoting, out of curiosity, what problem did that cause?