[12:41:50 AM] Crazy Colorz: So uh
[12:41:52 AM] Crazy Colorz: This is weird
[12:42:02 AM] Crazy Colorz: If you proc 0 stats
[12:42:06 AM] Crazy Colorz: On a level up
[12:42:10 AM] Crazy Colorz: Then it reprocs HP
[12:42:20 AM] Crazy Colorz: And if you STILL don’t get that
[12:42:23 AM] Crazy Colorz: It reprocs all stats.
[12:42:48 AM] Arch: so a lower HP growth makes shit characters slightly have a chance at more levelups?
[12:42:59 AM] Crazy Colorz: … maybe?
[12:43:21 AM] Crazy Colorz: It only does this at most 2 times though
I’m pretty sure I’ve heard this mentioned on SF before. Or at least, that there were 3 attempts. The bit about alternating HP and full-stat attempts is new, though.
Either way, it makes a pretty small difference. For most units the “naive” chance of a blank level is going to be on the order of 1%, based on some quick checks.
Also, as I pointed out a long time ago, the simple “max(cap, base + rate * levels)” calculation is already subtly wrong. As a simple example, say you have a growth rate of 50% and are 1 away from your cap at level 18. The charts pretend you never capram and give you an average stat = your cap at lv 20, but in fact sometimes you fail to hit your cap and you never exceed it so that can’t be the average.
How can this possibly be true? Heck, I just saw an LP where a guy leveled up 20 times in a row and got 7 levels of 0 stats. This is on a character with substantially good growths and 0 maxed stats too. I don’t think it actually re-rolls.
This is what I was talking about. Eliwood has good growths. If there’s supposed to be something preventing him from rolling 0 stat levelups, they shouldn’t happen 7/20 times.
PS his growth rates are
80 55 35 35 0 55 25
hp/str/skl/spd/luk/def/res
Addendum: It REPROCS UNTIL IT GETS A SINGLE STAT. It does this until it rolls at most 3 times for each stat(including original proc). Also of note, on the reprocs, Afa’s drops bonus is not added.