[FE7] Unit Selection and Movement RAM Data

0203A868 – The deployment ID of the unit selected
0203A86A - The x-coordinate to move to
0203A86B - The y coordinate to move to
0203A86C movement used to get to a location

0203A872 - 02 during enemy phase, 09 when changing phases/reinforcments spawning? 01 during battles(usually?).

0203A8A1 - x location of cursor(only after selecting a unit you can move)
0203A8A2 - y location of cursor(only after selecting a unit you can move)
0203A8A3 - Move of selected unit
0203A8A4 - the number of squares you would move if you go by the current path
starting at 0203A8B9 - tracks y-coordinate you’d be at after each space moved
Only has like… 0x12-ish spaces which explains why the game glitches up if you give a unit +20 move or something
0203A8A5 - same thing for X

2 Likes