WARNING: THE SAVE POINTS IN CHAPTERS 8 AND 19 HAVE INCONSISTENT CRASHES! IT SEEMS EMULATOR DEPENDENT, BUT IT’S STILL INCONSISTENT. BE CAREFUL WHEN USING THESE!
In the time before time, God himself created Fire Emblem: The Four Kings, and it became the first-ever romhack to receive one fourbillion downloads.
And after a brief 38-month timeskip™… Fire Emblem: Infinite Kings, the first-ever hack of the smash hit romhack Fire Emblem: The Four Kings, was brought into reality.
Fire Emblem: Infinite Kings is a parody project built upon the foundation of KrashBoomBang’s romhack Fire Emblem: The Four Kings. Originally planned to be released as an April Fools’ joke hack, it gradually shifted into a commemorative celebration of my FE romhacking experiences throughout the past years.
While Infinite Kings operates on the foundation of The Four Kings, it aims to provide a starkly different experience than the hack it uses as a base. It departs from The Four Kings’s core philosophy of gameplay and focuses much more on unit growth and development through discoverable story events. The maps are more or less the only core aspect retained from The Four Kings (and even then, they are often adjusted in certain ways) and the gameplay and story experience is very different. The hack features a completely custom story, both new and familiar characters, bizarre player tools and items that would shatter the internal verisimilitude of a more grounded narrative, and an Engage-inspired Emblem Ring system that grants unique abilities to certain units.
Features
A brand new adventure retreading old ground—follow Daltry and Léon as they try to navigate a post-4K Ibril that is slowly tearing itself apart at the seams. The maps and enemy composition are generally similar (but not identical) to the source material, but all of the characters, writing, and eventing have been completely altered in the process. Most importantly, Infinite Kings’s story is entirely custom: almost every single bit of text in this hack has been changed from vanilla in some way!
A thorough amount of sidequests and hidden events! The game rewards curiosity above all, as almost every map past Chapter 4 will have some kind of event—often progressing both a character’s gameplay and story in some form. And every single character (aside from the secret characters) gets at least some kind of progression in this way, so your entire team will grow dynamically and gain new niches as you discover more hidden dialogues and interactions. You shouldn’t need a guide for these events, nor will you need to probe every single tile to check if a secret unit pops out: they are designed to be gleaned through paying close attention to contextual clues and using the information that you are given rather than searching blindly.
A GBAified Emblem Ring system, themed around romhacks! Emblem Rings give passive stat boosts to the holder, and some provide skills when equipped. More importantly, if certain characters hold the right rings, they will grant access to special “Engage” commands. These commands can vary wildly in function, and are generally dependent on the nature of the ring’s original romhack. Anything can happen!
Countless special interactions which are all closely tied to the story! Infinite Kings is a story experience above all else—just because this is a joke hack doesn’t mean it won’t go all-out with how it conveys its narrative. Be sure to go out of your way to experiment with as many story interactions as you can when you play this hack, and you’ll certainly be rewarded in the process!
Also (since I don’t have anywhere else to say it), recruitment conversations are no longer mutually exclusive! There’s no need to savestate to read every possible recruitment dialogue.
A grand tribute to all of my experiences (so far) with romhacking and the romhacking community! Obviously, my own knowledge of romhacks only goes so far—there are far too many hacks out there for me to recognize all of them, of course—and I didn’t add any references to hacks that I felt I wasn’t familiar enough with to portray accurately or wasn’t comfortable adding. But I tried to reference as many different hacks as I could, in at least some form or another!
Content Warning / Hack Spoiler Warning
While there is (hopefully) nothing that is classless enough to break FEU’s content policy, this hack does have cruder jokes and generally stronger/more frequent explicit language than one might expect from an FE game or hack. Unlike VQ, it certainly has more than just one use of the word “fucking”.
While I did my best not to include any major spoilers for the hacks that are referenced in this project, I was unable to avoid a certain midgame spoiler from Order of the Crimson Arm, due to the inherent nature of the characters included. In addition, this hack also includes one or two light spoilers for The Four Kings as well. Do not play Infinite Kings if you would like to experience these hacks’ stories entirely blind.
Credits
Full patch credits TBA
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Mugs: LaurentLacroix, GratedShtick, Cardcafe, NickT, Melia, RandomWizard, Xenith, card, lenh, FEier, Bluuey, Renoud, Glacoe, ObsidianDaddy, Sterling Glovner, devisio, vilkalizer MournfulRelic, Scraiza
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Music: pandan, Sme, SurfingKyogre, Tristan_hollow, DrGreen, Tacthack, Retina, Stardust, Xilirite
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Map Sprites: epicer, TAS20xx, archerbias, Pikmin1121, Aruka, Kenpuhu, Amyd
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Battle Animations: Obs, Nuramon, Greentea, Bonestorm, Pikmin1211, Jj09, 7743, Jey the Count, ScubaLuigi, Amdy, Dark, Kalastar, Huichelaar, Konami
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icons: SacredStones, zarg, maxim, 2wb, jubby, AtelierLabs, Ryan914, Batima, Alguien, Sphealnuke, Scraiza
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Skill Icons: Purple Mage, devisio
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Text Icons: Retina
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Palettes: Retina, Knight_Moris, TytheBub, Tacthack, Sphealnuke, Caladrius, SirSpensir
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Eventing: SirSpensir
A huge special thanks to all of the assorted hackers and content creators who generously allowed me to use their hacks’ assets and original characters in this parody project.
devisio, Retina, Sphealnuke, TytheBub, Tacthack, Bilal, Parrhesia, Scraiza, epicer, Mycahel, Caladrius, TDAWS, Rivian, Knight_Moris, Roze, SirSpensir
Special thanks to catball for helping me fix a patch glitch and Retina for teaching me how to add new symbols in the text.
And of course, this would not be possible without the OK from KrashBoomBang. Thank you so much for letting me use your hack as a base for this commemorative parody!
Helpful Resources (tier list maker & unit data)
Here’s a tier list maker for the game if you’re interested in that
Also here’s a spreadsheet containing everyone’s base stats, growth rates, and join times!
Implemented Hacks Megalist (Contains Spoilers)
While I personally think it’s more fun to go into Infinite Kings blind without knowing which hacks are included, I thought it would be useful to outline this for record-keeping anyways. Please try some of these hacks on your own if you aren’t familiar with them!
The following hacks have a significant presence in Infinite Kings, including the appearance of at least one unit from said hack on at least one map:
- The Four Kings by KrashBoomBang
- Shackled Power by Sphealnuke
- Dark Lord and the Maiden of Light by TytheBub
- Eternal Winter by devisio
- Ballad of the Bard by SubwayBossEmmett
- The Morrow’s Golden Country by Retina
- Call of the Armor by Team Distant Roads
- Order of the Crimson Arm by Tacthack
- Bells of Byelen by Team Adversity
- Embers Entwined by Team Rectangle Strategy
- Souls of the Forest by Scraiza
- Biraku Emblem
- Four Kings: Deposition by KrashBoomBang
- Four Kings: The Lady And The Princess by KrashBoomBang
- Legend of John: Lingering Blood by Bilal
- A Vestrian Tale by Roze
- Code of the Black Knights by Mycahel
- The Lonely Mirror by Caladrius
- Closing Act by Rivian
- Cerulean
CoastCrescent by Rivian - The Sun God’s Wrath by Blademaster
The following hacks have a minor presence in Infinite Kings, usually through some kind of small reference like an item or a one-off mention in dialogue:
- Blessed Heart by Shark3143
- Code of the Burger King by Retina
- Myrm Emblem by Renoud
- Escape from Detroit by Alex Carrillo
- Drums of War by Parrhesia
- On the Edge by Alguien
- Dream of Five by Parrhesia & Luminescent Blade
The following hacks have little to no presence in Infinite Kings currently, but are planned to receive a more major presence in future updates:
Please note that this list is not finalized nor definitive by any means. It does not necessarily include all hacks that are planned to be added in the future. Plans may also be changed depending on individual circumstances.
Known issues off the top of my head
- If the spiel above didn’t give it away already, supports are still incredibly bare-bones and are enormously unfinished.
- Player unit death quotes are unfinished.
- Nern functionality on chapters 6, 8, and 9 has been reported to be odd. While I think I’ve fixed this, please let me know if issues are still occurring.
- Some item, spell, and skill icons, item descriptions, and other bits of vanilla text are WIP.
- The content of the story is also subject to change, as none of that is set in stone yet—I frequently take time to revise prior bits of writing. Future patches will specify any significant story changes.
- Some weapons that are designed to do Str-Res damage are set as Bows, which gives the Bowbreaker an advantage against them when it really shouldn’t be.
- Visual errors may occur in the portraits during talks in chapters 1 and 6. This error has become a part of canon and therefore I have no intention of fixing it.
- A visual glitch may occur sometimes on the stat screen, especially if there are many stats being boosted by held items. This does not affect the gameplay.
- Granz+'s stat boosts display weirdly on the stat screen when it is equipped.
- An event in Chapter 16 tends to bug out sometimes, especially if the player uses the START button to skip it.
- Emblem Rings’ universal passive skills will not activate unless the user is equipping the Emblem Ring as a weapon. I sadly do not know how to remedy this at the moment.
- Promoting a unit while equipping an Emblem Ring or any other item with no battle animation (such as the brick) may cause visual errors. This does not affect the gameplay.
- Some functionality of the Milk Ring, Onion Ring, and Dark Lord’s Ring has not been implemented yet.
- There are not enough battle quotes in the game. This will be remedied soon.
- Early patches had remnants of tutorial events which would randomly flip on a bunch of global flags for some reason. Though I think this has been fixed in the recent patch, existing save files may have their eventing messed up as a result of this.
- Ty’s convo with James in Chapter 16 accidentally triggers the Salman convo instead.
- Cassius is currently unable to obtain the Milk Ring effect for some reason.
- The functionality of the inn event in Chapter 14 is a bit funky sometimes. Please make a save state before entering it!
Road map for future patches:
- Complete hack rebuild
- Fix class text (huge lore fail found)
- Complete functionality of 1984
- Milk Ring engage for Blair, Dark Lord’s Ring engages for Khan, Shelby, and Ty, and Onion Ring engage
- Completing the rest of the game (hopefully)
THE PATCH IS HERE
While a player’s overall enjoyment of this hack will likely be correlated to how many of the referenced hacks they are familiar with, I can’t say for certain if it’s necessary to be familiar with them all. That being said, it is strongly recommended to have at least played The Four Kings before playing this hack, in part because much of this hack’s content is built upon the existing narrative foundation of the original game.
Despite being a redux of The Four Kings, this hack is a vastly different gameplay experience. It is NOT meant to be a substitute for The Four Kings in any way, and likewise should not be viewed as such. These two projects have very different experiences in mind for the player—hell, I wouldn’t be able to accomplish recreating the original game’s intended experience with my stupid shitposting even if I tried.
Patch to FE8.
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