[FE8] [Complete] Spaghettimancer's Apprentice [2.5 Chapters]



The majority of people in this community… well, the majority of people don’t actually make hacks. They are the Masses.

The majority of those who do create hacks generally resign themselves to what they can do with existing patches and simple eventing. This is usually sufficient, and can still create incredibly impressive projects with time, effort, and creativity. These are the Hackers.

But of course, there are those who desire power beyond that, and delve into coding in assembly or C. Those who master this art are capable of creating hacks with mechanics far beyond those of vanilla GBAFE. They are the Wizards, oft considered the most powerful among us.

But there is another path. That of one who challenges wizardry with eventing so complex as to blur the line, spaghetti hundreds of lines long creating effects seemingly-impossible. This is the path… of the Spaghettimancer.

Follow this path, and, well…



You may have heard of SigmaRaven’s Super Hit Post Contest. If not, go check it out. This was my submission.

Everything you see here was implemented with only eventing and existing patches, with the exceptions of Boost, the effect that refreshes whoever rescues a certain unit, and some basic inline/numbers tweaks to existing skills. All the most f*cked-up sh*t you’ll see is eventing. Stonewall? Eventing. Set Traps? Eventing. Music change on specific unit select? Eventing. Awaken? Eventing. Temptress? Eventing. Renki? Eventing. Granting skills while rescuing a particular unit? Eventing. Dialogue changing on chapter reset? Eventing. Chapter 1’s whole main gimmick? Eventing. Final boss mechanics? Eventing. Every hidden secret? Eventing. You are welcome to poke around and try to figure out how I did it. I make no promises on legibility if you try to do so.

There are two actual gameplay chapters, with an introductory interlude before them. Chapter 1 is harder than chapter 2.

I’m pretty sure I’ve addressed all unintentional glitches and crashes. I will never be 100% sure with this rom, so please report anything you see and I will tell you if it was intended.

There are secrets. Many of them. I will not tell you where they are.

Remember: whatever sadism, degeneracy, or all-around bullsh*t you encounter, Sigma asked for this.

What to expect

https://www.youtube.com/live/1tqB8Dh_MgI
https://www.youtube.com/live/tm5f5eGspco
https://www.youtube.com/live/lQl4yw42w8o
Fun Factor: 5/5 - Amazing unit design, amazing gameplay gimmicks, fun for the whole family (do not play this anywhere near your family). Rescue your entire army into your main guy. Do it again, maybe even a third time. Drink from the sink with no filter.
Sadism Factor: 4.5/5 - A point deducted for having an answer key at all in Sigma difficulty, half a point returned because the ending actually checks to see if you used it.
Duration: 5/5 - Three videos, two chapters means this one gets the “absolutely pummeled me” award.
Stability: 4/5 - One point deducted for hanging in the intro lmao.

Premise: 5/5 - Yeah I like “stuck in a game” genre can you tell.
Character Writing: 5/5 - While the side characters were more or less one-off jokes, Ultrax’s voice comes through very clearly (and he captures me reasonably accurately), and disturbingly the characters act in accordance with what would be their motivations.
Sheer Coverage: 5/5 - Yes.
Cohesion: 5/5 - Making use of the mechanics of FEBuilder for a trapped in a romhack hack is sublime.

Cohesion: 5/5 - The buggy affect is quite nice, especially when it escalates in endgame.
Map Beauty: 5/5 - Map 1 was quite nice to look at and move around in, and Map 2 was suitably freaky-looking.
Music: 4.5/5 - There was just enough variation in the music to actually make it not painful enough. However, a bonus half point is awarded for the goddamn Wind Across The Plains randomly coming on at the dumbest times.
Controversial: 6/5 - For sheer commitment to debauched dialogue and character designs, I am awarding a bonus point here. (There is precedent for going off the scale as the Speed category goes down to -1, which is the entire reason why I did that.)

Touhou: 5/5
Speed: 2/5
TRPG: 5/5
Rivian: Bribed

Total: 76/80

Who to blame

Special thanks to SigmaRaven (aka @BigMood), @ArcherBias, @SubwayBossEmmett, @Rivian, @BobbyAsaka, @Alexmanpersonguy, and everyone else who was around for and encouraged the process of this nightmare’s creation.

Full credits can be found here: SHitPost Credits - Google Docs

Tier List Maker

Warning: playable unit spoilers ahead! https://tiermaker.com/create/spaghettimancers-apprentice-units-17517577

Download the Spaghettinomicon

25 Likes

Probably some of the most fun you can have while constantly eating dirt and resetting.

This is absolutely a really impressive work for being so flexible and open ended without forcing a linear puzzle state.

Also uh just the general spectacle of it all.

Pro tip:
Awaken is worth trust.

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ted-christmas

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He hasth gone mad, last thing i expected from ultrax lmao. I suppose every wizard becomes vesly at some point

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This is beautiful glorious insanity and it’s honestly unfair to everything else in the SuperHitPost contest.

I mean this is so peak, how do you even top it?

This wins by a mile and a half… and feels like a a ragefest map too- which I love btw.

This speaks to my inner degenerate and my inner fe player and my challenge seeking self…

… im not beating this though on thr intended difficulty.

You see I would rather throw in the towel than use the answer key like a bitch.

Also it is extrenely cursed that this is technically edutainment- I’m learning how parts of FEBuilder work through this.

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Absolutely (chef’s kiss) beautiful!

Really pushing the GBAFEs’ code to the limits. :fire:

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you might consider adding some screenshots or gifs to your post

2 Likes

this is fucked up and evil in very powerful ways
wonderful work, ultra!

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By half-serious request, I have made a tier list maker for the playable units. Be warned, it does contain spoilers. https://tiermaker.com/create/spaghettimancers-apprentice-units-17517577

3 Likes
The Ru-List

5 Likes

We Are The Masses

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Hey guys, just wanted to let you know I’ve released some updates.

  • Myson’s Repurpose skill is now actually usable.
  • Myson now has a battle quote with Ultrax in chapter 2.
  • A hidden event trigger has been added in chapter 2. I will not elaborate, but if you haven’t yet beaten chapter 2, you should update before playing it!
  • Citan is now a game over condition. Let’s be real, he basically was one already with how important he was to winning.
  • Some minor text and graphics fixes.
  • Uhh I think there were some other minor bugfixes but I forget what they were now.
1 Like