This is a collection of simple fixes I consider “essential” for FE8. Use Event Assembler to install. You can comment out any fixes that you don’t want. Not all the fixes have credit, so let me know if you want your name in the file, or if you have a fix that I should add.
Set default options to Animation Type 2, Game/Text Speed Fast, Autocursor Off
There are some other posts in this thread of note that show it isn’t a perfect solution and needs work, but this should be an essential fix for anyone working on FE8, even if it may not be run into that often potentially.
Ever wanted to use the WARPOUT and WARPIN codes in FE8 the way they worked in FE7 where you just give it a coordinate pair? Turns out, the vanilla code was bugged all along and IS just used the version that loads coordinates from slot B instead of changing the literally three instructions it takes to fix it.
//Fix coordinate loading in WARP codes when not loading from slot B
SHORT $7891 $78D2 $0608