Hii, I just finished playing the new release. I became intrigued due to the FEE3 presentation. I really liked and finished it; I loved the music choices and the gameplay was really solid.
I thought I would make my time useful by writing down all the things I noticed in my playthrough.
Bugs
hapter 4
after david gained c rank lances the message of rank up appeared twice. Actually it happens every time I get a weapon rank up with any character
2.-I accidentally put Mikelo in the tile that the sage boss appears and she just didn’t appear
ch 7
after finishing the recruitment conversation, I got a glitchy mess on the action menu, which fixed itself by pressing any of the commands
Suggestions
ch 8
it seems weird to me that you can’t talk with layne after you get him out of the cell. By that I mean talking to him with carley after he is out. I ended up having to reset the chapter because I just assumed this would be the case.
ch 10
as far as I can tell, without a pegasus knight it’s impossible both to save millie and the village in time without some pretty serious rng. Maybe this isn’t such a big problem, since the reward for the village isn’t that relevant.
ch 11
I don’t see any motivation to pick the path north of the recruitable ballistician. Can’t you just ignore those enemies? maybe some reward would be a good idea, or maybe there’s some siege, so that your new ballistician can defeat it
Maps
I found the beggining 2 or 3 chapters kind of boring, im not sure why so I can’t tell you what I would change.
after that the maps got progressively better, specially those with new goals. I really liked the map where you opened the blue tiles to make the boat pass through, and 16 where you have to escort the mounts. The last chapter was also really fun
Regardless, I did feel like the sea aspect felt kind of separate from the land side of the maps, as if you are playing 2 separate chapters a lot of the time.
Units
in general, all the units have fun gimmicks or serve a clear role, being noticeable that mounted units DIDN’T dominate the game. I actually used a bunch of foot units, and I wasn’t slowing myself to do that. I liked a lot that the armor knights managed to have uses, even though their stats weren’t that different to vanilla games, beside william having a magic stat.
David was done dirty with that speed stat. It’s hard to tell if I just got unlucky, but he quickly started getting doubled by common enemies, even though he was getting kills. Still, he has early horse utility, and packs a decent punch. I actually enjoyed that he was so incompetent combatwise, since it allowed the foot units time to shine
Layne was my training project since I got him, and honestly he never got good. His damage quickly falls off, and his skill isn’t very practical due to terrain being out of the way most of the time.
I didn’t promote him, so maybe that would have fixed his issues, but I doubt he would catch up to most of your army. His weapon rank isn’t particularly great either.
I didn’t use osman, isabella, phaedrus or gabriel, so I don’t know if they’re good.
Besides these units, I felt like everyone was pretty balanced and unique. I’ll write a bit on my favourites
Anton got REALLY good in my playthrough, probably my best unit, both with his sea access and great stats (and great promotion too). I wouldn’t say he breaks the game though, since his defense is pretty low and his accuracy can suffer a lot against sword users. I only had to give him the body ring too, so he is a cheap option.
William is such a silly guy, his stats are garbo and yet he still makes himself extremely useful with his bolt axe. I used him throughout the whole game, even though I didn’t promote him. I just noticed that generals actually get magic tomes, so maybe I should have.
Jules was the more “armor knight” of the two, but I felt he actually had some decent durability at the start, and his damage was very respectable. the swordslayer practically became his personal weapon, which allowed him to even one shot some enemies. Not the best unit, but very acceptable.
Writing
I liked the plot, but the character writing seemed a bit forgotten. specifically, it was weird when roseanne went from being very upset and conflicted about his brother betraying her to completely convinced in murder by the next scene. If there was a scene in the middle - that would explain that swift change of heart - it would be perfectly fine