Demons, Beings of pure magic. These beings have long been the sparks for war within the continent of Cloigeann, a land ruled over by an interconnected system of human lords, with the equally intelligent and dangerous dragons talking residence in the mountains to the west, and the elves making themselves scarce, hiding away in forest villages far from mankind. Yes, these races are the source of the continent’s struggles, whether the demon king, the being who brings demons into existence, is around or not. However, such struggles cannot be endless, the end draws near with the demon king’s current resurrection.
The winds of change blow through Cloigeann and the one who shall channel such winds is a mere mercenary in training, the fiery lance wielding man known as Solum.
Note on the Story
This story is something important to me and is what takes up the majority of development time, because of this I ask that you at least try the story out until at least part 2. As a fair warning, this game’s story has characters who while on the player’s or villain’s side aren’t necessarily meant to be morally correct or agreeable. This isn’t a story where the role of protagonist is an automatic sign of moral righteousness.
Note on the Gameplay
This hack was designed to be mildly difficult but overall manageable to complete in an ironman setting. The rewind feature was not and will never be used while playtesting, however it is an option that is available to those who are not comfortable with the difficulty of the hack or simply just wants an easier time.
There will be notes about most unique gameplay objectives either before or after the brief description of the area at the start of the battle.
There will not be ambush spawns.
Weapon triangle is about 2x as effective meaning that it will heavily impact your hit rates and overall damage.
Canto now works like it does in FE9 (canto after attacking).
Some units will be better than others however none will be unusable.
Promotion items are generally intended to be used from levels 10-13, it is recommended that you do not wait until level 20 to promote.
Thieves that promote into a class without the thief skills will still keep their skills (if a thief promotes nto a swordmaster they can still use a lockpick).
Most prfs can be hammerned.
No reward is mandatory.
The light brand deals atk-res damage now.
Recruitment Guide (courtesy of Centauri Eternal) Spoilers
Solum (Student) - Prologue
Mick (Axe Knight) - Chapter 1
Fidem (Swordsman) - Chapter 1 (Enemy, talk with Solum or Mick)
Sagiita (Hunter) - Chapter 1 (Enemy, talk with Solum or Mick)
Max (Dracoknight) - Chapter 2
Cory (Mage) - Chapter 3 (Ally, talk with Solum)
Sal (Monk) - Chapter 3 (Ally, joins with Cory)
Tobias (Necromancer) - Chapter 4 (Enemy, talk with Sal or Cory)
Anna (Mercenary) - Chapter 4x
Toma (Knight) - Chapter 4x (End of chapter, if Anna is dead)
Uxo (Dancer) - Chapter 5
Hellen (Wyvern) - Chapter 6 (Enemy, talk with Solum)
Sal (Light Runner) - Chapter 8
Miles (Great Knight) - Chapter 8
Subaru (Axe Knight) - Chapter 8
Garth (Pegasus Knight) - Chapter 8
Barya (Swordswoman) - Chapter 8 (Turn 2)
Raigholm (Pirate) - Chapter 8 (visit northwest village)
Fidem (Thief) - Chapter 9
Sagiita (Bow Knight) - Chapter 9
Atom (Shaman) - Chapter 10 (visit northern village)
Tmuran (Monk) - Chapter 10 (Enemy, Talk with Sal or Barya)
Davey (Fighter) - Chapter 10 (visit home in southeast corner)
Intra (Recruit) - Chapter 11
Tatiana (Trickster or Rogue) - Chapter 11
Serenity (Lance Knight) - Chapter 11 (Enemy, talk with Sal)
Luna (Troubadour) - Chapter 11 (end of chapter)
Avaal (Knight) - Chapter 12
Near (Dancer) - Chapter 12 (Ally at Turn 2, talk with Sal or Subaru)
Tamaki (Soldier) - Chapter 12 (Enemy, talk with Avaal)
Max (Sniper) - Chapter 12 (end of chapter)
Luminan (Mercenary) - Chapter 13 (visit middle village)
Wolgar (Ranger) - Chapter 13 (visit northwestern village)
Conall (Dragon Rider) - Chapter 13 (Enemy, talk with or let her talk to Sal)
Viskam (High Lord) - Chapter 13 (Enemy, talk with Sal, joins with Estel, Alder, and Mira)
Estel (Lord) - Chapter 13 (Enemy, talk with Sal, joins with Viskam, Alder, and Mira)
Alder (Priest) - Chapter 13 (Enemy, joins with Viskam, Estel, and Mira)
Mira (Mage) - Chapter 13 (Enemy, joins with Viskam, Estel, and Alder)
Mary (Soldier) - Chapter 13 (end of chapter)
Valorie (Manakete) - Chapter 15
Anna (Hero) - Chapter 15
Starlight (Warrior) - Chapter 15 (Enemy, talk with Sal, Fidem, or Sagiita)
Marley (Falcon Knight) - Chapter 16 (Enemy, talk with Sal, Conall, or Garth)
Trim (Axe Knight) - Chapter 16 (Enemy, talk with Sal)
Mark (Rogue) - Chapter 17
Eagle (General) - Chapter 17
Maria (Paladin) - Chapter 17
Laurec (High Lord) - Chapter 17
Juniper (Mortal Savant) - Chapter 19
Kein (Berserker) - Chapter 20 (Enemy, talk with Sal)
Tobias (Necromancer) - Chapter 20 (Ally, talk with Sal, joins with Mick and Uxo)
Mick (Great Knight) - Chapter 20 (Ally, joins with Tobias and Uxo)
Uxo (Mage Knight) - Chapter 20 (Ally, talk with Sal or Raigholm, joins with Tobias and Mick)
Dominic (High Lord) - Chapter 23 (Automatically on turn 2)
Neat Gameplay Stuff
Split promotions FE8 style
Primitive reclassing system with alternate seals
Supports have a longer range
Prfs on some units but not on everyone
Funny secret promotion
Multiple growth boosting items
And so much more!
History of Host of the Dark
April 19th 2021:
The first public thread about this hack.
I originally wanted to just create a simple hack with a simple story after I got tired of working on an FE7 hack. The orignal builds of HotD were… rough to say the least. The script for the story was most often the first draft with no refinements, most gameplay systems were still vanilla, and the maps were very amateurish and… not very good.
After a short review by someone I decided to rebuild what was there and make something fun.
October 27th 2021:
The fifth day of FEE3 2021, and the showing of Host of the Dark
The first public release of Host of the Dark’s complete overhaul.
this is a complete overhaul of nearly every aspect of this hack, the only map remaining intact from the original being the prologue. It was still rough in this stage but miles ahead of what previously was Host of the Dark.
March 22nd 2022:
Host of the Dark 0.3 releases
May 3rd 2022:
Host of the Dark 0.4 releases
July 13th 2022:
Host of the Dark 0.5 releases
Oct 26 2022:
Showing of Host of the Dark at FEE3 2022
Host of the Dark 0.6 releases
Dec 28 2022:
Host of the Dark 0.7 releases
Feb 21 2023:
Host of the Dark 0.8 releases
April 19 2023:
Host of the Dark 0.9 releases
Second year anniversary of HotD
June 3 2023:
The first completed version of HotD releases.
June 5 2023:
HotD 1.1 releases.
July 2 2023:
HotD 1.3 releases.
July 21 2023:
HotD 1.4 releases.
July 28 2023:
HotD 1.5 and lunatic mode release.
August 8 2023:
HotD 1.6 releases
September 16 2023:
HotD 1.7 releases
October 1 2023:
HotD 1.8 releases
HotD Reflections posted
HotD gets a hard mode
November 10 2023:
HotD 2.1 releases
I’ll never tell (There are many).
note: not all of the people credited have their work used in this version, this is a list of people whose works have been used in the past or in any future versions.
A Working Man
Full 0.9 game reviewers:
The FEE3 2021 team
The FEE3 2022 team
The FEE3 2023 team
The FEU Discord server
The R/FE Discord server
Here, have some screenshots!
Part 1 does not have support conversations, instead, supports are built automatically based on story events and the occasional optional talk conversation.
Part 2 will have support conversations, however most are not yet implemented.
The ones implemented are:
Half complete supports:
More story reworks in part 2
+1 deployment from ch.12 onwards
Minor growth buffs and nerfs to a variety of P2 units
Raigholm and Subaru swapped weapon rank levels
Item durability nerfs to Ganglari, Hunting Dagger, and Swift Edge
Swift Edge and Paragon Sword no longer have the negate critical effect
Major story reworks in part one and early part two.
Mick was rebalanced to have an emphasis on bulk and strength.
Fidem’s part 1 palette was updated.
Ch.6 was completely reworked in terms of gameplay.
Some descriptions were updated.
VBA exclusive part 1 glitch was (hopefully) resolved.
New support convo, refinement of others.
Griffon promotion for Garth no longer results in stat underflow.
More dialogue added with Conall and her dragon
Mark Max completed
Changed Ch.20 reinforcements
Davey and Tmuran are no longer mutually exclusive
Starlight appears on turn 1
Fixed graphical glitch with two story promotions
Minor text changes
Fidem Sagiita support has been reworked
- Tmuran added
- Juniper now identifies as nonbinary
- Some bosses move now
- Garth nerf
- Miles nerf
- minor growth and bases tweaks across the board
- promoted enemies are now much stronger
- the game is in a completable state
- slim lance now has +2 speed on it
- the blade of light now actually gives thief vision
- hunting dagger is a reaver
- flaming bolts nerf
- class promotion bonus tweaks
- alternate seals are more widely available in part 2
- alternate seal changes
- outline color has been standardized
- music changes
- Added two new chapters
- Universal growth lowering of part 1 units
- Part 1 Mick buffs
- New secret
- Viskam buffs
- Maria buffs
- Various minor character tweaks
- New music
- New pop up texts
- New supports
- Bug fixes
- fixed Fidem and Valorie’s level cap
- FE9 style support gains
- Mick buff
- one new chapter
- new icons
- new music
- part 2 rebalancing
- Davey is now a fighter
- minor changes to early game dialogue
- Sal’s part 2 hair color reflects that of his sibling’s
- two new chapters
- early game rebalancing
- Conall is now a wyvern rider
- swordmasters are now mortal savants with magic and staves
- generals have lost bows
- new music
- added more alternate seal promotions
- various tweaking to bases of units
- added new chapters
- early game rebalances
- cav nerfing
- lots of growth changes
- supports added
- Fidem and Sagiita no longer lose their items in part 2
- added two new chapters
- revamped two early game chapters
- Mick rebalancing
- story revamps
- Sagiita starts with C bows instead of almost maxed D rank
- Max rebalancing
- Sal’s part 2 prf weapon now reflects its intended use
- Fidem now gets a prf in part 2
- increased Avaal’s level
- added gameplay and story notes at the beginning of most chapters
- fixed a bug with chapter 12’s end event not triggering
- minor bug fixes
- part 2 now has chapters 11-12 fully implemented
- class tweaks and rebalances
- part 1 made more difficult
- palette changing
- UI tweaks
- added a bunch of custom music
- character buffs/nerfs
- major bug fixes
- part 2 now has chapters 8-11
- part 1 unit balancing
- weapon triangle buff
- class changes
- minor bug fixes
- part 1 is complete
- minor character growth tweaks
- Completely overhauled chapters prologue-6 with one gaiden map
-added two new chapters
-boosted Near’s magic growth
-replaced some ui elements with FE6 ui
-minor growth changes
-+10 hit to all 1 range axes
-pirates have a new battle animation
-edits to various shops
-fixed a solftlock in chapter 3
-slight dialogue tweaks
ORIGINAL VERSION 0.9
- The game is now in a completable state
-fixed a few bugs regarding chapter 4
-New title screen!
-swapped main theme
-map balancing and tweaks
- from 0.6 onwards I have moved over to Dropbox, old patches from 0.6+ will be hosted there
Informal requests to any who elect to stream / make content on Host of the Dark
- Tell me beforehand, I like seeing this stuff
- Please be honest, it’s painfully obvious when people sugarcoat things
Join the Host of the Dark server for help or giving feedback and information on upcoming projects!
I am very excited to hear feedback and constructive criticism, please enjoy the hack! It’d be much appreciated if you’d send screenshots of your final team so I can gauge interest in certain units!
This hack was tested with mGBA and one major glitch has been reported with MyBoy and earlier versions of VBA that can be circumvented described below.
Spoilers for chapter 7's end event
If you reach the end of chapter 7 and you get stuck on a black screen you have encountered the glitch. Starting a new game and skipping to part 2 will allow you to continue to play the hack, the only thing you will be missing out on are various lower tier weapons from your unit’s inventories and supply along with the boots and your gold - 5000.
The hack was tested with nothing being carried over, it is beatable in this fashion.
here’s the portion of the cutscene locked out