[FE7] Item can trigger an Event ID?

Is it possible to make an item that when activated, trigger an Event ID and then manipulate it with event assembler with an AFEV command?

Yes, but that requires assembly. It’s not terribly difficult to do, however.

know where can find the documentation? i has a little bit of experience in Assembler (Change Stats/Class/Items of a character visiting a Village)

Not Assembler, assembly; the architecture that the engine is written in.

Sorry, my error, but I was referring to assembly/ASM

This topic should help.
In your item’s effect code, you can use the functions mentioned in this thread to set the event ID. It’s pretty straightforward.
If you need help, check out our discord channel; you’re more likely to get prompt help there.


Edit: It works o: