[FE8] [Complete] Blessed Heart v1.1 (1/22/2023 -- Reverse Recruitment Patch Released!)

A really nice little hack you made, I did enjoy it all the way through!
Some things I liked very much:

  • not too much fancy staff (no skill overkill)
  • every unit has the shove skill - so useful!
  • Irene’s design!
  • battle animations are perfectly fitting to the character design
  • couldn’t find any issues or crash’s, solid hack
  • best unit: monster slaying Cassandra!
  • very well designed maps, look at this:
Summary

If you want to make it even better:

  • music tracks are a bit dull (some have cracklings i.e. ch.6, some sounds strange/low quality i.e. ch.7, some are just annoying ch.10)
  • with a good sound design and backround music you can improve the overall experience dramatically, this is often overseen (unfortunately)
  • enemy WyvernRider attacking bow users - this seems to be an error in the AI (are they not aware of the 1-2 range?)

Will there be a sequel? Please make her re-appearing, and recruitable :wink:

Irene!

image

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Review

Blessed heart was an absolute blast to play through! I beat the game on hard mode in ~20 hours. Thank you for a great experience!

Gameplay:

I had a lot of fun with all the chapters. I tend to like to play defensively so the encouraged faster pace with the objectives/reinforcements was a bit much at first, but it was nice to be forced into a different playstyle. I really enjoyed the escape chapter (Chapter 10) and the stronghold chapter (Chapter 11). The swamp chapter (Chapter 18) seemed super interesting at first but the whole swamp mechanic was too slow to happen (even for me, a defensive player) to impact me at all. I liked the final chapter, the time limit forced me to play more aggressively than I liked and upped the stakes for me. I missed out on the secret chapter though as I only did the second of the two requirements – when I replay this game I will make sure I unlock it. I thought there was a good balance of units available and I felt I had lots of options for units to choose from. The only slight (and probably mostly a personal) downside to me was that the wyverns came late-ish and that there was only one soldier option – but I get that it is a balancing act of when units arrive with respect to the existing options and the story.

It took me a bit to get used to the 1-2 range of the bows but ultimately I liked it (even though my Sera was quite weak for most of the game even with all my stat boosters dumped into her). It did make the archers/snipers challenging but I didn’t mind that honestly as it was a nice change of pace from other games.

I appreciated that the volume of skills was low - I will admit that part of what attracted me to Blessed Heart was minimal skills. I did really like that all infantry units had shove though, it was supremely useful! The class page along with ages and heights was a nice touch to give the characters some more flavour.

Personal taste but I wish there weren’t so many music tracks for the map themes and especially since they came from different games the styles clashed a bit. I loved hearing Riviera and Tales of Symphonia in the soundtrack though.

Story:

The premise of the story was intriguing with them trying to gather royal blood. I think the story needed a bit more time to breathe as things moved very quickly. It also seemed to end abruptly as I feel like the story was just started to unveil the big goals of the villains and then it ended. Aside from Aerin being hot-headed and charging forward I don’t feel like I learned to much about her though – it seemed like there is a hint of a sub-plot of her being changed by the war but it didn’t really resonate with me. I did like how some non-story centric characters like Elias and Ashe kept popping up though even just for them to comment on the situation as opposed to moving the plot forward. The supports were nice and snappy and the characters were very grounded which I appreciated (as opposed to some of the more outlandish characters, ala. Engage).

**UNITS**

Aerin – Busted, nothing else to say. Once I gave her the boots after she promoted it was gg.

Ashe – Ashe was a solid and reliable unit for me from start to finish. I gave her an angelic robe though because her bulk was a bit low.

Crow – I think my Crow is likely reflective of the mantra “personal experience means nothing”. I fed him some kills early as I knew I wanted to have a useable thief but then he turned out amazing. I think he got blessed with magic growth too since with a light brand he was a demon. I supported him and Wilbert and I could send the two of them alone to clear out waves off enemies throughout the game.

Wilbert – Wilbert carried my team early to mid-game and was still useful late-game as a hard-hitting wall.

Sera – With 1-2 range on bows I thought it would be super fun to use archers as in other games it can be a chore at times. My Sera got strength screwed so hard that she could not kill anything (even fliers sometimes). I dumped every single strength booster I had into her and she still only had 14 Str. I was probably a victim of sunk-cost fallacy here and she was only serviceable with crits via the greatbow or using the mystic bow since her magic stat wasn’t bad. She was deadweight #1 for me.

Callahan – He was useful at the start but mid-game he fell off hard and late-game he was a liability. Once promoted he was hard locked to bows too because putting him on the front lines was suicide with his pitiful speed. Deadweight #2.

Linne – She started out super strong for me but mid-game she was really struggling to double with her speed growth halting on me and her low con. She was the queen of chip damage for me though as her magic growth was high.

Clement – He was a staff bot from start to finish since I only briefly used Alanna. I didn’t have enough exp to give to him for kills and he wasn’t particularly useful when I tried to use him for chip damage. He did tank a hit now though and then as his bulk wasn’t bad.

Elias – He started out quite strong but towards the end he fell off when he couldn’t double enemies as reliably. He also came at a time when I just had Clement for staff usage as I had benched Alanna so his utility helped greatly. Overall a good unit for me though! As I mentioned with Ashe, it was nice seeing him continue to pop up in the story for some side commentary.

Cassandra – I took her thinking that I should have a strong light magic user since my Clement was on permanent healing duty and I didn’t use Theo. She just turned into staff bot #2 but with her aura tome she at least did some chip damage here and there. Deadweight #3. I did not know about her special promotion, maybe that would have solved some issues with her.

Aubrey – I always like fliers for their mobility and their aesthetic overall. It was tough for me to level Aubrey because of her low bulk initially but she did eventually transition from being full deadweight #4 to only partial deadweight (deadweight #3.5). I had fun with the Arbalest class though, it was a nice change from the standard flier secondary classes.

Hildegard – I was so thankful when I got her as I was lacking units who could reliably stand on the front line besides Wilbert or a dodging Aerin/Crow. She did the job well for me but her growths were poor for me and her stats her reflect me dumping some defensive stat boosters into her. Given what I’ve seen from others, the fact that with boosters she was on par with Ashe is probably a sign of some bad luck in my run.

Zace – He came late but since I was starved for good close-range combat units and had been dragging around some deadweight, someone who could semi-reliably one-round enemies was great. He was useful to the end.

Janna – I mentioned that I tend to play more defensively. I like summoners for being able to bait the AI with their minions so I loved her the moment I got her, as a magic user she was just for chip damage and some staff utility. Her role in the story is interesting but like with most characters would’ve loved to seen it flushed out more.

I tried to use Rune, Alistair, Sven and Vera but they didn’t make my endgame team. I used Vivian intermittently throughout the game as well.

I liked Rune but I dropped him once I got Cassandra (since my Clement was on healing duty) since I wanted a good light magic user. That didn’t end up being the case either as she mostly ended up a secondary staff bot with Clement, next run I will definitely use Rune! I wanted to use Alistair too but I used him as a tank too much and didn’t feed him enough kills so eventually he couldn’t get kills or tank so I benched him.

I nearly used Sven but I ran into deployment slot issues, in hindsight I should’ve dropped my Callahan in favour of him though. By the time I got Vera she was underleveled to the rest of my team and I was already carrying some deadweight characters who I had invested in, so I didn’t use her.

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totally agree with you on the story I wish we had 2 or more chapters so the story could breath and find out more about Aerin innerself

Thanks for the detailed thoughts!

I agree that the story is underbaked – I was a new writer when working on Blessed Heart and wish I had fleshed it out more thoroughly.

Regardless, I’m very glad to see people still trying the game here and there and sharing their experiences. It’s always a pleasure to read what people have to say.

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Heyo, played Reverse Recruitment recently and thought to share my opinions. I mentioned in one of your streams that I haven’t done it yet, and I guess I’m rectifying it now.

Disorganized thoughts

I think the earlygame is harder, because I think the early cast is overall worse. The primary “culprit” is Octavia – she is a really shitty lord at base level, with only 1 base Magic, 4 base Speed, and 0 base Luck. She isn’t even capable of doubling Knights, and mine was stat-screwed, which didn’t help (she didn’t level Magic for ~5 consecutive levels despite having an enormous Magic growth). She also can’t even begin to double Knights for quite a while, because her Speed base is really low and her growth there is a coinflip. She is saved a little by having the anti-cav personal weapon, but there aren’t too many enemy cavs for her to kill in the early chapters; I ended up using it as a regular weapon for her, because she only has 5 base Attack with Lightning tomes, and that isn’t killing anything. The brave prf that she receives later certainly helped her, but at that point, I had multiple combat carries that did not include her, so she just did filler combat.

Janna in place of Callahan is also a huge downgrade, because I think her combat contributions are much lesser. I also see Adelhart in place of Sera as a downgrade, and Hildegard instead of Ashe as a sidegrade (same with Cassandra instead of Clement). Vera and Zace really benefit from being available early, though; Vera gets to actually take advantage of her relatively high Speed growth (she joins a bit underleveled in vanilla, in my opinion), while Zace gets to promote into Assassin and combine his good growths (including Magic) with Assassin’s Critical Force skill and buyable Light Brands to become a genuine 1-2 Range juggernaut (I killed the final boss with him in one round with the S-rank sword).

I see Aubrey in place of Lydia as a sidegrade, and I think Flynn instead of Marina is just as mid as vanilla Flynn. Sven and Otto replacing… themselves is quite funny, though that just means their performance doesn’t change much. Oberon joining earlier just makes him Crow 2, while Crow joining a lot later than Oberon joins in vanilla makes him comparatively worse. Early Vivian is pretty awesome to have, I will say that much, although it would be more useful if the units around her were better. My Zace took a while to get rolling, in spite of me praising him earlier, because he was getting Speed screwed (and his Speed growth is massive, just like Octavia’s Magic growth! I have no idea what was going on…), so I didn’t have any units who REALLY benefitted from getting danced (as in, they didn’t really make the maps go by faster).

Not really having an early bow user meant that my bows were lying around unused for quite a while, until I started promoting people. Speaking of bows, Farran joins with 20 base Magic for some reason (this is almost certainly a bug), but he can’t really take advantage of the Mystic Bow, because it’s B rank and he only gets D rank upon promotion, without enough time to reasonably reach B rank without extreme grinding. At least there is Sera to use bows of all ranks in the lategame, although if you’re relying on her for your bow needs, you might as well sell all your bows until the lategame comes, as you’ll be getting excellent bows such as Great Bow and Brave Bow at that point, anyway.

I didn’t end up using any of the armors, including Wilbert, who I know has the Cassandra promotion event that makes him a King. However, who I did end up using a lot was Alanna, who I think is the best unit in the RR version of Blessed Heart, bar none. She joins with amazing base stats, at a point of the game when you have multiple stat boosters to give her, and she has a B rank in light magic + B rank in staves. The Rescue staff is B rank, and you can buy it from a vendor just after she joins – go figure. Of course, she also retains her excellent growth rates from vanilla, but since she can fight enemies immediately instead of relying on staves until her promotion, she can take advantage of these growth rates far more quickly. She ended up being my primary combat carry as soon as I realized she one-rounds enemies at base level with Lightning tomes, and she never really stopped – even in the late-game chapters, I was one-rounding enemies with Lightning, which I thought was pretty ridiculous (and Lightning is obviously not the best weapon she can use at that point, since you have the S-rank light tome). She might just be the best romhack Valkyrie in existence, to be honest, and I’m not exaggerating. She carried immensely.

Rune was also useful, and I liked Aerin as the Gotoh; I think she’s a better Gotoh than Octavia in vanilla, because while Octavia definitely has a place on any endgame team, Aerin just rolls in with her personal weapons and high Movement and kills things with her huge stats. Her offense is stellar, her bulk is solid, her mobility is high, and she has two unique weapons that nobody else can use, anyway. Moreover, I liked Ruby as a mid-game pre-promote; I really like her in vanilla, as well, but Ruby fits the “solid pre-promote with pretty good physical combat” mold quite well. I think her growth version in vanilla is better than her RR version, but her RR version is still a free, solid unit that I couldn’t complain about. I think RR Marina is worse than vanilla Marina, though; in both versions of Blessed Heart, I would classify her as “Myrmidon with severe Strength problems,” but in RR, she joins later and has to compete with Zace, who I think destroys her in every conceivable area. The closest thing to her competition in vanilla is Ruby, but Ruby can’t promote into Assassin, while Marina can, so Marina at least has that over her.

Oh, and I guess I need to say something about Ashe. Worst unit in the RR version of the hack. Vera is arguably a candidate for this title in vanilla, but in RR, Ashe has pretty bad stats and doesn’t fly, while you already had Hildegard and Alistair if you wanted to use cavs. (I didn’t end up using either of them long-term, but Ashe’s bases are so bad that I didn’t even consider using her, either.) At least in vanilla, Ashe has an early join time to her name, but in RR, she doesn’t even have that. Very cringe. At least she joins with a useful anti-wyvern weapon (that I immediately yoinked from her inventory to use with someone more powerful).

All in all, I’d say I enjoyed RR, though it was surprisingly difficult at the beginning and I felt like I didn’t have a lot of good units until the midgame joiners in Alanna/Rune/Ruby started rolling in (and until Zace started actually doubling; I still can’t believe he had this problem with his massive Speed base and growth). I’d definitely recommend playing it once as an alternate experience to whoever wants to play Blessed Heart again.

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This hack has been sitting in my library for a while now, and I finally got around to completing it! Most of my critiques and praises for Blessed Heart have already been covered by other reviews, but I do want to give special praise to the way that the maps are carefully crafted in terms of enemy placement.

There were many times throughout the hack where I was impressed by how enemy squads moved in ways that were challenging, but still possible to approach in a quick manner without needing to turtle. The reinforcements feel tuned just right to provide a challenge without being an overwhelming onslaught that relies on lucky dodges. It makes playing Blessed Heart feel a lot less frustrating and a lot more like a puzzle, which I really enjoy.

However, there is one change that I am not a big fan of, and that is 1-2 range bows. Now, this is my personal opinion, and at the end of the day, the hack doesn’t really suffer because of its inclusion. That being said…

Bows are meant to be the KINGS of long-range! The fact that bows can’t counter at 1-range is what makes them a unique weapon type: otherwise, what’s the difference between a bow and a javelin? Weapon Triangle is just not a good enough incentive to ever use 1-2 range weapons other than a bow, especially with the occasional breaker class making those weapons impossible to use. Yes, most classes don’t get access to bows, but the ones that do are allevated to a much higher extent. Why would I ever use axes on Warrior, or lances on Siege Knight or Arbalest, when Bows can enemy phase so easily?

Personally, I’d make Bows have weapon Triangle Disadvantage when at 1 range, like how Sacred Echoes did. That way, they can still work at 1-range, but there are more scenarios where the normal physical weapons would work better, rather than just making Bow users into physical mages.

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May I ask you where are the secret shops located? Put the answer under spoiler if you can. Thank you.

Secret Shop Spoiler

Chapter 20: The left half of the map, inside the room that opens up.
It’s on the north wall, left of the pillar.

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Dipped my toes in this game for the first time 3 days ago as a way to get inspirations. And honestly… my compliments to the devs.

The game feels like Vanilla but doesn’t taste like vanilla. The story is very simple and yet I find charming in it. The characters breathes a lot of life (With my favorite character so far being Ashe. Love her so much!). And the levels feel like I am doing things every turn.

Still need to get used to the bows being 1-2 range (Cuz I love utilizing fliers), but I am at Chapter 6 as of now on my first blind run and I just wanna tip my hat to this hack. Defo recommending this to players who are new to the feel of fan games. Cheers!

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On chapter 18 rn, and I only have one solid criticism of this hack. Since assassins no longer have lethality, you don’t get to see the cool animation for it.

I recommend replacing the current crit animation with the lethality animation.

Note that I am NOT saying to add the actual skill back in, only the animation. The skill would be way too insane on marina, I have her at like 87 crit rn with supports +killing edge

lethality uses the assassin crit, the movement thing is a hardcoded script code unique to the assassin

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How do you open the top right room in chapter 20?

The top right corner in Ch20 doesn’t open up and reveal anything. It’s just a bit of inaccessible scenery.

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Is there anywhere I can view all the supports without needing to replay a few times? I thought the supports guide might’ve been it, but nope.

Edit: I’ve just realized I forgot to write a review back when I finished this. Forgive me for being disjointed.

It’s really freaking good. Simple, but in a good way. The enemies are always putting pressure on you so even on maps that are basically just long hallways, you’re not bored. I genuinely cannot believe you got me to enjoy a long hallway map.

I was also really interested in the explanation for the villains magic. Going into detail on exactly how their experiments worked, and how they accomplished what they did was a great idea. I was actually disgusted at one point, which is great. Far better than the usual “ah yeah the evil guy just did it because he has the quintessence/necromancy rock/evil book/whatever”.

The experiments and the secret character had me morbidly curious as to what exactly you could accomplish if you continued on that path. As a side note, Janna is my favorite character. I love that you tied her class to the lore and made it unique.

Speaking of classes, I love the mystic, rune looks great as one. I also appreciate how you took already cool looking classes and used even cooler sprites for them. Wyverns with armor, and generals with shield and capes are chefs kiss

The bow changes were cool, and I appreciate the care taken to make sure classes that dont get them are still good. I personally found bows that be good, but not so good that I felt I needed to make literally every character use them. I think people overstate how good they are when talking about blessed heart tbh. They’re solid A tier, but you’d think they’re S+++ based on how they’re talked about.

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For the supports you can check this post:

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Thank you, I did skim through the hundred or so replies in case there was something like this, but I apparently missed it anyway.

Hello folks, in this romhack specifically, what do you guys advocate on when to promote? Late or early? And why?

I went with around 15 (give or take a few levels) because I couldn’t decide when to promote and it turned out ok.

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