Current version is 1.70.2, featuring 36 chapters: everything up to and including Pale Flower of Darkness.
Download link to current version: v1.70.2 Download
Note that old save files might have compatibility issues with some of the new game mechanics.
Link to the Discord channel on the Lex Talionis server: Discord
Please note that this not a ROM hack. I’ve rebuilt the game from the ground up in a new engine. Thus, I believe it is currently only playable on systems capable of running Windows-style .exe files. If you don’t see the .exe in the folder, it’s likely your antivirus quarantined it (a common issue with LT-based games). There have been users that have gotten it to work on Android, but I am unable to give advice on how to do it.
Most Recent Changelog
v1.70
The very talented monk-han has generously volunteered to create art assets for the project. For this version, he has provided the following new artwork:
- Pirate Anna combat animation and map sprites.
- Journeyman Anna combat animation and map sprites.
Additions
- New chapters: Crazed Beast, Unfulfilled Heart, Pale Flower of Darkness
- New playable units: Uhai, Harken
- New classes: Transporter, Holy Knight
- New items:
- Mine (it’s here!)
- Iron, Steel, and Silver Greatlances
- Greatbow
- Bolt Axe
- Invoke (it’s now functional)
- Waste
- Limit Breaker skill scroll
- Shadowgift skill scroll
- Cancel Affinity skill scroll
- Rivalry skill scroll
- Wary Fighter skill scroll
- Discipline skill scroll
- New game rules:
- Skill System: added a personal-skills-only option.
- Big Triangle: weapon-rank bonuses don’t apply with triangle disadvantage.
- Rebalanced Mov: reduces Mov stat of some mounted classes by 1 (mainly to cap it at 7).
- Isadora Begone!
- New dialogue scenes:
- Added conversations for Lyn to recruit Hawkeye and Farina.
- Added a conversation between Karla and Karel when they first reunite.
- Added several new support conversations.
- Added a base conversation for Four-Fanged Offense.
- Added a few new unit-selection scenes on various chapters.
- New art assets:
- Added Pirate and Journeyman animations for Anna, made my monk-han.
- Added personalized combat animations for Shaman Erk, Druid Canas, Thief Matthew, Myrmidon Guy, and Swordmaster Guy.
- Updated generic combat animations for Trickster and Sentinel.
- Added helm-less Great Knight animation for Kent, Sain, and Dorcas.
- New spell animations for Abraxas, Watersweep, and Sagittae.
- Added various new skill icons.
- User interface additions:
- Added a toggleable setting to view growth rates on the unit info screen.
- Added a banner on the info-screen portraits for units who are commanders (see below).
- A unit’s attack speed is now displayed on its map-screen info panel.
- Added a distinct alert banner for when a learned skill is added to the reserve skill list.
- Added a new Commander mechanic:
- You must field at least one commander.
- Eliwood and Hector are no longer forced deployments.
- Formation tiles previously reserved for lord units can now be swapped freely.
- If any commander dies, you lose. This means Lyn reverts to a game-over death.
- Classes receive their vanilla skills (ex: Swordmaster crit +15) if Skill System is disabled.
Game Balance
- Unit adjustments:
- Kent: increased magic growth by 5%.
- Florina: new personal skill – Demure (against males: +15 avoid and -10 hit)
- Erk: +1 to HP, Mag, Spd, and Res when starting as a Pupil. Joins at level 3 if not a Pupil.
- Erk and Dorcas no longer learn Nosferatu as a personal spell. Replaced with Waste.
- Oswin: new personal skill – Unshakable (unit takes half damage from effective attacks).
- Guy: new personal skill – Flashing Blade (unit ignores weapon weight).
- Priscilla: increased stat bonuses conferred to allies by her personal skill.
- Canas: Increased base Str to 6. Personal skill grants hit instead of crit at base.
- Leila: boosted initial level and stats.
- Karla: personal skill reworked. Now ignores weapon disadvantage at base.
- Heath: gains an extra +1 to Str, Def, and HP with Distinctive Wyverns enabled.
- Uhai: no longer has penalized base stats if joinable.
- Renault: improved growth rates if using Early Recruitment.
- Renault: learns Mend instead of Warp so that he has a D-rank staff option.
- Without Eary Recruitment, Wallace gains +5 levels and promotes to General after Lyn’s story.
- Without Early Recruitment, Rath gains +5 levels after Lyn’s story.
- Class adjustments:
- Only Thief-family classes gain experience for opening chests.
- Thief-family vision radius increase now stacks with Torch items.
- Swapped Quick Burn and Lancebreaker between Wyvern Lord and Wyvern Knight.
- General: replaced Wary Fighter with Bulwark (defends in place of adjacent allies).
- Moved Wyvern Lord’s Air Superiority skill to level 5.
- Rebalanced promotion bonuses for trainee classes.
- Updated Assassin and Trickster promotion stat bonuses.
- Promotion weapon-rank gains standardized to D rank. Mono-weapon infantry still get C rank.
- Cavalier: new skill – Momentum (first strike in combat gains damage equal to spaces moved).
- Malig Knight gains magic on promotion.
- Holy Knight replaces Malig Knight as a promotion option for Knights.
- Ballistician: increased movement to 4.
- Increased enemy dark mage Str and Str growth.
- Skill adjustments:
- Opportunity Shot: will only work if at least one ballista use is left.
- Poison Strike: renamed to Dirty Fighting. Also deals +3 damage against enemies with debuffs.
- Quick Burn: bonuses increased to +20.
- Bloodthirst: Crit +5. Now gain Bloodthirst status every 3 turns instead of on chapter start.
- Marauder: only takes effect against injured foes.
- Master Thief: now identical to Cunning except you can steal unequipped weapons.
- Shadowmeld: new Ninja skill. Inherits Master Thief’s old vision range and locktouch.
- Swap: is now a free action. Limited to one use per turn.
- Shield Wall: changed to a combat art. Cannot follow up, foe cannot retaliate.
- Aether: trigger chance reduced to skill/2.
- Wary Fighter now prevents follow ups by unit and foes.
- Item adjustments:
- Rapier: removed Vantage effect. Damage now ignores Str and Def.
- Staves: reduced wexp gain. Reduced exp gain for promoted units.
- Lightning: might of revised versions increased to 3.
- Hero Crest: now promotes Pirates instead of Fell Contract.
- Nosferatu: revised versions have 50% life drain, down from 100%.
- Nightmare: duration increased to two turns. Status persists when attacked.
- Loot adjustments:
- Distributed new weapons to selected shops and enemies.
- False Friends: Erik hold a Rivalry Scroll.
- The Port of Badon: moved the Fell Contract to New Resolve.
- The Port of Badon: replaced Light Rune with Discipline Scroll as house reward.
- Whereabouts Unknown: removed Rath’s Longbow and Light Rune for early recruitment.
- The Dread Isle: replaced enemy Pirate’s droppable Torch with a stealable Hero Crest.
- A Glimpse in Time: Teodor now has a stealable Shadowgift scroll.
- The Dragon’s Gate: added Orion’s Bolt and Cancel Affinity scroll to the base market.
- The Dragon’s Gate: Darin hold a Wary Fighter Scroll.
- Living Legend: replaced base-market Axereaver with a Killer Bow.
- Four-Fanged Offense: removed the Bishop’s Orion’s Bolt. A Sniper drops a Silver Bow on higher difficulties.
- Chapter adjustments:
- Vortex of Strategy: reduced power and exp gain of the enemy ballista on higher difficulties.
- Whereabouts Unknown: also replaced archers if using the skill system without Modern Bows.
- The Port of Badon: reduced the levels of two aggressive enemy Pirates from 17 to 5.
- A Glimpse in Time: Teodor no longer moves from the throne.
- Four-Fanged Offense: moved Lloyd back on higher difficulties since he moves to attack.
- Four-Fanged Offense: increased Lloyd’s magic to 12.
- Four-Fanged Offense: Wallace doesn’t appear until turn 4.
Bug Fixes
- Text Fixes
- Heath no longer refers to his lance if using axes.
- Fixed Dart’s promotion dialogue for Berserker.
- Fixed localization errors referring to Hanon as male.
- Fixed a couple instances of skill description overflow.
- Fixed missing death quotes for a few units.
- Fixed several trigger issues for conversations involving Farina’s recruitment.
- Various miscellaneous text fixes.
- Item Fixes
- Fixed tomes and staves not losing durability on miss.
- Fixed Freeze staff status wearing off immediately.
- Prevented use of Satori Sign on units with upgraded personal skills.
- Fixed various issues with Light Runes.
- Potentially fixed an issue where the Silver Card persists after given to Merlinus.
- Removed uses from the revised version of the Swordslayer.
- Revised versions of Purge corrected to B weapon rank.
- Skill Fixes
- Fixed the Astra and Rend Heaven skills never triggering in combat.
- Fixed the Despoil skill granting skill and speed to the target.
- Fixed some instances of Lyn’s Enmity skill not taking effect.
- Fixed Benediction and Invigorating Tune skills triggering with any friendly action.
- Fixed Lloyd’s Pack Hunter skill triggering for units that were healed.
- Fixed Fiora’s Wing Commander aura effect being considered a negative status.
- Fixed some instances of enemies having personal spells they couldn’t use.
- Eliwood properly gains Canter on promotion.
- Fixed Finer Things+ losing its bonus to stat boosters.
- Fixed Canas missing his personal skill when using specific game rules.
- Unit Fixes
- Fixed Heath’s promoted Move stat.
- Fixed Guy’s Swordmaster promotion bonuses.
- Puzon no longer has a Satori Sign if the skill system is disabled.
- Fixed various issues with rescuing green units.
- Clipped a couple errantly long unit voice quotes.
- Added several missing colorized map sprites.
- Corrected several cosmetic issues with combat animations.
- Fixed debuffs applying to walls and snags.
- Corrected various inconsistencies with enemy AI.
- Added missing anima spell list for Sage Renault.
- Erk starts with Flux instead of Thunder if he is a Shaman in False Friends.
- Fixed Malig Knight getting Spd instead of Mag on promotion.
- Fixed missing palette for green female cavaliers.
- Added missing combat palette for Bow Knight Wil.
- Pupil Erk can now promote after Lyn’s story.
- Fixed Sorcerer learning Tomefaire at level 2 instead of level 5.
- Interface Fixes
- Improved stability of promotion menu when using various game rules.
- Fixed a crash on the party-split menu.
- Fixed a crash on the skill swap menu.
- Locked skills can no longer be swapped out when using a mouse.
- Fixed various issues related to skill learning.
- Fixed supports being unavailable if you opt to skip Lyn’s story.
- Chapter Fixes
- Fixed a crash on Four-Fanged Offense when using the Retro ruleset.
- Fixed some instances of incorrect terrain types.
- Made red cottages pillage-able on Rabid Dog.
- Moved various unusable staves on enemies based on game rules.
- Generic allies (afterimages, phantoms, etc.) can no longer shop or visit houses.
Other Revisions
- The supports menu no longer shows silhouettes of units that don’t join based on game rules.
- Lloyd’s monk allies are now bandana monks.
- Added numerical values to dancer ring descriptions.
- Changed the name of the Lyn the Villager rule to Class Names.
- Increased save slots to five.
- Droppable items go to convoy if the killer is a green unit.
- Units ignore weapon range restrictions in the classic arena.
- Certain outdoor pillars can be traversed by fliers.
- Game rules now switch off when you disable one of their prerequisites in the menu.
- Karla now reacts on New Resolve if you challenge her with a staff.
- All houses can only be visited once.
- Joinable Anna is now enabled by default on the Modern ruleset.
- Disabled vertical wraparound scrolling on table menus.
- Name-entry menu now also accepts the info button to confirm (for mouse users).
- The revised version of the Mani Katti can no longer be discarded.
Hotfixes
- Added an extensive item randomizer game rule. Days worth of code. Untested.
- Game rule menu is now confirmed with the start or info keys.
- Fixed crash related to a full inventory when a chest is opened.
- Revised GUI code for the party transfer menu. Keyboard controls should work now.
- Fixed turnwheel bug related to skipping enemy moves.
- Fixed strange name-entry prompt on using the base Oracle menu.
- Gave Tricksters back the ability to use Lockpicks. Existing items are unaffected.
- Units from Lyn’s story will start at a minimum of level 5 if you skip those chapters.
- Added a Satori version of Merlinus’s personal skill.
- Moved Marcus’s start position on Ch. 13 if using Rebalanced Mov.
- Fixed incorrect steal icon conditions for Ninja’s Shadowmeld skill.
- Reduced Rivalry’s bonus damage to 3.
- Farina’s Incentivized status now expires at the end of the chapter.
- Slightly reduced Recruit and Soldier Lowen’s stats to be more in line with his Cavalier base.
- Fixed a crash on the vendor screen.
Features
FE7Lex is a recreation of Fire Emblem 7 from scratch in the Lex Talionis engine. The goal is to replicate the features and feel of a modern Fire Emblem title. Importantly, the gameplay changes can be toggled on or off such that it can play either like the original game (“Retro” ruleset), a recent FE title (“Modern” ruleset), or some combination of the two using a built-in rule customization menu:
The rules are selected when creating a new save file. There is a skill system, branched promotion options, and many others. Some specific examples of features that can be turned on or off:
Unlimited Weapons: no weapon durability, and many weapons have revised effects.
Personal Spells: Similar to Three Houses, in which each caster-class unit learns different spells as they increase their weapon rank(s).
Early Recruitment: several units that normally join late in the game, such as Wallace and Renault, are recruitable at an earlier point. This is especially important right now, while the endgame chapters aren’t done yet.
There are also many features related to game presentation that are included regardless of which ruleset you use. I think they do wonders for the enjoyability of the game. These took quite some time to complete, so I hope you like them!
Colorized map sprites! Each unique unit has colorized sprites for their base class and all possible promotions. This allows you to tell units apart at a glance.
Upscaled portraits! Each portrait was upscaled by hand to take advantage of the unlimited color palette in the LT engine.
Voiced characters! (Not evident in the screenshot, take my word for it!) Each character has been given a voice set of 70 to 100 lines, with clips that play in dialogue and in specific events like unit selection, critical hit, good/bad level ups, etc! Some use their official voices, some do not. (This is due to the limited quantity of clips available for many official voices.)
Toggle-able unit circles so that you can tell colorized friend from colorized foe!
After you rescue Merlinus, he shows his gratitude by setting up a base for you between missions. This functions similarly to the base in Radiant Dawn. As the game progresses, more functions become available such as the fortune teller and base market.
Along with the base comes many new conversations between units that normally do not interact. These generally support character development and the existing story instead of adding new plot points.
Modern support system! Instead of having to grind out support ranks by sitting units next to each other for many turns, you now score one support point for deploying two units together on the map at the start. Further, the five-rank-per-unit limit has been eliminated: the only limiting factor is that only one S-rank support can be obtained per character. The S rank is new: I’ve written conversations for each of the possibilities. Units that have S-rank support will have a paired ending at the end of the game.
Support partners that fight adjacent to one another in combat have a pair-up system. They will have a chance to guard their partner or add a follow-up attack, with the chance depending on their support rank.
Finally, I’ve added critical cut-in animations (with voiced crit quotes) for each character!
This is a beta release. It is completely playable, but there might be some bugs or untested aspects. I hope players will help me polish the experience.
Previous Changelogs
v1.61c
Hotfixes
- Added missing Bow Knight map sprite for Wil.
- Fixed some reinforcements not starting with their weapon equipped.
- Fixed Benediction skill triggering for consumable items.
- Fixed Tricksters being able to steal a unit’s last weapon using sleep, etc.
- Fixed Kishuna’s aura being able to silence Renault if you upgraded his skill.
- Fixed a few dialogue typos.
- Fixed Smite skill scroll in the base market in Ch. 26.
- Replaced gold in chests with gems to avoid strange bugs.
- Added a few voice lines: Lyn, Dorcas, Serra, Canas.
- Increased initial dance/sing experience gain to 25.
- Gave swords to a couple more knight enemies.
- Promotion choice menu is now shown for lord classes.
- Heath now joins at level 12.
- Added Renault promotion quotes.
- Added alternative class skills for Eliwood and Hector if Pairup Supports is disabled.
- Fixed casual mode death quotes.
- Fixed rare crash upon items breaking.
- Fixed Breath of Life using target’s position instead of user’s position.
- Fixed Mage Armor triggering against allied units.
- Rath now joins at Whereabouts Unknown if using Early Recruitment.
- Doubled weapon experience gains.
- Canas now joins knowing Luna.
- Dart’s Even Keel skill now also grants +1 Move.
- Karla gains +1 Spd and Mag.
- Guy gains +2 Def and +10% Def growth.
- Florina gains +1 Mag.
- Fiora gains +2 Str/Mag, +5% Mag growth.
- Increased damage bonus from Guy’s personal skill.
- Serra no longer learns Elimine. It is now learned upon promoting to the Saint class.
- Serra now learns Enfeeble at C-rank staves.
- The Swordmaster’s Perfect Form skill now also doubles the Crit value of the equipped weapon.
- Boosted the offensive stats of enemy Monks.
- Boosted SPD of generic enemy Myrmidons and Swordmasters on higher difficulties.
- Changed Linus and Lloyd’s support rank to A.
- Adjusted Malig Knight map sprite positioning.
- Updated Karel’s map sprite.
- Added a green flickering tint to the map sprites of poisoned units.
- Fixed a crash that occurred when Anna healed a unit without charging for it.
- Fixed Karla getting stuck on the arena tile.
- Fixed Dorcas’s class-change scene detecting an incorrect tier. Also removes Canter if he had it.
- Fixed Canas being able to exceed stat caps on level up. (Sorry, Canas.)
- Fixed rare situation where Kent could have no usable weapon types based on game rules.
- Fixed Angelic Robe accessory causing units to start chapters with less than max HP.
- Corrected staff mastery tooltip to state added heal rather than added damage.
- Corrected Smite scroll name.
- Updated Illume staff description.
- Increased War Monk’s starting Light rank to D.
- Increased War Cleric’s starting staff rank to D.
Additions
- Chapters: Four-Fanged Offense (both versions).
- Playable Units: Farina, Louise, Geitz, Karel.
- Classes: Blade Lord, Knight Lord, Great Lord.
- Items: Devil Sword, Heaven Seal, Hexlock Shield, Fugue Shield, Hardy Bearing Scroll, Smite Scroll, Nullify Scroll.
- Skills: Class skills for the new classes. Personal skills for the new units. One new class skill for Nils. Many new icons.
- Game Rules: Stealable Gold – thieves of the world rejoice.
- Game Settings: Can now toggle battle speed between default and fast.
- User Interface:
-Skill preview menu for the Satori Sign and skill scroll items.
-A unit’s types (cavalry, flying etc.) are now visible in the info menu.
-New type-effectiveness icons in weapon descriptions. - Dialogue:
-A couple of base conversations.
-Many support conversations.
Bug Fixes
- Fixed a bug where Eliwood would sometimes not be added to the party.
- Fixed a crash that would occur when cycling through strike partners in attack preview.
- Fixed some combat crashes resulting from updates to the game engine.
- Fixed a crash that could occur when Florina critically hit.
- Fixed a crash related to GBA-style arenas, but they’re still janky.
- Fixed a missing unit sprite when promoting to Ballistician.
- Fixed a cosmetic issue where some single-use consumables weren’t displaying their uses number.
- Fixed some colorized map sprites being converted to team colors.
- Fixed some map sprites having colored pixels when blacked out on the support screen.
- Fixed a ton of portrait commands that were borked from a prior update.
- Fixed ballista range display not updating when out of charges.
- Fixed Puzon’s missing combat palette.
- Fixed various display oddities with the support menu.
- Fixed various cosmetic battle animation oddities.
- Fixed various minor issues with unit AI.
- Fixed various dialogue typos.
- Potentially fixed a crash related to retrying a chapter.
- Prevented players from using “Optimize All” without convoy access to avoid loss of items.
- Merlinus’s supports are no longer wiped when he is forced to flee.
- Removed the accidental enemy level 9 Assassin from the Dragon’s Gate chapter. (!!)
- Damage-blocking skills like Pavise now correctly show zero damage taken.
- Living Legend: Paul and Jasmine no longer run away on higher difficulties.
- Fixed Sage’s Spirit Sight skill not allowing retaliation against ballistae.
- Fixed Bishop Serra’s incorrect skill learn list.
- Fixed Distinctive Druids stat bonuses not showing up on promotion.
- Fixed Tricksters being able to steal personal spells.
- Fixed Nergal’s Gift skill blocking stealing, etc.
- Fixed several classes not giving Con upon promotion.
- Fixed some units being able to rescue Merlinus.
- Fixed Breath of Life skill triggering on enemy phase.
- Ch. 24: Fixed thief AI immediately running away.
- Ch. 28: Fixed Lloyd not moving on higher difficulties.
Game Balance
- Experience gained from non-combat abilities now diminishes from repeated use in a chapter.
- Unit changes:
-Lucius joins at level 5 so as to use his class skill against the shamans.
-Kent gains +2 Luck and +10% Luck growth.
-Reduced Serra’s buffed Mag and Spd by 1.
-Reduced Florina’s Mag growth by 5%.
-Dorcas gets +2 Str. Removed his +1 Skl buff.
-Raised Merlinus’s level cap to 20.
-Reduced Matthew’s stat bonuses from Improved Units.
-Increased Isadora’s base HP as a Mage Knight. - Personal skill improvements:
-Rebecca: Crit +10 when initiating combat.
-Rebecca (upgraded): Crit and Crit Damage +15 when initiating combat.
-Lucius (upgraded): All enemies deal -3 damage with physical attacks.
-Erk: -3 damage taken if at full HP when combat begins.
-Erk (upgraded): 50% less damage taken if at full HP when combat begins.
-Wil (upgraded): Hit +7 and +1 damage dealt for each ally within two spaces.
-Karla (upgraded): Ignore weapon triangle disadvantage. +3 damage dealt.
-Renault (upgraded): increased magic bonus to +6. - Class skill changes:
-Druid’s Malefic Aura: now fails against foes using light magic.
-Swordmaster’s Astra can no longer crit. - Added AI groups to many maps so that enemy formations will attack together.
- Revised staff healing experience gain to be more favorable at higher levels.
- Reduced level requirement of Juna Fruit to 6.
- Shaman’s Hex skill now requires the user to hit the foe.
- Wolf Beil: gains -3 damage taken, reduced buffed Hit by 10.
- Ch. 11: Replaced two brigands with mercenaries so Lowen has someone to fight.
- Ch. 14: Reduced enemy strength from higher difficulties. Replaced two brigands with myrmidons to help out Lowen again.
- Ch. 22: Repositioned Merlinus to be less vulnerable to archers.
- Ch. 23: Kishuna turn limit increased to 14 turns.
- Ch. 26: Eubans’s upgraded personal skill now only gives +1 movement.
Other Revisions
- Thieves can now steal gold with a full inventory.
- Backing out of a skill preview menu doesn’t consume a unit’s action.
- Improved skill functionality for Live to Serve, Mage Armor, and Galeforce.
- Improved functionality of status staves.
- Carjiga is now the boss of chapter 5 if he wasn’t killed in the previous chapter.
- Battle dialogue will no longer be triggered by non-combat abilities such as Steal.
- Adjusted and standardized portrait positions during battle dialogue.
- Portrait adjustments to Eliwood, Florina, Erk, and Fiora.
- Shortened Rebecca’s Bow Knight lance attack animation.
- Loot changes:
-Ch. 12: replaced Red Gem in chest with Hammer to deal with early-game knights.
-Ch. 16: Replaced village Wind Sword with Axereaver to help lance users in Badon.
-Ch. 19: Extra Guiding Ring replaced with Hardy Bearing Scroll.
-Ch. 22: Thief’s Satori Sign loot replaced with Red Gem.
-Ch. 23x: Boots replaced with Fugue Shield.
-Ch. 26: Killer Axe in base market replaced with Smite Scroll. Uther now gives you a Heaven Seal in the ending cutscene.
-Ch. 27x: Armorslayer replaced with Satori Sign (if using Personal Staves).
v1.52a
Additions
- New item: Master Seal. Can promote all standard classes.
- Boss death quotes now appear during combat as per the GBA games.
- Items that replenish their uses at the end of the chapter now have their uses listed in gold font.
- Continued adding support conversations for recently added units.
Bug Fixes
- Fixed crash upon learning a skill when the unit’s equipped skill list is full.
- Revised promotion code. Should fix some bugs with units unable to promote.
- Fixed rain not applying to rescued units.
- Potentially fixed the crash on Whereabouts Unknown.
- Fixed Dorcas not being able to move onto mountains as a brigand.
- Fixed Modern Bows accuracy drop-off affecting all weapon types at range > 2.
- Fixed ballista units not using the correct animation.
- Fixed instances of portraits facing the wrong direction in dialogue scenes.
- Fixed sprites not being blacked out for unavailable units on the Support menu.
- Corrected several typos.
- Fixed more skill description overflow issues.
- Fixed Dorcas’s greyed-out map sprite appearing as a normal brigand.
- Fixed greyed-out knight map sprites having visible gold trim.
- Fixed Pent’s death event as a green unit.
Balance Changes
- Reduced the penalty to deployment slots from difficulty setting for most chapters.
- Ballista enemies now also carry regular bows for when they run out of ammo.
- Another Journey: Wire is now a soldier if Unlimited Weapons is enabled (except on Lunatic difficulty).
- The Dread Isle: swapped droppable flags between two enemy torches to make it quicker to obtain.
- Living Legend: can now buy a Fell Contract from the base market.
- Living Legend: Fell Contract found in the sand replaced with a Master Seal.
Miscellaneous
- Modified Guy’s myrmidon map sprite.
- Minor adjustments to the following portraits: Hector, Matthew, Anna.
- Ninian and Nils now start with A-rank support with one another.
v1.51
Additions
- New chapter: Genesis.
Bug Fixes
- Fixed skill description overflow.
- Fixed colorized map sprites inheriting team colors in places.
Balance Changes
- Sniper: Sureshot now triggers at the beginning of the turn and lasts all turn.
- Bolting: Personal Spells versions are now A-rank instead of S-rank. Enemy units adjusted too.
- Unlimited versions of slim weapons have weight increased by 1.
Miscellaneous
- Revised descriptions of difficulty modes.
- Weapon rank help tooltips now display combat bonuses.
- Expanded the “Colorized Greens” game option to make all colorized map sprites optional.
- Started implementing support conversations for new units.
v1.50
Additions
- New chapters: Kinship’s Bond, Living Legend.
- New playable units: Isadora, Heath, Hawkeye, Pent.
- New game rules: Chapter Revisions, Isadora Class.
- Additions to options menu: Team-colored Health Bars, unit circles.
- Combat UI is now hidden during battle conversations.
- Class skills are now displayed on the promotion menu.
- Added tooltip help for the promotion menu to view skill descriptions.
- Tooltip help boxes for skills have been visually enhanced.
- Added unique Renault bishop combat animation.
- Added unique Dorcas fighter combat animation.
- Added smaller combat animation for the general. Left the existing one for bosses like Lundgren.
- Weapons from a unit’s skills (e.g. the ballista) are now shown on the inventory screen.
- Added a variety of new speech boop sounds for different occasions and speakers.
- Added dancer rings for Ninian (e.g. Ninis’s Grace).
- Made new icons for some skills.
- Massive under-the-hood engine upgrade.
Bug Fixes
- Taking Leave: Fixed Eliwood sometimes being assigned to the green team.
- Taking Leave: the turn limit for Lunatic mode is actually enforced now.
- Whereabouts Unknown: fixed Talk dialogue with Caelin soldiers not firing.
- Whereabouts Unknown: fixed Raven’s recruitment conversation triggering twice.
- Talons Alight: fixed Sealen not attacking.
- Pirate Ship: fixed Zoldam not awarding any experience points on death.
- The Dread Isle: the Orion’s Bolt is now obtainable if Uhai Joins is enabled.
- Imprisoner of Magic: fixed Kishuna’s units appearing on player-occupied tiles.
- A Glimpse in Time: fixed incorrect chest trigger tile.
- Fixed support partner attack preview being off the side of the screen.
- Fixed Underdog skill scroll teaching Swap.
- Fixed the Sorcerer’s War Wizard skill.
- Fixed the Sleep staff not inflicting its status effect.
- Fixed the broken Skip Lyn’s Story game rule.
- Fixed Restore staff targeting.
- Fixed crazy stat gains on promotion to Summoner.
- Fixed Canas’s stats being calculated incorrectly on the level-up screen.
- Fixed game crashes related to item removal code.
- Fixed promotion items not being removed if used from convoy.
- Fixed promotion menu mouse controls.
- Fixed bugs related to backing out of promotion menus.
- Fixed skill swap menu not being able to add skills, only replace them.
- Fixed items remaining droppable after an enemy unit is recruited.
- GBA-style arenas are now semi-functional. It still needs heavy revisions.
Balance Changes
- Sharply reduced the variability of enemy stats in higher difficulties.
- The Black Shadow: If using Early Recruitment, Eliwood joins at a higher level based on difficulty.
- The Black Shadow: Beyard now moves in higher difficulties.
- Vortex of Strategy: Yogi gets a javelin on higher difficulties.
- Taking Leave: the turn limit for Lunatic difficulty has been reduced to 10 turns.
- Another Journey: fixed Wire not awarding experience when killed.
- Talons Alight: if Modern Bows is in use, replaced several archers with handaxe fighters.
- Talons Alight: if Modern Bows is in use, took away Sealen’s Long Bow.
- Whereabouts Unknown: if Modern Bows is in use, replaced several archers with javelin soldiers.
- Whereabouts Unknown: delayed the appearances of the chest-pillaging thieves by one turn.
- Pirate Ship: slightly weakened enemies.
- Pirate Ship: if using Modern Bows, replaced archers with handaxe pirates (except on Lunatic).
- Pirate Ship: added Hand Axe and Javelin to the armory if using Revised Shops.
- The Dragon’s Gate: delayed the appearances of Legault and the chest-pillaging thief by one turn.
- The Dragon’s Gate: adjusted enemy AI to try to reduce traffic jams.
- The Dragon’s Gate: replaced some Archer reinforcements if Modern Bows is in use.
- New Resolve: Oleg won’t move to attack unless you enter his range.
- Matthew: reduced Mag growth. His personal skill+ is enough of a niche.
- Matthew: his personal skill now allows enemies to move through him.
- Florina: Increased Misfortune’s effect to -15 avoid on enemies. Upgraded version also gives -3 Def.
- Uhai: Reduced Gambit’s crit bonus from 15 to 10.
- Uhai: Substantially weakened boss Uhai’s stats on Normal difficulty if the skill system is enabled.
- Great Knight: Trample skill now only provides bonuses against adjacent foes.
- Summoner: enemies can now move through summoned phantoms and will prioritize other targets.
- Wyvern Rider: enemy wyvern riders get reduced speed and reduced bonuses from Distinctive Wyverns.
- Assassin: starting bow rank increased to D.
- Physic: reduced range to 4 when using Unlimited Items.
Miscellaneous
- Revised and updated all 800+ scripts. Hope the resulting new bugs are minimal…
- Textual revisions for my new base and support conversations.
- “……” dialogue no longer plays speech boops or mouth movement.
- Added map sprite icon for units you must protect (Natalie, etc.).
- Map sprite icons are now hidden during cutscenes.
Known bugs and incomplete aspects:
-Lunatic difficulty needs balancing. There are some chapters that are too easy and some that are too hard. This aspect is a work in progress.
-Unit voices in dialogue only go up to chapter ~16 or so. Ongoing side project to add them.
-Some abilities and spells such as Summon/Invoke are very rough and will be revised later.
-A few spells such as Abraxas currently lack spell animations.