A generation ago, a band of noble heroes, carrying holy blood and legendary weapons, fought against the scheming Mordred, but were swiftly crushed. The Grand Empire of Avalon now stretches across the globe, ruling with iron hand across it’s many subjugated nations. However, the children of those fallen heroes have started a Liberation Army and are marching across the continent.
Yeah this story isn’t about those guys. This is about the ragtag bunch of misfits who are going to need to save their city on their own before shit hits the fan and the city burns. The clock is ticking.
Features
A hub where you have access to what maps to play. Playing specific maps unlocks higher level maps, and comes with it’s own recruitables and rewards.
A time sensitive plot that will limit how many maps you can play before you need to play a main story, forced map. Pick wisely as you won’t be able to play all optional maps on a single run.
A condensed, fast game progression, so you can experience full training arcs in a short hack.
A cast where everyone has at least a skill or a personal weapon.
A thief lord.
A jagen with the highest growths of the hack who still falls off.
Fe4 Status Staff accuracy, meaning you have 100 hit on enemies with less res than your magic and 0 hit if they have more.
On the Edge was a spinoff prequel of this. You may recognize some faces, but this is a more standard, “serious” hack, and you don’t need to have played On the Edge at all to play this.
The hack is currently WIP. Some of the most recent maps and interlude scenes are still missing some dialogue, but the first half of the game should be fully written, pending revision. Some other relatively minor things like the support system haven’t been worked on yet. Scenes written since the previous patch have, for the most part, not been tested. Still missing music in many scenes. A single run, with current level of completion should probably have 9 maps of gameplay. My thanks to anyone who plays WIP versions and reports their experience!
New patch. Contents:
-Lots of writing (not fully up to date), involving one new event with very minor gameplay consequences.
-Started creating custom generic civilians.
-General unimportant details. Minor fixes and the like.
Finished implementing generic villagers. Also did a tiny bit more writing, added quicksaves replacing save points, and added picking modifiers at the start of the game. Some pics.
Hey uh, letting you know, I may have accidentally breaken the game’s sequence progression and will have to make previous saves non compatible. Oops. Working on hotfixing this, but will drop some extra writing along the way.
New patch, issue fixed, hopefully I don’t need to make things non compatible again.
-Implemented music on some maps that were still vanila.
-More writing, including the creation of a new pseudo map for narrative purposes.
-Oh yeah you can now also play in Overclocked mode (currently only functional during prologue).
Tried to play the engrevian retainer rescue chapter, but the game crashes during enemy phase. Then when I restarted the chapter, the map had different enemy units. Also, the monsters that deploy during the Ephraim route chapter still appear, and the boss (with cenon’s mug) quotes caellach’s lines from the Ephraim route chapter.
I’ve found and fixed the issue, and shouldn’t repeat itself in future attempts. However, I believe continuing from your mid map save will make the map end after an action. At least you were right at the end anyways.
Also I really need to signal Diana’s recruitment more, huh.