[FE8] [COMPLETE] Host of the Dark 2.45 (25 main chapters, 4 gaidens) + 0%, Fixed, and Casual modes!


Demons, Beings of pure magic. These beings have long been the sparks for war within the continent of Cloigeann, a land ruled over by an interconnected system of human lords, with the equally intelligent and dangerous dragons taking residence in the mountains to the west, and the elves making themselves scarce through hiding away in forest villages far from mankind. Yes, these races are the source of the continent’s struggles, whether the demon king, the being who brings demons into existence, is around or not. However, such struggles cannot be endless, the end draws near with the demon king’s current resurrection.

The winds of change blow through Cloigeann and the one who shall channel such winds is a mere mercenary in training, the fiery lance wielding man known as Solum.

Note on the Story

This story is something important to me and is what takes up the majority of development time, because of this I ask that you at least try the story out until at least part 2. As a fair warning, this game’s story has characters who while on the player’s or villain’s side aren’t necessarily meant to be morally correct or agreeable. This isn’t a story where the role of protagonist is an automatic sign of moral righteousness.

Note on the Gameplay

This hack was designed to be mildly difficult but overall manageable to complete in an ironman setting. The rewind feature was not and will never be used while playtesting, however it is an option that is available to those who are not comfortable with the difficulty of the hack or simply just wants an easier time.

There will be notes about most unique gameplay objectives either before or after the brief description of the area at the start of the battle.

There will not be ambush spawns.

Weapon triangle is about 2x as effective meaning that it will heavily impact your hit rates and overall damage.

Canto now works like it does in FE9 (canto after attacking).

Some units will be better than others however none will be unusable.

Promotion items are generally intended to be used from levels 10-13, it is recommended that you do not wait until level 20 to promote.

Thieves that promote into a class without the thief skills will still keep their skills (if a thief promotes nto a swordmaster they can still use a lockpick).

Most prfs can be hammerned.

No reward is mandatory.

The light brand deals atk-res damage now.

Recruitment Guide (courtesy of Centauri Eternal) Spoilers

Part 1:
Solum (Student) - Prologue
Mick (Axe Knight) - Chapter 1
Fidem (Swordsman) - Chapter 1 (Enemy, talk with Solum or Mick)
Sagiita (Hunter) - Chapter 1 (Enemy, talk with Solum or Mick)
Max (Dracoknight) - Chapter 2
Cory (Mage) - Chapter 3 (Ally, talk with Solum)
Sal (Monk) - Chapter 3 (Ally, joins with Cory)
Tobias (Necromancer) - Chapter 4 (Enemy, talk with Sal or Cory)
Anna (Mercenary) - Chapter 4x
Toma (Knight) - Chapter 4x (End of chapter, if Anna is dead)
Uxo (Dancer) - Chapter 5
Hellen (Wyvern) - Chapter 6 (Enemy, talk with Solum)

Part 2:
Sal (Light Runner) - Chapter 8
Miles (Great Knight) - Chapter 8
Subaru (Axe Knight) - Chapter 8
Garth (Pegasus Knight) - Chapter 8
Barya (Swordswoman) - Chapter 8 (Turn 2)
Raigholm (Pirate) - Chapter 8 (visit northwest village)
Fidem (Thief) - Chapter 9
Sagiita (Bow Knight) - Chapter 9
Atom (Shaman) - Chapter 10 (visit northern village)
Tmuran (Monk) - Chapter 10 (Enemy, Talk with Sal or Barya)
Davey (Fighter) - Chapter 10 (visit home in southeast corner)
Intra (Recruit) - Chapter 11
Tatiana (Trickster or Rogue) - Chapter 11
Serenity (Lance Knight) - Chapter 11 (Enemy, talk with Sal)
Luna (Troubadour) - Chapter 11 (end of chapter)
Avaal (Knight) - Chapter 12
Near (Dancer) - Chapter 12 (Ally at Turn 2, talk with Sal or Subaru)
Tamaki (Soldier) - Chapter 12 (Enemy, talk with Avaal)
Max (Sniper) - Chapter 12 (end of chapter)
Marius (Wyvern) - Chapter 12x (Enemy, talk with Max)
Luminan (Mercenary) - Chapter 13 (visit middle village)
Wolgar (Ranger) - Chapter 13 (visit northwestern village)
Conall (Dragon Rider) - Chapter 13 (Enemy, talk with or let her talk to Sal)
Viskam (High Lord) - Chapter 13 (Enemy, talk with Sal, joins with Estel, Alder, and Mira)
Estel (Lord) - Chapter 13 (Enemy, talk with Sal, joins with Viskam, Alder, and Mira)
Alder (Priest) - Chapter 13 (Enemy, joins with Viskam, Estel, and Mira)
Mira (Mage) - Chapter 13 (Enemy, joins with Viskam, Estel, and Alder)
Mary (Soldier) - Chapter 13 (end of chapter)
Valorie (Manakete) - Chapter 15
Anna (Hero) - Chapter 15
Starlight (Warrior) - Chapter 15 (Enemy, talk with Sal, Fidem, or Sagiita)
Marley (Falcon Knight) - Chapter 16 (Enemy, talk with Sal, Conall, or Garth)
Trim (Axe Knight) - Chapter 16 (Enemy, talk with Sal)
Mark (Rogue) - Chapter 17
Eagle (General) - Chapter 17
Maria (Paladin) - Chapter 17
Laurec (High Lord) - Chapter 17
Juniper (Mortal Savant) - Chapter 19
Kein (Berserker) - Chapter 20 (Enemy, talk with Sal)
Tobias (Necromancer) - Chapter 20 (Ally, talk with Sal, joins with Mick and Uxo)
Mick (Great Knight) - Chapter 20 (Ally, joins with Tobias and Uxo)
Uxo (Mage Knight) - Chapter 20 (Ally, talk with Sal or Raigholm, joins with Tobias and Mick)
Dominic (High Lord) - Chapter 23 (Automatically on turn 2)

Screenshot 2023-06-05 141258

Neat Gameplay Stuff

Split promotions FE8 style
Primitive reclassing system with alternate seals
Supports have a longer range
Prfs on some units but not on everyone
Funny secret promotion

Multiple growth boosting items
Tanky mage

And so much more!

History of Host of the Dark

April 19th 2021:
The first public thread about this hack.

I originally wanted to just create a simple hack with a simple story after I got tired of working on an FE7 hack. The orignal builds of HotD were… rough to say the least. The script for the story was most often the first draft with no refinements, most gameplay systems were still vanilla, and the maps were very amateurish and… not very good.
After a short review by someone I decided to rebuild what was there and make something fun.

October 27th 2021:
The fifth day of FEE3 2021, and the showing of Host of the Dark
The first public release of Host of the Dark’s complete overhaul.
this is a complete overhaul of nearly every aspect of this hack, the only map remaining intact from the original being the prologue. It was still rough in this stage but miles ahead of what previously was Host of the Dark.

March 22nd 2022:
Host of the Dark 0.3 releases

May 3rd 2022:
Host of the Dark 0.4 releases

July 13th 2022:
Host of the Dark 0.5 releases

Oct 26 2022:
Showing of Host of the Dark at FEE3 2022
Host of the Dark 0.6 releases

Dec 28 2022:
Host of the Dark 0.7 releases

Feb 21 2023:
Host of the Dark 0.8 releases

April 19 2023:
Host of the Dark 0.9 releases
Second year anniversary of HotD

June 3 2023:
The first completed version of HotD releases.

June 5 2023:
HotD 1.1 releases.

July 2 2023:
HotD 1.3 releases.

July 21 2023:
HotD 1.4 releases.

July 28 2023:
HotD 1.5 and lunatic mode release.

August 8 2023:
HotD 1.6 releases

September 16 2023:
HotD 1.7 releases

October 1 2023:
HotD 1.8 releases
HotD Reflections posted
HotD gets a hard mode

November 10 2023:
HotD 2.1 releases


I’ll never tell (There are many).


note: not all of the people credited have their work used in this version, this is a list of people whose works have been used in the past or in any future versions.

A Working Man

Victor Pouderoux
St jack
mercenary lord
Obsidian Daddy
Jeorge Reds
Sax Marine

Status Screens:

Original playtesters:

CGs: Fenreir

Full 0.9 game reviewers:

battle BGs:

map sprites:

Magic animations:

George Reds


Portrait Retouches:

Special Credits:
The FEE3 2021 team
The FEE3 2022 team
The FEE3 2023 team
The FEU Discord server
The R/FE Discord server
Centauri Eternal

Here, have some screenshots!


Supports progress

Part 1 does not have support conversations, instead, supports are built automatically based on story events and the occasional optional talk conversation.

Part 2 will have support conversations, however most are not yet implemented.
The ones implemented are:
Fidem Sagiita
Barya Serenity
Sal Raigholm
Atom Luminan
Subaru Garth
Luna Laurec
Luminan Fidem
Alder Mira
Maria Estel
Sal Serenity
Max Eagle
Tamaki Tatiana
Serenity Subaru
Conall Viskam
Tmuran Intra
Max Mark
Fidem Sal
Starlight Barya
Starlight Tmuran
Mary Trim
Tobias Atom
Marley Near
Mick Uxo
Luna Tobias
Barya Sal
Garth Conall
Kein Avaal
Maria Alder
Marius Valorie

Half complete supports:

Paired Endings:
Serenity Sal
Fidem Luminan
Max Mark
Barya Starlight
Near Marley

patch notes

Gaiden “Reception” added
Marius added as a recruitable unit
Wyvern class overhauled
Maria got a portrait recolor
Awakening Scroll renamed to “Aptitude Scroll”
Text updates
Mick buffs
Bow Breaker is ow a reaver known as “Pinpoint Axe”
Numerous small tweaks to unit stats
Conall now receives a prf item in ch.15 the ''Retention Band"

Part 1 Mick buffs
Swift Edge buff
Significant Barya buffs
Mortal savant loses staves on promotion
Trickster’s promotion bonuses have been overhauled
Trim’s growths have been boosted
Kein’s bases and growths have been improved
Tamaki has been buffed
Viskam has been extensively reworked, as voted upon in the HotD server
Intra has been buffed and now gains more exp on kill
Minor weapon tweaks
Shine spark is now effective against armors and mounted units instead of fliers
Ch.17 enemies have gotten a nerf to their level
Extensive story improvements around the mid game
Merry Christmas!

More story reworks in part 2
+1 deployment from ch.12 onwards
Minor growth buffs and nerfs to a variety of P2 units
Raigholm and Subaru swapped weapon rank levels
Item durability nerfs to Ganglari, Hunting Dagger, and Swift Edge
Swift Edge and Paragon Sword no longer have the negate critical effect
Support updating
Map improvements
Bug fixes

Major story reworks in part one and early part two.
Mick was rebalanced to have an emphasis on bulk and strength.
Fidem’s part 1 palette was updated.
Ch.6 was completely reworked in terms of gameplay.
Some descriptions were updated.
VBA exclusive part 1 glitch was (hopefully) resolved.
Secrets added.
New support convo, refinement of others.

1.3 Overhaul:
Griffon promotion for Garth no longer results in stat underflow.
More dialogue added with Conall and her dragon
Terrain changes
Mark Max completed
Changed Ch.20 reinforcements

1.1 Overhaul:
Davey and Tmuran are no longer mutually exclusive
Starlight appears on turn 1
Fixed graphical glitch with two story promotions
Minor text changes
Fidem Sagiita support has been reworked

1.0 Overhaul:

  • Tmuran added
  • Juniper now identifies as nonbinary
  • Some bosses move now
  • Garth nerf
  • Miles nerf
  • minor growth and bases tweaks across the board
  • promoted enemies are now much stronger
  • the game is in a completable state
  • slim lance now has +2 speed on it
  • the blade of light now actually gives thief vision
  • hunting dagger is a reaver
  • flaming bolts nerf
  • class promotion bonus tweaks
  • alternate seals are more widely available in part 2
  • alternate seal changes
  • outline color has been standardized
  • music changes

0.9 overhaul:

  • Added two new chapters
  • Universal growth lowering of part 1 units
  • Part 1 Mick buffs
  • New secret
  • Viskam buffs
  • Maria buffs
  • Various minor character tweaks
  • New music
  • New pop up texts
  • New supports
  • Bug fixes

0.8.1 overhaul:

  • fixed Fidem and Valorie’s level cap
  • FE9 style support gains
  • Mick buff

0.8 overhaul:

  • one new chapter
  • new icons
  • new music
  • part 2 rebalancing
  • Davey is now a fighter
  • minor changes to early game dialogue
  • Sal’s part 2 hair color reflects that of his sibling’s

0.7 overhaul:

  • two new chapters
  • early game rebalancing
  • Conall is now a wyvern rider
  • swordmasters are now mortal savants with magic and staves
  • generals have lost bows
  • new music
  • added more alternate seal promotions
  • various tweaking to bases of units

0.6 overhaul:

  • added new chapters
  • early game rebalances
  • cav nerfing
  • lots of growth changes
  • supports added
  • Fidem and Sagiita no longer lose their items in part 2

0.5 overhaul:

  • added two new chapters
  • revamped two early game chapters
  • Mick rebalancing
  • story revamps
  • Sagiita starts with C bows instead of almost maxed D rank
  • Max rebalancing
  • Sal’s part 2 prf weapon now reflects its intended use
  • Fidem now gets a prf in part 2
  • increased Avaal’s level
  • added gameplay and story notes at the beginning of most chapters

0.41 overhaul:

  • fixed a bug with chapter 12’s end event not triggering

0.4 overhaul:

  • minor bug fixes
  • part 2 now has chapters 11-12 fully implemented
  • class tweaks and rebalances
  • part 1 made more difficult
  • palette changing
  • UI tweaks
  • added a bunch of custom music
  • character buffs/nerfs

0.3 overhaul:

  • major bug fixes
  • part 2 now has chapters 8-11
  • part 1 unit balancing
  • weapon triangle buff
  • class changes

0.2 overhaul:

  • minor bug fixes
  • part 1 is complete
  • minor character growth tweaks

0.1 overhaul:

  • Completely overhauled chapters prologue-6 with one gaiden map

-added two new chapters
-boosted Near’s magic growth
-replaced some ui elements with FE6 ui
-minor growth changes
-+10 hit to all 1 range axes
-pirates have a new battle animation
-edits to various shops
-fixed a solftlock in chapter 3
-slight dialogue tweaks


  • The game is now in a completable state
    -fixed a few bugs regarding chapter 4
    -New title screen!
    -swapped main theme
    -dialogue tweaks
    -map balancing and tweaks
Legacy Patches

OLD Legacy patch

Host of the Dark: RELIGHT 0.1
Host of the Dark: 0.2
Host of the Dark 0.3
Host of the Dark 0.4
Host of the Dark 0.5

  • from 0.6 onwards I have moved over to Dropbox, old patches from 0.6+ will be hosted there

Current version:

Host of the Dark 2.45

Informal requests to any who elect to stream / make content on Host of the Dark

  • Tell me beforehand, I like seeing this stuff
  • Please be honest, it’s painfully obvious when people sugarcoat things

Tier list for those interested

Join the Host of the Dark server for help or giving feedback and information on upcoming projects!

I am very excited to hear feedback and constructive criticism, please enjoy the hack! It’d be much appreciated if you’d send screenshots of your final team so I can gauge interest in certain units!

This hack was tested with mGBA and one major glitch has been reported with MyBoy and earlier versions of VBA that can be circumvented described below.

Spoilers for chapter 7's end event

If you reach the end of chapter 7 and you get stuck on a black screen you have encountered the glitch. Starting a new game and skipping to part 2 will allow you to continue to play the hack, the only thing you will be missing out on are various lower tier weapons from your unit’s inventories and supply along with the boots and your gold - 5000.
The hack was tested with nothing being carried over, it is beatable in this fashion.
here’s the portion of the cutscene locked out


Gave the game a quick run. Prologue-6x were pretty whatever, very weak enemies and not really much in the way of interesting objectives to pursue. Chapter 7 was actually pretty cool, I liked having to get the keys from each promoted enemy and then bringing them to the doors to open the path to the throne.

But then after chapter 7, everything went downhill. You’re stuck with one frail unit for two maps with extremely limited healing, and then after that is a really boring survive map. I wish I could’ve just continued with the party I had back in chapter 7, and have more maps of that quality.

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I see thank you for your feedback

spoilers (in case any person decides to skim through the comments before playing)

part two was meant to hit you out of nowhere and kind of force you to be careful with your frail lord, if you missed the two chests in chapter 8 then you won’t have the modified shamshir that raises avoid and the angelic robe, the defend map is something that I do think I’ll overhaul for the next patch
I do think that I need to bump up enemy strength for part 1, part 1 only gives you two promotion items (not counting the lord’s two) and on repeat playthroughs you may even send the master seal to the convoy to give one of your units in part 2 an early promo, much like how the wyrmslayer was meant to be in the convoy for the part 2 draco-zombie.
The lord of part 2 should get a boost to hp and a little to defense though.

again, thank you for the feedback, it is truly appreciated

You should just have the wyrmslayer be guaranteed in part 2. I never even got it because the boss who was supposed to drop it used it to attack me on enemy phase and he dropped a different weapon. Also maps where you only have one unit are not very fun (in the fog map, I could not recruit the nomad and thief, so I only had the frail lord). Especially in chapter 8, it was extremely tedious to walk around the map and grab the chests after talking to the boss and pacifying the enemies.

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yeah the wyrmslayer thing while not necessary would’ve made things easier, I may want to have the nomad and thief recruitable that chapter to make things easier. Chapter 8 could use some ironing out, while I do think a solo chapter is necessary for the story (maybe have Tobias tag along then leave) story shouldn’t sacrifice gameplay so I will fix that up, thank you for the feedback, it was really helpful.

0.6 has been unveiled! Two new chapters, bug fixes, complete chapter 8 overhaul!
I have also submitted Host of the Dark to FEE3 so be on the lookout.


Host of the dark has been updated! 0.7 release raises the chapter number up by two and brings us ever closer to the climax of this story! Still feels like I’m just starting the hack if I’m being honest, progress has slowed down recently but I’m slowly chipping away at it no matter how slowly!


Oh boy, the hack’s almost done! This has been an amazing hack to work on and I’m excited to get it to 100% with supports!

It’s important to note that this hack IS completable all the way to the credits, the only thing missing are the support conversations! So if you’re going to make a fair critique of the story then I advise to wait for the 1.0 release, I intend to fill in a few plotholes in various support convos, excited to write Fidem and Sagiita supports, those two were fun to write!


How many chapters is this going to have? I tried looking for a number but couldn’t find one. Congrats on an almost release!! Supports are gonna take awhile and of course take your time with writing them and fleshing them out, no rush. Always good to see a rom hack come to fruition. Good luck with the rest!

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oh yeah, this hack has 20 full chapters with 2 there for story reasons, forgot to mention it in the post since my previous title had the chapter number.

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Hi there !

I realise this question might be a little selfish, but is there any recruitment or gaiden chapters guide ? (Granted that there is any Gaiden chapters.)

Thanks !


at the current point there is no recruitment or gaiden guide but there are no gaiden chapters with requirements and most if not all recruitments are told pretty blatantly to you, if you’re unsure of it’s requirement try the lord first then Fidem and Sagiita, if you still can’t then reread the dialogue carefully to see if you missed anything.

I may make a recruitment guide to go along with the game’s 1.0 release so if you really can’t play the game without knowing how to grab every character then wait until then but as I said the recruitments are pretty straightforward.

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Ok, then, the review.

Part 1: Characters

You use F2U portraits. At that’s OK, if you don’t feel skilled enough to make your own. However!
Your hack includes a timeskip. It makes it very hard to determine which character is who.
Compare younger and older Sagiita:
image image
Apart from being female, they look nothing alike.
Suggestion: Recolor the mugs so that the younger and older versions of the characters look a little more alike.
Either this:
Or this:
Now they can at least pass as the same character.

The palletes are also very ugly.
Compare this:
To this:

This is a very basic alteration but it goes a long way into making the hack look less visually jarring.

Another complaint: Add character description. It’s nice you write who made which chracter, but some of flavour text would be nice. It adds characterisation to the heroes.

Another random thing I found wierd: why don’t you use the Moloch battle animation for Tobias? His portrait was literally made for it:

Characters are super broken too, but I think that was on purpose so OK.

Part 2: Maps

The maps are… poorly made.
Look at the second map (“Flee insanity”)

The maps lack any detail, are big and empty.

Adding some detail helps.

The later maps are also waaaay too big.

Most time I’ve spent on this map was just moving my units and that’s not fun.
You can narrow it to this no problem:

When it comes to FE maps, smaller is better. If you ever played FE4, you should be aware of this.

I also found a hilarious bug. On map 4 (“Redemption”), there’s a house. It gives a free secret book and you can visit is as many times as you want, efficiently giving you infinte secret books. Just add a completion flag.
On map 17 (“The First Floor”) you need to seize only one throne to win, which was not the point (I think).

Part 3: Story
The idea is cool but the execution… leaves a lot to be desired. It’s all over the place. Of course, too much exposition is bad, but you have little to no exposition. Add an intro where you explain the conflict between men and deamons as this is never properly explained. Go through the dialogues once more. Fix all the lower caps, add comas and so on. Also split the senences a little. The character sometimes have like three or four lines of a single sentence. Not a lot to talk about here, the story is pretty basic and I’m not a biggest fan of it but there’s nothing I can do about it.

The hack is bad. I congratualte you on making it nonetheless, that’s an achievement in on its own. Now you learned how it is to make a hack and let’s hope your next work will be better.


but isnt this hack not done yet? how can u give a review when its not done?

The only thing that’s not finished is the supports. Also the creator recommended me to play it and I promised to leave a review, so… yeah.


think imma try it for myself too now then, btw what about the difficulty, u didnt say anything about that.

It’s stupidly easy.

Thank you for this review, even if it’s all criticism it’s the first review I’ve been given so it’s good to see that I can improve from here, thankfully small things like portrait coloring and animations can be fixed along with the support update, maps however I’m still determining whether or not I should change those up, I probably will.

Anyway thanks so much for the review it was very helpful!


Ok, i gave this a fair shot and quit at defending those two villages. Not gave up, quit, and i don’t do that lightly.

This was mostly due to being both bored and confused.

It feels like there are somehow both too many and too few enemies on each map due to how rough everyones starting stats are. Chapter 4 is horrible because you can end up starting enemy phase after getting a house event spawning 30 dudes in an ambush spawn with a general who can/will one shot everyone moving 6 spaces when all but two of your units can move 5. and almost every enemy has strangely high speed. Like a level 4 fighter with 10 speed strange. Hell on chapter 5 once eagle spawned the boss suddenly went from 9 luck to 29 luck making hitting him annoying.

Not a single character has a proper description, they’re all just named “portrait by blank” which is awful for giving me any reason to care about these characters. In game i don’t even think the continent your on is named. This story isn’t even coherent since since so many characters change so radically that its impossible to identify them.

This hack is in really rough shape.

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Thank you for the feedback, I’d like to clear up some things that may help a bit with your issues

okay, I understand your complaint here but I would like to point out that the dialogue clearly stated that there was something off about things, the win condition also clearly said to defeat a character which was no where to be seen, along with that the village is the only one not destroyed within that box of villages, one can assume that there would be something up with that house, it’s also no guaranteed that you visit the village at the end of your turn, the enemies also pop out after a certain number of turns if you take too long to reach the village.

this puts you on a time limit, you also forget that this general has to cross two corners in order to reach the army in the villages, where the main action is, this can also be circumvented entirely with Tobias’s summons/

that’s a glitch I need to fix

okay, this was a decision made when I first started hacking, I did this more to make sure I was properly crediting everyone, I most likely will do create proper descriptions once 1.0 is done

I didn’t think the name of the continent was necessary, I found no way to naturally fit it into the story, this story isn’t about the continent, or the powers of the continent.

can you explain this? If your talking about that one point where Cory drops his speaking quirk, that was intentional, if you can provide examples I’d be grateful.

regardless thank you very much for the critique, I’ll take your criticism into consideration for potential reworks and future projects I will work on, I appreciate the honesty, it doesn’t sound like you pulled any punches talking about it, which I am thankful for.