I think the info was buried in Hextator’s doc somewhere or something like that.
Anyway, it should be noted that if you only change the bytes at 0x0A06D0 to Eliwood mode, the game will start at ch. 11.
In my notes I have that changing the byte at 0x0A0748 to a 0x01 will make it start at the prologue.
Haven’t got a clue about starting at the prologue in Hector mode.
Also, my notes say to change the two bytes at 0x0A06D8 to change modes (same byte values as what you have, CC, just a different offset). Idk, it’s something to throw out there.
I did up some Nightmare modules to handle these things for the new FireShell package a while back. Based my “New Game Mode Editor” off of 0xA06D8 too, and it does function properly. Hector’s mode doesn’t seem to want to start in either the Prologue/Ch11E (all values point to 11H), and neither Lyn or Eliwood are able to start in 11H modifying the byte at 0xA0748.
You know, I’d say to find where it kept track of the times you’ve finished in the save, and then see when it looked at that, but then I remembered that that 1) that’s not easy and 2) IS can be really stupid in terms of coding.