[FE8] Cerulean Crescent (31 chapters) [COMPLETE]

Nevermind, I tried again and it worked just fine for the link !
As for Acielle, I am almost sure it was not that weapon… I should have taken a screenshot lol.

Thanks for your other answers !

Does anyone knows the origin of the song called Early Mystic March - Runa? Is it an original song or what? I´ve been looking for it.

Yes it’s an original composition, by the user who goes by Runa.

Another bug fix update, but with a bonus.
Epicer knocked it out of the park with this portrait.
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Fixed:

  • Xeo not properly refreshing
  • Ch3 disappearing green
  • Dance not refreshing on gameover
  • Some units being able to skill proc on canto
  • More typos
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Since teambuilding is a pretty different experience from c21 onwards, I will post my c1-20 team here:

c1-20 spoiler

The characters are cleanly organized into team Ellerie (canto+ crew) and team Oriana (the remaining members with high mobility and action per turn).

Gameplay with this team was pretty fast, with the average map taking 5-7 turns, and at least one map reaching 4 turns. This is thanks to the tanks Mince, Jo and Tasel breaking the enemy formation (I do not like dodge tanking).

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Tower’s looking real different, thanks to the great work of Vlak. I liked the new mug so much I gave him a completely unnecessary skill buff.
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Levin completes the Oriana family collection. Needless to say, they’re looking fantastic.
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Iosaf and Chixin didn’t have any choice of promotion animation back when they were added. Shoutout to animators in the community keeping us hackers fed, here showing the works of Sphealnuke and Alexsplode. Also thanks to Vyland for the rock throw animation edit with the hat.
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Misery Mode has been playtested by Bloble and a good few players. Allegedly it is not unfair and might be more enjoyable if you’re the kind of player who has played over 200 hacks and can recite the staff accuracy formula in your sleep. Also Hard Mode Bonuses Betrayer is awesome.
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So.

Probably the last update that affects game balance since I don’t want to be making big changes to something [COMPLETE].

I’m not held responsible for anything past Rivian says.
I’ve been pushed to increase experience gains (I am but a puppet dancing on Toffee’s strings) and I’ve folded. What was supposed to be a minor change turned into me retesting the whole game around higher gains.
Yep, I’ve made some kind of ‘definitive edition revamp’ about barely over a month since the first release. I blame Toffeee.

Long story short:

  • Experience gain is roughly 25% higher

  • Player units after the first few chapters generally join with higher base level and stats

  • Past the first 10 chapters, enemy autolevel scaling has increased

  • In ch20x, units now auto level to 15 instead of 12

  • Trainees once again promote at level 20 due to higher gains

It seemed to be almost universally agreed that both Qiulan and Xeo are terrible or not worth the effort. As a stop gap buff, they can now start powered up instead of their first power up being in turn 3. It lets Qiulan get some deranged turn 1s in.

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Also check out Lindros by Doing Thangs as “Mr Anime Protagonist.” Real cool stuff.

I have played so much fire emblem to try and get this out before the FEE3 video. I can’t wait to play even more fire emblem now that it’s out.

31 Likes

Hi just come here after watching the FEE3 trailer. Great choice of music @Rivian.
I can’t believe your hack have playable :chicken: I mean who wouldn’t want to play as :chicken: :rofl:

Also what is the name of the song use for the trailer. Where can I download it?

1 Like

https://sailormusic.net/game/sailormoon-r-game-music/
I got it from here.
First track is Green Esmeralde, second track is Prince Dimande.
Sailor Moon R game OST kinda rocks.

3 Likes

It Does Rock according to my ears :metal:

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Tower old or new look is alway serious to me :slight_smile:
There is custom dread fighter animation short hair that really fit gekko too :slight_smile:

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Dang this looks great! I always wished Chixen xeo and quilan had promotion changes and my god those new portraits are chefs kiss. Already time to boot up and replay this masterpiece on Misery mode. Thank you for taking the time to make this an even better experience. My quilan was always top tier in my run and I abused the hell out of her ability so seeing she gets even more busted is amazing lol

2 Likes

The Swap option is misspled as “Swarp” or it is at least for mince i havn’t gotten far enough to see if it’s the same for the others

That is not a typo. Read the skill’s description again, or try using it.

5 Likes

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Made some minor bug fixes that don’t deserve an individual update, but Stitch came in clutch with the new portraits for everyone’s favourite characters! They deserved so much more than my awful splices.

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Also Chalice.

24 Likes

Dang! BB & Locust rework looks cool as hell.
Sad they are unrecuirtable.
Chalice kinda like 2b with red hair :smiley:

Question for Ch.10, Do I need to leave units on the repair houses for 3 turns or “wait” on them?

Your ship needs to end it’s turn on those spots.

1 Like

Fire Emblem Cerulian Crescent (2)
Sheesh, Krynia’s face in her super form looks kinda cute, but creepy at the same time. And ARE THOSE SUPPOSED TO BE FORMING EYES ON HER FACE!?

Alright. It took me some time to organize my thoughts about this hack, but I finished it around a week ago, and I’d like to provide my thoughts.

The TL;DR is that the hack is excellent and you should play it. I have no qualms with it whatsoever. The most I could point out is the occasional typo or punctuation error, but if that’s the only thing I can highlight, I think the quality of the hack is obvious.

While I would normally talk about the gameplay, I’d like to skip that section entirely, because I want to talk purely about the story. I think there is a lot to say, and that the story is so unique among romhacks that everyone should play it just to experience it.

Full spoilers ahead. I also talk about the various endings, and the review assumes you’ve seen all the endings, but it should be understandable to people who didn’t even play the game.

The story

Ellerie is the protagonist, and like many good protagonists, she sets the entire tone of the story. She also represents a lot of the story’s ideas and pushes the story’s themes; through her interactions with other characters, and even through her descriptions of others (character and class descriptions are written from her perspective), you perceive the Crescent and the way it functions.

I think the most telling scene that summarizes Ellerie’s character is actually a scene at the very end of the game – the scene where Ellerie accepts her fate after you defeat her, if you choose the anti-Ellerie route in Waterfall. I don’t think she feels great about any decision she makes (in the sense of “whether it makes it feel good,” not in the sense of “whether it’s correct”). She’s motivated almost purely by spite, to the point that her final wish is for Maurice, one of her biggest rivals, to be killed before her. And the entire reason Ellerie welcomed House Heron’s invasion was to get back at Rosetta for betraying her and the Princess, as well as to consolidate her power. Her path is not a happy path. Her path is “there are particular things and people I hate in this world, and I will do anything I can to destroy them, no matter what I have to do in the process.” I don’t even think it’s like Edelgard, whose ideas of reforming society push her onward and inspire her, as well as her followers. I think in Ellerie’s case, it’s just the hatred that does. She does believe the lands beyond the Crescent should have a meritocratic approach, and she does gather her forces largely on that basis, but I wouldn’t say the idea of reforming society inspires her like it does Edelgard. There is no inspiration. There is only the spite. And the spite fuels her cynicism, which is why her descriptions of the minibosses you meet are so dismissive. Daffodil is an extremely young adventurer who Ellerie admits has a lot of potential, but Ellerie’s ironic description of her is that it’s “such a pity” she will die here and the potential will never be realized, just because Daffodil ends up standing in Ellerie’s way. And there are a lot of poeple who are built up by the story to some extent and then unceremoniously killed in a battle, such as the Cold Caller. Yet Ellerie is never shown to feel particularly bad about the pointlessness of these deaths, unlike Oriana, who is shown to feel bad about them (check the descriptions of the minibosses in Oriana’s first endgame map to discover Oriana’s perspective – the contrast between the way she views these people and the way Ellerie viewed these people is quite extreme). Ellerie’s compassion is extremely limited. Ellerie’s… positive feelings in general are extremely limited, I think. Her more positive qualities were likely quashed by Rosetta’s betrayal and the demise of Princess.

Perhaps the most caring and positive Ellerie gets is when she’s with the people she cares about, people who are loyal to her, but even then, she ends up exploiting them and manipulating them at times, such as with Lindros. She does feel some guilt over it, and she does generally treat her friends well, such as when she allows Mince to go with Oriana and Tower instead of forcing him to stay by her side… but even so, she can and will manipulate them to satisfy her ambitions. The entire reason she talks Lindros into going down the “craft an army of war golems from corpses and such” route is that she needs this extra army, ethical and moral considerations be damned. And Lindros is hesitant about delving into this, even though he advocated to keep the necessary research earlier in the story and even built a monster for Ellerie once already, but Ellerie pushes him over the edge and preys on his ambitions to make him take that important step. She needs this for her own goal. She needs Lindros. And she needs to seize the opportunity. Similarly, in regard to the aforementioned research, when Lindros and Tower argue over whether to keep or destroy the research they find in the Forge, Ellerie resolves the situation in a way that simultaneously keeps the research and makes Tower think it was destroyed. Ellerie just wants to keep Lindros and Tower on her good side, because she thinks she needs both of them. There is no moral consideration in Ellerie’s decision; she doesn’t side with Tower or Lindros based on principles. There are no principles. She doesn’t care how the research will affect the Crescent, or even the world. She just wants tools and power. Destroying the research is wasteful. But getting on Tower’s bad side is also a bad idea in her current position, so she makes sure not to do that.

I think there is a real sense of camaraderie between Ellerie and the rest of the group in early CC, but that sense of camaraderie gradually fizzles away as the story progresses, because ultimately, Ellerie’s ambitions take priority. She remains genuinely grateful for people’s loyalty to her until the end of the game, which is especially evident if you check the description of Guard in the version of Waterfall where you play as Ellerie, because loyalty is not what she expects. She often keeps people at arm’s length and never fully trusts them, and if you let Betrayer betray her, her statement is more “how can being betrayed by THIS GUY ruin my entire plan” and not “he betrayed me?? How could he…” She has a statement that she “should’ve had Tower taken care of much earlier, but she didn’t do that,” and she points out Dune and Unari as potential future obstacles at various points (which she ends up being correct about). This is a person whose ability to truly trust people has almost entirely faded away, and who sees genuine loyalty as a rare exception… yet, the way she treats people, even those who are on her side, makes it apparent why it would be hard to be close with her now. What Ellerie had with Princess and Rosetta is likely never coming back. She will kill Rosetta’s entire house and send her off into the sea with no allies, she will convince Lindros to build a monster army that she later uses to commit war crimes, and ultimately, she will do such ruthless things that Tower will side with Maurice over her just to have her eliminated “for the good of the Crescent.” The few compassionate things she does do, such as not revealing the truth about Tower’s death if you choose to side with her in Waterfall, can still be construed as a political/manipulative move (it keeps Krynia loyal, and it makes Ellerie seem better in the eyes of the public, because revealing that Tower stood against her and thought she should die for the good of the Crescent could’ve made more people rebel).

One of my favorite scenes in CC is the scene after Ellerie lets Rosetta go at the tail end of the game – the scene where Krynia questions Ellerie’s decision. Krynia rightfully points out that allowing Rosetta to live is an objectively bad move, because as long as Rosetta is alive, she can plot revenge. She is an adversary that Ellerie isn’t killing. Ellerie doesn’t have a good counter to that, so she admits she allowed Rosetta to leave because they used to be close. ‘Used to’ is doing a lot of heavy lifting here, of course, yet even though Krynia offers to go after Rosetta and take care of her personally, Ellerie still says ‘no’ and Krynia defers to her judgment.

I love this scene because it humanizes Ellerie a bit and simultaneously showcases Krynia’s development. Krynia really has become just like Ellerie – pragmatic and savvy in regard to making moves, rather merciless when it comes to disposing of enemies. The move Krynia wants to make with Rosetta is a move Ellerie would make herself – if it wasn’t for the fact this is still Rosetta, someone Ellerie used to care about very much. Krynia wants to make the move Ellerie should make. Yet she doesn’t. She doubles down on her “objectively” bad decision, perhaps the only time this happens in the entire hack.

And the fact this decision is immediately followed by the Waterfall map, where Ellerie has to face her former friends, really amplifies the melancholic aura around the scene. She ruined someone she used to be close with, but let her go as a final favor of sorts… and now, other people she used to be close with want to eliminate her, and there is no letting them go. One side will die, or the other will. Whatever compassion Ellerie sometimes offers, it is ultimately undermined by her pursuit of power and by her spite, and even the people most loyal to her support the ruthless move over the compassionate move in the end (Krynia, for one). Oriana’s more positive viewpoint is really the exception rather than the rule in the Crescent, and the same thing could be said about Oren. Yet if you side with Ellerie, you kill Oren, and you also take Tower AND Krynia away from Oriana, indirectly proving the point that ruthless and cynical = good for one’s ultimate fate in this universe.

CC, overall, is a game about ruthless power grabs and pushes for ambition masked by a thin veneer of comedy, and the little good things in this world often have a melancholic tone attached to them. The sidequest maps where Ellerie, Princess, and Rosetta are together respresent the happiest time in Ellerie’s life, but you are made painfully aware that it’s just a dream at this point – those times are never returning. Ellerie doing a lot for Krynia, to the gratitude of Oriana and Tower, is gradually undermined by Ellerie becoming Krynia’s idol and, later, Krynia becoming very similar to Ellerie to the point of wanting to follow Ellerie over Oriana and Tower. Krynia becoming Ellerie’s protege can be construed as heartwarming, but even Ellerie herself is surprised by Krynia’s development, because perhaps she subconsciously wished for a better future for Krynia than becoming a second Ellerie. Then you have the character endings, many of which feature the character dying, even if they stayed loyal to Ellerie the entire time and you side with Ellerie (for example, Yvette). Perhaps the most depressing ending of all is Gecko’s, because no matter which ending you select, she ends up extremely unhappy with her situation. She becomes either Ellerie or Krynia’s enforcer, and she hates it, but she accepts it as her role in the world, like an inevitable fate she can’t escape from. The most positive ending for her, where she becomes a renowned adventurer traveling the Crescent, is the joke ending you get if you decide Ellerie should give up on her goal in the earlygame. It’s a joke ending. It’s not reality. Reality has a far more painful future for her. Untrained Gecko gets a much less negative ending, but if you did train her… yikes.

The point is, the story is funny a lot of the time, particularly in dialogue – but it’s also really, really sad. To return to my earlier comparison, at face value, Ellerie is much like Edelgard – an anti-heroine who fights for certain ideals that disagree with the current structure of society, and who ends up leading a grand conquest to change the country. In reality, Ellerie is just ambitious, spiteful, and almost bereft of actual care for people or things – the type of care that is compassionate and loving. She is still capable of treating people well, and she does have enough of a heart to keep certain people alive when she shouldn’t, but overall, she is a truly sad character, in my opinion. And it’s not like she ever cries about her situation, because she doesn’t. Much like Gecko becomes a ruthless enforcer in the trained!Gecko endings, one who accepts her fate, Ellerie has accepted hers, more or less. I don’t remember ever seeing her smile throughout the game, but she is also never sad to the point of crying. She has not accepted her current position, but she did accept her path of pure ambition and spite. She actively wants to use these methods. She thinks she has to, and she is too jaded to be actively happy about her deeds or to sob when something “wrong” takes place. And the game doesn’t even prove her pursuit of ambition wrong, because if you side against her in Waterfall and kill her, it is debatable whether the ending is any better. Krynia becomes a tyrant who rules in the Crescent using dragon powers to keep people in line, for example. It’s easy to argue that keeping Ellerie alive results in a better outcome for the Crescent – perhaps even the best outcome, as House Heron would’ve likely invaded even if Ellerie wasn’t there, and there would be no Ellerie to save it. You would need to trust that Rosetta can fix things, and she is shown on screen to not be as politically savvy as Ellerie, even if she has the kinder heart. And her family members are not exactly good people.

There truly seems to be no “good” answer when it comes to Ellerie’s ending, much like there is very little “good” to be found in the entirety of CC, beyond the comedy. Scammers and various factions of ambitious people with specific agendas roam the Crescent, those who invade the Crescent from the outside are much the same, and the main character is someone who navigates it all with utter ruthlessness and a palpable disdain for the world. Her skepticism is often shown to be correct, and the ending where she leads a bloody conquest is arguably the more positive ending between the two primary ones. But I think that makes CC’s story very unique in the world of romhacks. I have never experienced a romhack story quite like this before, and I don’t think I’ll experience a similar tale again soon. I think CC really sets itself apart by choosing to tell this kind of story, and I greatly enjoyed it the whole way through. The comedy, the melancholy, and the ruthless power plays. Oh, and Guard obliterating everything you throw her at, in story and in gameplay. Though even she ends up dying to a dagger in the night if you lose in the Plucker sidequest and play the final map where you escort a wounded Oren. But that’s CC for you.

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