This is a Sacred Stones that is meant to be very similar to the base game, but with the skill systems patch and many QoL patches enabled. I have not playtested the project extensively, but I don’t believe there are any issues with the rom hack. If this is an issue and you know how to convert it into a ups please let me know. This is my first working on the FEUniverse website, so there are likely many mistakes everywhere. For the changes to the skill system, most base classes will gain skills at levels 7 and 12. Most promoted classes will gain skills at level 5. The skill balancing is quite unhinged. Dancers have the ability to use swords, staves, and all types of magic. Eirika and Ephraim have the optionsto promote into Hero for Eirika and General for Ephraim if you don’t promote at the event at the end of Chapter 16. At least, that’s what should happen. Many growths, stats, and maps have not been changed, but will in a future update. Any feedback is GREATLY appreciated, as this is my first time creating a rom hack. Thank you and I hope you enjoy the hack.
Download:
Credits
- Classes
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- Hero (M)
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- Animation by IS
- Axe (+Handaxe) by Yerdek (Didn’t use)
- Hero (F)
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- Animation by IS
- Lance by Pushwall
- Axe (+Handaxe) by Yerek (Didn’t use)
- Shield Edit by tatutachang
- Dancer-Base (F)
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- Vanilla Animation by IS
- Sword by Circleseverywhere
- Refresh (FE7) by Marlon 0024 (Didn’t use)
- Refresh (Fixed) by Kao (Didn’t use)
- Magic Animation by Saint Rubenio
- Patches
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- 16_tracks_12_sounds by Agro/Brendon
- AnimNumbers Damage pop-up in battle animation by Huichelaar
- AoE Area of Effect by Vesly
- AutoGenLeftOAM Reduce capacity by dynamically creating LeftToRightOAM.
- Casual Mode by circleseverywhere, Vesly
- Fix CH Fade Glitch by 7743
- Convert Chapter Titles to Text by circleseverywhere
- Crit Cap by Contro
- Map Danger Zone by circleseverywhere
- Remove Enemy Control Glitch by Brendor
- Display Escape Menu by 7743
- Add Event: AutoLvlUnit by Vesly
- Add Event: Death to Player Unit
- ExModularSave with Supply200 by Stan
- 01/48 Command_hack by Hextator
- Anti-Huffman by Hextator
- FEditorMagicCSASystem_FE8U by Hextor
- FillAIDangerMap Effiency Fix by 7743
- Fix dodge to front glitch by Snakey1
- Fix_Iz77decompress by Tequila
- Use HandAxs motion as generic motion for throwing axes
- Hp Bars with warnings and cloud fix by Circles and Tequila
- Call the support relation screen with the L button from the status screen by 7743
- Less annoying fog by Leonarth
- M4a hp mixer by ipatix
- Magic sword rework by Sme
- Exceed the portrait hackbox by 4 tiles by tiki
- Narrow Font by Scraiza
- Skill Systems Patch by Circleseverywhere, Monkeybard, Black Mage, Blaze, Tequila, Rossenrade, StanH, Leonarth, Teraspark, sd9k, Kao, blademaster, Snakey1, and Primefusion
- Steal with full inventory by Vesly
- Stairs by Snakey1
- UnitActionRework by Stan
- Modular Minimug Box Vision Quest Style with Item List by Pandon, Scraiza, and ZaneAvemathy
- Whip Sword by EldritchA, Indogutsu Tenbuki, SilverRoy, and Tactics Ogre
Please let me know if you experience any bugs.
One I’ve noticed: Gilliam sometimes needs to be pressed R to gain the extra two move from keep up.
Versions
Version 1.02
Changed some personal and class skills.
Made every promotion item Master Seal, aside from those dropped by enemies in Creature Campaign and the Lord promotion items.
Version 1.03
Changed Stats and or Skills of Gilliam, Colm, and Garcia
Added the Modular Minimug Box from Vision Quest.
Added breakable wall in 5x.
Gave warriors C rank in bows.
Gave more bosses 1-2 range.
Version 1.04
Fixed an issue where Soldiers had acrobat killed villagers immediately on Chapter 6.
Fixed an issue where thieves, pirates, and brigands didn’t promote with Master Seals.
Fixed an issue where Seth’s level wasn’t correct.
Version 1.05
Increased number of supports convos to 15
Version 1.06
Added Whip Sword
Big thank you to @Semicolin and @Shadow_the_halberdier for all of their suggestions with this project!