[FE8] [COMPLETE] Lords of the Seas (V2.2 Release)

Finished playing after about 5 days, thanks for making the hack! Overall had a lot of fun and enjoyed the various mechanical changes. Looking forward to future projects.

My playthrough was normal mode, ironman (save for 1 bugged gameover), no using rewind thingy, mostly blind.

General feedback

Things I liked:

  • Many new mechanics and weapons.
  • Boats!
  • No markup on prep shop and it changes as one progresses through game.
  • Several cases of new units joining as blue despite being on other side of map, so can change gear asap and not worry about silly green.
  • 5 mov knight, 6 general.
  • Steal at full inventory patch
  • Clearly marked Void Curse foes
  • Warnings for reinforcements
  • Unique summon. As was mentioned by Bigmood its kinda puzzle-y to use at times.
  • No fog!
  • Mount system, and indoor/outdoor.
  • Generic foes don’t get +20 crit on monoweapon classes.
  • Marked foes in ch17
  • Units that leave send items to convoy.
  • Armed dancer!
  • Lord promote is via item and not event.
  • Big cast, ironman friendly
  • That supports exist in the first place, followed by changes to the system.

Dislikes:

  • No ingame guide to go over changes. Soem aren’t even listed here and up to player to find out like crit being luk/2 or spd giving 1 avoid per. Wasn’t also clear to me if support was via being deployed or combat near eachother.
  • No anims for dagger staffers or boats :frowning:
  • Can’t change formation of force-deploys.
  • 5 mov dancer
  • Pretty much force-killed unit in ch9.
  • Wish it was more clear in ch11 boss kill ended map. I could’ve stalled but no.
  • Dead units don’t send items to convoy
  • Layne recruit. I intentionally didn’t open door with Carley so she’s be able to move over and talk.
  • Just for consistency, unbreakable enemy Eruption. I don’t think any of my foes used more than 3 casts and could just give them 2-3 tomes instead. Was very disappointed albeit understanding when player version was breakable. Maybe change description to be “enemy only” and and name change to Eruption+?
  • Chaos Blade description unclear. I thought held unit would get Galeforce not just the only user. In turn, the unable to double seems to work on everyone.
  • Ch16 boat near greens implied they would start shooting down asap, wish at least turn 1 they would say something like “I’m not shooting down innocents” instead of faking out player.
  • Cybil dragon’s stuff. Boosts feel redundant until pretty late, Once per map feels unneeded along with tossing inventory although could imagine the latter is for lore or engine reasons. Also no displays timer (although could imagine making it a status gives her immunity to other statuses)
  • Titan bow overpriced. Its nearly 10x cost per shot of longbow/short ballista. Heavier too than longbow so pretty niche for a +1 range and little more mt.
  • Submarine can be spawned on terrain it can’t be Dropped on. One or the other should change for consistency. One option would, be giving it 8 cost to move on land so can be Dropped.
  • Several cases of brigands spawning with just a 2-turn window to save village. Very hard to react in time. Even if spawning 1 turn earlier and further away player can react better.
  • Kind of wish Ch25 had a proper hint to recruit, spoiled myself and not sure its something one would figure out normally.
  • No “proper” move tech. Even a single random unit with Shove would go a long way.
  • I presume its for lore reasons, but getting drop on final map made me think there’s more even if “just” a phase 2. Faked-out.
  • I understand rewind thing helps but not a fan of map objective changing when player thought its over.
  • Dodge tanking killed.

Just some “statistics” from my run. Turn count. Surprised how many maps were quick without a forced timer just due to soft timers.


As often happens, finished run with many unused goodies saved for later “just in case”.

At 386 rounds of combat Jules saw the most action. I’m willing to also give him title of MVP.
Final team

Bugs and/or oddities

Disclaimer: This was played on VBA which I’m aware sometimes has bugs other emulators won’t.

  • Somehow Stelara attacking with a dagger in ch8 resulted in a gameover. Restarting the turn wasn’t reproducible.
  • Once convoty hits 100 items the “Give all” only sends 1 item at a time from unit inventories.
  • Seemingly Hornet can’t traverse for first chunk of game but possible I was derping.
  • Hornet doesn’t lose stats on rescue, but also doesn’t have listed Savior skill.
  • I was able to use a Body Ring when Gabriel was mounted (but not vice versa) however while turning back retained 20+2, at some point between swapping it got lost.
  • Resire text box is cropped when viewing “more info” in inventory slot 4.
  • Ch14 Vendor and Armory are listed as Village tiles. There’s also a house listed as Village to the SW.
  • Ch17 mentions the marked units won’t give xp, but they aren’t void cursed and certainly do. Also, the armory/vendor still work after being destroyed.
  • Ch18 has a house marked as village by the shops. That along with another by the village, neither having francis event.
  • Dragons count as t1 for xp gains. This both means enemy ones in ch17 give pathetic amounts, and player ones get insane xp while transformed.
  • Dragon transformation description implies Freeze at end, not “already-acted”. Description or event should change. Also the stone is kept despite claim of “everything” yeeted. Additionally neither dragon can remove stone from inventory in any means and Cybil can’t trade in transformed state but Werner can.
  • Ch19 nobody is able to Mount despite it being illogical. This already hurt Gabriel especially but also fliers should be able to cross water? Or just like normal indoor, able to mount but unable to move. Unfortunate side effect is promoting a unit into a mount resulted in them being unable to dismount and being dead weight rest of map.
  • Noticed I can shift menu box over 1 tile in ch19 Watch 2025-06-18 17-15-18 | Streamable
  • Can’t Traverse while rescuing a unit
  • Not listed but Wolf Knights have Canto
  • Traverse requires “Water” tile on both sides regardless if unit can walk onto the non-water or not of opposite side.
  • At one point during ch21 Summon played a death quote of redhead on being attacked. Believe mentioned something akin to “So sorry”
  • Ch23 got a softlock after early EP, maybe 5 or so reaver pirate attacked sub. Snow animation kept playing but game wouldn’t move otherwise. On retry, nothing was broken.
  • Ch24 bugged tile. I call it the mine+++ Flying unit won’t trigger it while mounted. Map scrolls over and unit vanishes from map. First time I triggered game froze, after that just “warp”. Watch 2025-06-19 23-36-53 | Streamable
  • Ch25 first bridge Traverse is effectively one-way. claims “something on other side” when trying to go back.
  • Light brand, Runesword and Thunder Lance all hit res at range 1 too.
  • Ch25 village text is reused from earlier in the game. No, the Runesword is not a “low durability bow”.
  • Ch25 boss claims to talk to lord. But can’t actually do so without other filled condition.
  • Ch26 house is marked as village
  • Lord can use Siren Song
  • Endgame 1 had a case of summoning playing Jules death qoute.
  • Endgame 1 prep shop is changed to no longer sell Mend, Crest, or the 1-2 axe/javelin/sword. Changed back for endgame 2.
  • As with ch19 nobody can mount in final. This once more especially hurts ballistician.
Ironman things of note
  • Ch8 missed Layne recruit due to only getting one chance and I think (might have missed the text) no proper warning one doesn’t want to open door via third party so mage can talk. Lost Issabelle on EP6 to a derp which took her Repair staff along too.
  • Ch9 Cythera died from end-ish eventing.
  • Ch11 David died from derp. Mikelo too.
  • Ch13 Carley died. Either she or David took the Acrobat sword with them which at least Cythera didn’t have on her at the time
  • Ch19 Stelara passed to derp.
  • Ch20 lost Coral to derp.
  • Ch21 Werner and Royce both fell to boss. Again very avoidable.
  • Ch22 lost Reynard to a brave bow I failed to notice.
  • Ch24 was able to get the Silver card
  • Ch25 didn’t recruit
  • Final lost Francis forgetting boss was range 3.

Some questions:

  • Any chance of getting a more-info list of support-unique items such as Vyndalvas+ or just a matter of “look via FEB yourself?”
  • Was there only one hidden treasure in ch18?
  • Why did Quira have a Warp satff in ch17?
  • Did I miss it or player never gets the anti-tome bow?
Rambly thoughts on units

Those survivors:

  • Roseanne. Lord is lord. Daggers fun. Very squishy and doesn’t hit all that hard with non-dagger.
  • Cybil. Shade doesn’t seem to be the normal version of “never attacked if any other valid target”. As for example enemy chose her that couldn’t counter instead of a 0 dmg to general that would. Anyway, nice upon re-recruit but fell off in combat. Mostly staffbot.
  • Erland. Mostly summon bot but saw a little combat. Only unit to reach t2 20 albiet I did some summon spam xp grind here and there vs range >2 foes. Solid combat nevertheless.
  • Millie was dancer bot. Other than join chapter never saw combat.
  • Jules was a surprisingly fast general, ending game with 21 speed along with capped def and hp. Many cases of little to no damage taken while doubling plenty.
  • Anton didn’t have much in way of def/res but sheer hp kept him going and acrobat is just really useful. Kept thinking I’d bench him but was deployed on almost every map after all.
  • Gabriel was fun. Other than 2 maps he couldn’t mount. 6 mov unmounted is cool. With both speedwings he also could double 0-3 AS foes.
  • Kai was the best normal archer I had. Fast, hit hard, and also gets both Savior and Canto
  • Solene was mostly a staffbot/canto bot. Really struggled to deal damage and 0 luk meant Light shield was mandatory.
  • Ciera was decent throughout. Capped def, but by midgame rarely if ever orkoed. Brave daggers on her just melted last bit though. Like lord, lacked strength to do much without dagger.
  • Aiza was early flier. Then benched. Then un-benched as other fliers dropped left and right. Shipbreaker+ goes hard plus mine was pretty def-blessed ending game with 17. (Well, 15 and +2 from support)
  • Francis is a fun unit for the gimmick. Decent offense even but despite an Angelic Robe helping rarely could take a hit.
  • Osvald was a pleasant surprise late join. Almost as tanky as my other general. Got doubled plenty but unless magic it didn’t matter much. Plus, water walk!
  • Eudocia was a solid unit on join and used a little more for canto stuff. Really needs magic weapons though.
  • Abram was kinda meh, only deployed in last bit due to extra space and being a flier with canto.
  • Thunderhead was fun. By the end had really solid def, str and even fair speed of 15. 25 con also allowed me to rescue Submarine for silly stuff after it got treads. Gave it both boot uses.
  • Sentinel is better to start but quickly falls off unless anti armor/wood. Slower, less move and wound up tied for str/def.
  • Ardal only saw force deploy content. Useable and another canto unit.
  • Valerie is a solid unit just that I liked my Ciera more.
  • Pavo was going to be main archer until Kai showed up. Faster and more move than Osman.
  • Armelle meh. Maybe with her suppot specia she’d be decent?
  • William I wanted to like and for a chunk was secondary armor. Needs magic weapons though which for t1 meant only his prf (whic his lovely though). But he lacked speed and def to keep around. Benched at lv15.
  • Salathiel is another usable thief but once more inferior to my trained one. Alt promo at least, bows could be interesting in another run.
  • Gerard saw minimal use. Staffbot when deployed.
  • Lucette felt like a worse David. and by the time he passed I was fine to just skip her. Think only deployed for forced map and 1 talk.
  • Osman was slower but harder hitting than Pavo. Fine unit just not as good.
  • Phaedrus I can imagine getting 100% crit rate but overal eh. Never saw use.
  • Edmund only deployed on forced chapter
  • Hiram looks cool in concept, should more easily get 100% crit. Never used.
  • Venetia has a cool staff but skill supports unit that anyway doesn’t want to be hit much and by herself is just “fine”.
  • Rhodney was nice to see after being teased Ninja class a little earlier as a foe. But even in join map struggled some.
  • Jennifer felt like too little too late.
  • Rina too.
    Now for dead units:
  • Cythera. Didn’t care for her much anyway outside of prf (which was rapidly moved to other units) but still left a bitter taste that she’s all but force-killed.
  • David was shaping up to be really solid. think mine had 15 def on death? Was planning on keeping him longterm
  • Mikelo felt more painful to lose an early 2 range than actual unit. Seemed simply ok all around? Luna/Eclipse could’ve helped lategame.
  • Carely was shaping up to be decent along with having useful skill. Rip :frowning:
  • Stelara was just secondary staffer in the first place alongside mount. Also realized after she had aid to rescue Hornet if I kept her t1 until landship. Probably useful longterm.
  • Coral I’m pretty sure was a wyvern in disguise. Str, def and con are all less peg-like. Was meant to be main flier but died.
  • Royce was going to be Coral 2.0 only a little worse other than mag.
  • Werner unlike Cybil has a lot more practical transformation. Not much in way of growths but dark magic, prf, transformation and 8 mov flier.
  • Reynard was nice for a 3-4 unbreakable. If anything I’d rather no crit. Very curious what the other weapon was from support. Stats kinda eh but prf made up for it
    Oh and the two I missed:
  • Layne - No idea of growths but comes with awesome weapon and personal skill
  • The one and only, final - Solid stats but my team was good enough at that point. If anything deploying weaker units to recruit might have given me some trouble. Would be more interested if was still a Warp staff.
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Thanks for the feedback. I’ve fixed what bugs aren’t just quirks of the patches used or what I suspect to be issues caused by VBA (summon death quotes, freezing). I only support mGBA officially, both in terms of compatibility and, frankly, just in general. For Ch19 and Endgame-2, those are deliberate, those chapters have no outdoor sections, so mount/dismount is just disabled entirely, ie Ch2 and Ch8.

To answer your questions:

  • I’ve added a page to the support guide explaining what the support-only items do. It didn’t exist originally because I was reluctant to make a guide on support gains at all.
  • There was only one hidden treasure in Ch18.
  • The warp staff in Ch17 is mainly for gameplay-story integration.
  • You missed the Sealing Bow entirely. It drops from a reinforcement in Ch11.

Good on you for ironmanning the hack, I suppose. I absolutely did not design it around ironmanning, though, so I can’t speak to any issues that doing that would create. My only solution to it is to not do it.

3 Likes

Is there a change log for the new patch?

I didn’t write one because it’s just “things that shouldn’t happen now won’t happen (I think)” but here it is:

v2.1 Changes
  • Fixed terrain data issues in Chapter 14 and 26
  • Roseanne can no longer use Siren Song while promoted
  • Fixed the incorrect village dialog playing in Chapter 25
  • Adjusted the defeat EXP for enemies in Chapter 18
  • Increased the might of The Sweeper from 24 to 33
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Thanks!

Yo lowkey is my Aiza def blessed? Humm altho she did get the +3 def from supports

Hey hey, finished two playthroughs (Normal and Hard). Some review stuff below.

Story

Probably the weakest part. I felt it suffered from having a lot of filler; most of the maps in the latter two thirds of the game felt like they were just passing time instead of moving the plot forward. The main plot itself had a potentially compelling core, but I thought said core didn’t have enough focus; we only confront Briar directly two times, and we don’t fight his forces very often at all despite him being the main antagonist. We just frequently go on sidequests, it seems like, and that wasn’t a great feeling. I also felt that Roseanne deserved to have more development as a character; she did have some scenes with Valerie and Lucette which directly addressed her struggles and whatnot, but I thought it wasn’t enough considering the length of the game.

Gameplay

Strong point. I liked most of the maps. Using the ships was really fun and I enjoyed how the units were differentiated from one another. I like knives, and knives for healers specifically; it feels ‘right’ for them to be using these weapons and they felt useful. Ciera is my new favorite hackrom thief, she’s really strong. Maps felt well paced. If there’s anything for me to complain about, it’s that Cytherea, Anton, Jules, Mikelo, and especially Layne feel somewhat undertuned, but I could be isolated in this opinion. In both runs, I eventually ended up in a situation where I’m not using any of my axes or dark tomes and I’m just waiting for units who join later in the game to pick them up from the convoy. Also, I don’t like the dragon transformation mechanic, mainly because of the fact it removes the units’ inventories; I just consider that inconvenient. At face value, I do like the idea.

Side note: while I think Francis’s skill is cool, I don’t like the fact it turns all the houses empty. What I mean is that if you’re not using him, all the houses he can visit become 20 EXP houses with no interactions and no rewards. I don’t like the fact he warps house content around himself to this extent; I would prefer there to be different interactions when you don’t visit them with Francis instead of just losing content entirely.

Side note 2: I don’t like the support system. I like the idea of support rewards, but I dislike consulting data from outside the game while playing a game, and I feel like I really have to do that with the support system because some rewards are very impactful. Stuff like Armelle becoming able to quadruple enemies with her guns or Gerard receiving a hidden promotion that lets him stay mounted indoors is absolutely pivotal to these units’ performance and arguably raises them up a tier. Then there is other really useful stuff like David’s upgraded prf, and I’m sure there are other things I haven’t found yet. I think all these rewards are very cool, but I’d prefer them to be acquired naturally throughout the game instead of being hidden behind building specific supports.

Bugs/possibly unintended behavior
  • Werner can use Cybil’s prf bow. He can’t actually gain bow rank from it, though.
  • Very rarely, an innocent action has triggered a Game Over for me. Erland’s summon dying once triggered a game over, for example. This has been rare and inconsistent; I couldn’t replicate it when it happened.
  • Solene using Siren Song once triggered Isabella’s death quote despite Isabella being alive and not even being the target of the staff. I couldn’t replicate this no matter what I did.
  • Siren Song appears to give Live to Serve when there is no such indication in the description.
  • Siren Song, and I believe Sanctify as well, give a “Fortify broke!” notification when they break – instead of their actual name and icon.
  • Quirina’s dismounted class has a lower Spd cap than her mounted class (26; she joins with 28 Spd). Because her Spd is 28 when she joins, she loses 2 Spd by dismounting, because the Spd value adjusts to the dismounted cap – and she doesn’t get that Spd back by remounting. She also cannot get it back through levels, because she has a 0% Spd growth. This in particular I consider silly and I think her dismounted Spd cap should be adjusted, especially since several maps she’s available for are indoor maps.
  • Bosses have very inconsistent stats, even when they’re the same character, and they sometimes don’t have affinities while at other times they do. Valerie in particular gets massively downgraded when you recruit her compared to her appearance as a boss earlier in the game – she has lower stats when she joins, in Chapter 20, than when she appeared as a boss in Chapter 17. Also, Quirina has access to staves in Chapter 17, but she loses this access in Chapter 25 – incidentally, also when you recruit her. Then Abram, on the other hand, gets massively buffed when he’s recruited in Chapter 23 compared to all his appearances as a boss.
  • Speaking of Valerie, partly for the abovementioned reason, I feel like she doesn’t live up to her in-story reputation as far as her unit performance goes – and while this was done deliberately with Roseanne, I felt like Valerie should’ve been stronger. She could easily have her Chapter 17 stats, especially since in both my runs, Ciera was strictly better when Valerie joined. But maybe that’s just me.

I’ll probably come back to this hack to replay it every now and then. It’s a fun time. I’d definitely recommend it for an enjoyable gameplay experience.

@captainfisting

3 Likes

Update on this: I now know of two other instances of this happening to different players, in different circumstances, on different maps. Sometimes, the game just decides to play Roseanne’s death quote for no apparent reason, which triggers a Game Over. It’s too inconsistent to pinpoint a specific cause; my best guess is that it’s some kind of ROM corruption.

Fortunately, this is very rare. But it does sometimes happen.

Hello, I’ve been playing the hack recently and having a good time. Wanted to post here because I ran into a random game hang when I had Abram fly onto this tile, Dismount, and then Wait. Couldn’t replicate it with other mounted units, or with this unit on different Forest tiles, so no clue what the cause is, but I figured I’d report it anyway.

Edit: Another bug: In the last chapter, the counter that’s used for the first part of the map doesn’t reset when you restart the chapter, so you can trigger it immediately after killing just one of the stationary enemies. I’d recommend adding a COUNTER_SET 0 to the start event here.

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Question regarding supports: Are they built up via the vanilla method?

Wtf is this

It’s called a tier three promotion. Look it up, man.

4 Likes

Is there a limit or cap to support conversations? Is it like Vanilla FE8?

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she’s cracked



she’s capped it

and is also one-rounding


the snowball is not stopping

(ch. 9 preps)

EDIT:
Tile error in Ch. 10:


Wolf Knights have the ability to canto, even though they lack the Canto skill.

Hey there, currently im on chapter 1 and I’m playing on an android emulator called John GBAC, chapter 1 has a gamebreaking bug wherein any non-animation action that happens (vulneraries, some unit attacks) instantly triggers a gameover with the Lord

Hello! I’ve been playing this hack the last week and I’ve been having such a fun time. It feels like a Fire Emblem game crafted for me with how the gameplay is and how the maps are laid out and the mechanics. It’s been a while since I’ve had an account with an FE forum but really wanted to show appreciation for this.

Current Thoughts Spoilers

It really does feel like this was a hack made for someone like me. All the little gameplay elements, unique weapons, naval combat, ballista combat, daggers, 3 team battles, generics being usable, I’m just having a fun time. I’m currently at the halfway point about to start Chapter 15 but this is a hack I’ll be coming back to in the future for sure. I made audible happy noises when I got to control the ship summoning Halberdier and his crew of generics for a map, this is the kind of stuff I’d love to be more common in these games with temporary generics filling your roster. Not everything needs to fully optimize LTC or Exp gains, this hack is just fun and I was invested in those generics as if they were my own lol

I feel the difficulty has been very fair, and pretty much every character has their own niche. I am starting to ditch a few of them for this run but I see myself prioritizing others in future runs, which I feel makes the game even more fun. The maps have been fantastic. Some players like the more coded maps where you have a set path, but these remind me of a mix of FE6 and Tellius maps where I’ll have enough freedom to do things completely differently in a future run but they’re still memorable enough and great to look at that they don’t blur together. Add in all your mechanics and the gameplay is just smooth. I plan on hopefully finishing it up this week but I don’t see my thoughts really changing, probably my favorite hack I’ve played and one I will come back to.

Edit: I beat the game!

Final Thoughts and Roster

I did find out after first posting this that I was playing version 1.0 that I had grabbed a while ago, but pushed on, can always try 2.1 in the future as this is definitely a game I’ll revisit, one of if not my favorite romhack to date, and it just gets me more excited to try more. I enjoyed the 1.0 story, the locations, and characters quite a bit. The true highlight was the gameplay and the unique feels of the characters. Your use of skills and prf weapons made so many characters feel so unique. Some of my roster felt differently from any FE character I’ve played with before, and that’s such a blast.

Final Roster

Roseanne: I actually really really liked this lord. With daggers ignoring defense, even if her strength might struggle at times she was always reliable chip or finishing damage. Once she promoted things get zany. With access to the convoy and staves she became a healbot with minor chip damage for a bit but once her staves improved she could pull off some stuff not really possible in other FE games with the Freezes, Silences, and other special staves I had been building up in my inventory. Incredibly fun Lord to use, and she got to level 20 right at the chapter she got her item so the timing was perfect there. She got the first Angelic robe.

Armelle: She’s disgusting. While I was only playing on normal mode this hack definitely challenged me at times in the late-endgame. Armelle doubling first was so helpful against squishy nukes from Ninjas, avoiding dagger hits, or crushing magic users that she was a consistent part of my offense soon after I got her. I believe I gave her one energy ring to get her going a bit more but a unique feeling and fun character with a very strong player phase.

Solene: Another unique feeling character. While Stelara was doing well, I had soured on this run’s Mikelo early on and had no dark user. She and Stelara shared healing duties for a bit, but that bottomless bag makes Solene the best healer I’ve ever used in a Fire Emblem game. Similar to Roseanne, with access to the convoy AND flying movement, she was doing silly things the rest of the playthrough. Add in high speed and res and she would also tank mages while running Luna. Turns that looked like they had gotten sour usually had her silencing someone, freezing someone, or rescue/warping. Best, healer, ever.

Rhodney: Never before in a Fire Emblem game has a character vaulted up to my favorite character in the game as fast as he did. At the point I got him Carley had already fallen too far behind in level to promote, and I decided to go with him as my anima specialist as he showed potential. What that turned into is with my several remaining repair staves, I had a Ninja with double eruption running around and nuking ships, and overall being a very fast problem. He could always ignore defense with his daggers but he was running 4 tomes and his default dagger the rest of the playthrough lol. MVP.

Gabriel: Siege tomes and long range attacks are OP. In this hack both sides have an abundance of Siege weapons so it is slightly less OP, but still OP lol. He saved us from so many attacks especially in the final few chapters by doing his job, chip damage, and just being a good support unit. Very fun to use and immediately made any Archer trying to promote have a rough time.

Ciera: I think Ciera might be one of the most popular characters to come out of this game seeing other comments here. A 51 HP bulky tank thief is just a fun unique build, she comes early, is a decent unit the entire game, and it looks like as a unit she’s just consistently good lol.

Royce: One of the more straightforward characters compared to some of the crazier ones above. He’s your midgame Wyvern and with my group struggling for tanks he immediately jumped in and became a staple unit on the team.

Jules: All hail the one true tank. I saw you get a second one much further along in the game but I had relied on Jules all playthrough to stop any purely physical damage and it wasn’t stopping just because the other guy could breathe underwater.

Phaedrus: Seeing how crit chance is now decided by luck instead of skill I’m glad I got to run this guy before going to 2.1. I knew he was going to be a project, and it did take a long time for him to get going, but 85%+ crit rate consistently with killer weapons and up to 100% with slayer weapons? It was totally worth having a weaker link in the party earlier because he was a monster from chapter 20 onwards.

Anton: Was given a dracoshield early on as my team was really struggling for anybody that could take a hit. He was about to be benched but ran into a couple chapters where he was needed for his water walking. Once he promoted he got much better as he could just run over mountains as well. Almost your typical hit hard berserker, but acrobat definitely spiced things up with how he was just a marathon runner every map.

Layne: With terrain bonuses doubled he was another guy I was determined to use this playthrough. While not as high highs as Phaedrus, Layne used my Kingmaker, his dodgy katanas, and other methods. The one real dodge tank I used as he consistently would get 0% hit rates against him if he was hiding in terrain with the katanas equipped.

Venetia: Once Solene that I first started using for dark magic showed her proficiency as the ultimate staff bot instead, I took Venetia out for a spin. As a third healer alongside Solene and Roseanne with some heavy dark magic hits if needed she was just okay. Her skill doesn’t do too much either so she was just a solid prepromote. Shows up to fill any gaps if you have them.

Aiza: She got to 4 defense as a level 6 promote by the way. Was kind of upset she ruined her no defense streak. The squishiest unit to ever squish. She was similar to Anton where she was about to be benched (in favor of the tankier peggy) but then she was needed for water centric chapter, and then I finally found her use as a magic throwing weapon user. In the endgame she was equipped with her Shipbreakers, two of the magic lances, a lightbrand, and a miracle charm. As a flying mage she was surprisingly effective.

Erland: He got to see some chapters, units that got promoted like Cytharea and Lucette got to see others. He got to come to the endgame though because summon abuse lol. Even if they can’t move on land just summon them to bait out an enemy and die. It still works. Even Briar fell for it, you’d think they would’ve briefed him on that strat by now.

Quirina: I went with the safety pick for the final chapter over a few other options. She was combat ready and would provide more use than several other characters I had trained a bit. She was useful when it mattered, which was the one chapter.

Thanks again for the hack. There are so many other characters I would’ve loved to use and simply couldn’t due to limited exp. I even bought two more master crests because I was trying to train up as many as I could. 2.1 excites me as another way to play but I’m glad I have both the original release and a touched up version. I liked this version a lot so I can always have my pick of the two when I do come back to visit it again.

2 Likes

I’ve updated the patch to fix a number of issues people have encountered. I’ve been looking into the game over bug people have been encountering, but I haven’t found a proper fix for that yet. The only PC emulator that I support is mGBA. For mobile emulation, I don’t have any recommendations, other than to stay away from John GBA.

Changes
  • Fixed Salathiel displaying the wrong stats before leaving in Chapter 13.
  • Fixed an impassable tile in Chapter 10.
  • Fixed misassigned wall tiles in Chapter 11.
  • Fixed the Chapter 22 Title Defense boss having no palette assigned.
  • Fixed the Ocean Bow not being repairable, and it being equippable by Werner.
  • Fixed the House in Chapter 14 being displayed as a Village.
  • Added tutorial text to Chapter 15 to better explain the objective.
  • Improved transparency in Chapter 4 and 9.
  • Other assorted bugfixes.
5 Likes

That is good to hear. Also good work.

And look out for ATHATH. That guy is dissin your hack in other discords because the game isn’t exactly as he wants it.

1 Like