Had a bit of time and wanted to share the results of the survey for v1. I’m slowly starting to work on version 2 updates by playing through the game on HM to see what adjustments need to be made to improve balance. It’s been a while since I played the game front to back, and thankfully I’ve been having fun doing iron man on the hardest difficulty.
First, I want to say that all of the feedback is immensely appreciated and helpful. I reviewed the data carefully and already started addressing some of the main concerns that I saw. It’s interesting to see what people like and don’t like, and what they choose to highlight as major wins or opportunities. It’s a great well of data and I enjoy reading all of your thoughts.
Here are a few items of note to share.
Total responses: 87
“I enjoyed Vision Quest”: 4.62/5
“I would recommend Vision Quest to a friend”: 4.63/5
“I found Vision Quest’s difficulty to be fair (fair being that it was not random or based around hiding info from the player)”: 4.31/5
Most interestingly, people were in general pretty split about their favorite and least favorite parts. Everyone had something different to say, but general consensus based on the anecdotes was that Part 1 was overall the most well-liked. Part 2 was the most divisive of the four parts.
When it came to favorite and least favorite chapters, 2-1x: To Fly the Coop, aka the Honeydew Chicken gaiden, had the most comments both for and against it. Some people enjoyed it for its whimsy and experimental objective, and others who disliked it found it unforgiving and out of place narratively. It had more mentions in both columns than any other, with ~6 mentions on each side.
1-7xx and 3-1 were also called out as favorites, while 2-3 had the most mentions outside of 2-1x as the least favorite map. People love Kitozawa, but they hate to face him in battle. :kitozawa: I’ll also add that a few of the other maps that rank low for me seemed to also be among the least favorites of everyone here, including 4-2 (which will likely be redone).
In general, the anecdotes and compliments were all inspiring and helpful. I’m glad to hear so many of you enjoyed the hack and were willing to share your feedback. Means a lot and will be huge for me as I work on making updates to improve the gameplay experience.
Stay tuned, and thanks again.