Played on version 1.6
Normal
Although I was spoiled on losing items on units
at part 1’s end I did still abide by the intended
blind experience using stat boosters, leaving items
on characters using promotion items, etc.
So long dear warp…
Hello I guess I’m a reviewer now?
Here are some edited notes I made while playing/review thing.
If I don’t specifically mention a thing you can assume I enjoyed it or completely missed it!
Overall I really enjoyed my experience I would cite
early-midway into part 2 as the weakest point of the
hack. However overall everything is well put together
and enjoyable making for a fantastic experience.
I only disliked two chapters [Ch 10 and 11]
which is very commendable on what I believe
is a first hack.
[I tend to dislike more than that in mainline FE anyway.]
Spoilers are in each section so all are Hidden
Chapter Overview
Prologue: simple intro map, personally prefer
intro maps to have a little more to them,
not a massive fan of only weapon being prf,
feels bad to be forced to use up early, although
part 1 is short, and it has a few uses,
so it doesn’t matter like at all
Ch 1 feels very slow since no one moves without
the player in range aside a recruitable unit
which just makes him easy to recruit, however
it is an early map clearly going for game tutorial
level vibe so I like it very fun feel, helps contrast
chapter’s end and plot progression.
The Prof. having what reads as a death quote
is a little weird
Ch 2: surprised to get an escape style map
I find it charming when the seize objective
is used for these
In Ch 3 I ignored the jav and quick ended the map.
This hack, part 1 at least, is looking to have lots
of maps with quick finish starts
Ch 4 was a pretty fun map I feel that
the enemy movement is quite good here
keeping the pace up
Ch 4x: A simple Gaiden not much to say,
enjoyable.
Ch 5 I forgot to record my thoughts so I
probably enjoyed it
Ch 6 I forgot to record my thoughts so I
probably enjoyed it
Ch 6x: overall OK map nothing special,
nothing horrendous
Ch 7 was a pretty fun map warp served me well,
boss palette was real eyesore lol
Ch 8 was certainly a ch 1 uh it was OK
Ch 9: I thought it was pretty alright
Ch 10: I didn’t really like this one much
bit slogy
Ch 11: I don’t like the lack of staff users
why enemy no move?
I felt the turn 9 reinforcements were too soon
as they kill the general causing a game over
and it’s not likely a blind player will reach in
time especially if they take the map slower
Ch 12 is alright, unique objective gets points
I feel it’s a little weaker by virtue
of FEGBA limitations since you can’t mark
specific enemy ranges to always display.
Ch 13 is pretty good I can’t articulate
but it reminded me of shadow dragon,
but I can explain why it reminded me
of Binding Blade ch 4 with the unit
recruiting themself
Ch 14 immediately hooked me, I like a
good escape style map although I do
wish killing Tobias was possible for
the funny… also wish he had a battle quote
Ch 15 A timed rout huh neat don’t see those
often, Although I feel the map itself would
lend itself better to a defend map where you
must defend the throne, still was a very good
chapter, Anyway fun to see Glim Glam turn up.
Ch 16… this is Izumo isn’t it?
you can’t fool me!
Ch 17 is a good town map
Ch 18 was pretty good
Ch 18x was a decent map
Ch 19 was a fun map if I’m not mistaken
the left side was an earlier chapter
if so very cool
Ch 20 was fun not much to say
Ch 21 was unique, I expected it to be much worse
when it said the NPC moved randomly but it
ended up not mattering, overall not too bad
Ch 22 Uh… Sagiita go Brrrrr?
I had fun.
Ch 23: Wait I get another flaming bolts?
Oh map was cool too. I think I’d prefer
if the boss didn’t move, but meh.
Final: Sol vs Sal is cool
I get a feeling you like conquest
so yeah great map, and amazing by
final map standards
Story/Characters
I overall very much enjoyed part 1 I felt
it developed well and ended in a good place
Knowing this takes place in the same world
as sacred stones is fascinating for obvious
reasons, are there multiple demon kings?
Is Fomortiis just a faker? all interesting to chew on.
Ch 18/18x only adds to this.
I also like characters showing up again
I wish we got an IS FE game that did that again
where it’s not like a direct sequel but a story
in the same world like gaiden/echoes or uh… fates…
I mostly just like it in fates because of Ophelia…
Part 2 started off being fairly standard FE affair
however seeds for something more were planted
well, although I do wish Sal had a little more
build up to his demon hate I feel it develops
rather quickly aside from that I felt it was engaging
and a natural development I wouldn’t say it felt forced
at all, and it’s a free game of high quality
so I can’t complain too much now.
And what an interesting post-credits tease…
Other Notes, random thoughts, bugs, etc...
unsure but modular mini mug appears custom [and not so mini]
lord convoy, not my preference
I’d prefer if vulns stated how much they heal
The menu list the talk area as affin and uses that help menu text
You can alter menu text and help menu text in febuilder by
reassigning it or replacing the original text in the text editor
I would also suggest this for the Str stat being converted to Pwr
[Alongside item descriptions like 1/2 mag in staff’s and such]
[The stat names are also just text strings lol, in fact most of the stat screen is]
Additionally changing the energy drop’s description
[and what it is to energy ring or soma? that’s a personal preference for “lore consistency”]
based recruit theme choice
Part 1 Sagiita is kinda cracked
some map sprites seem to be a little glitchy
I think this has to do with the incorrect AP being assigned
Enemy Warrior palete is messed up did you perchance use the archer
class IDs? [Might be animation IDs] if so those will need a patch
because they for some reason have odd data making them use a specific palette
Ch 9’s fog palette grass is inconsistent with non fog grass
I don’t really like the durability display since I use
the vanilla one to help me decide on when to buy more
weapons or if repair is viable. Also I just like it lol.
I don’t really like Tatiana having different inventories
especially when her starts aren’t meaningfully different
and one has items that are always better
might as well not have the class choice
the LV different is also kinda pointless as she is a theif
and stats don’t matter her W.Rank are also the same so there
is no real reason to ever choose trickster, Although I could be wrong.
That said it is a fun idea I’d like to see again!
I think Fem trickster also doesn’t have crit boost???
Might be wrong
I’m curious is there a lore reason to change the
names of the tomes or was that just a thing for fun,
I assume so with dark because it works differently
than in vanilla FEGBA [and most hacks].
Dragon stones have no stats listed only the description
despite said description being in narrow font and very short
So I assume this is unintentional
Wolgar is a nice meme.
Part 2 Sagiita is kinda cracked
The class descriptions are also used for the
promo screen since this hack uses branched promos
it would be nice to have the “Equip: X, Y, Z” text
it should also be noted that this screen can only
display two lines of text so descriptions
should be formatted that way
Paladin description ends with a comma, not a period.
For chapter 15 you can set the mini-objective display to defend
and keep the clear condition/detailed clear condition as rout
and it will display the objective as “Rout” but have the turn count,
if you want it to look like that, I think it looks nicer
and conveys info better to the player
Oh the manakete uses that sword animation… I found it so annoying
to repalette I made a more generic variant,
I hope It wasn’t too bad for you to repalette
Oh fun tile change eventing in Ch 15 for the water
Oh Marley’s palette is bad
“Stone of thunder” is cut off “Thunder Stone” would not be
Not having place on statscreen to view
support rank is really annoying
I’m curious what happens in Ch 20 if Fidem is dead
Phoenix Fire animation is sooooooo long. Based.
Apocalypse animation length enjoys winning.
I like how the late game gives the player a
lot of powerful but reasonably balanced items
makes it feel like you get cool stuff but
keeps game from being trivialized
Playing This Made Me Became Sail
Final Team (Part 2 Only since I forgor to screenshot Part 1)
Die Demon! You don’t belong in this world!


What is a man? A miserable little pile of secrets.


How did you get S tomes?


Cracked


It’s a secret [promo] to everyone!


IKE THEIF!! IKE THEIF!!


What am I? What am I? Mankind knew that th-


Woah someone used a dancer? No way!


Dragon… : (


I’m so sorry


And I didn’t pay a cent


Glim Glam 


Added to team late, performed well… Enough.


Do goats dream of undead sheep?


I… uh… you kinda suck bro. who invited you? [I tried, a bit to make you good.]


Athos 2. Hero edition. bro is 1 off 3 stats.


I guess love does find a way. [I didn’t know these existed It was a nice surprise!]

I look forward to the squeal.
You clearly have great skill.