I have a little issue with my newest chapter. The game plays the opening event as it should, no problems here, but right after the scenes finishes, the game kinda freezes. There is no black screen or so, the game plays the player phase music and the map animations like flowing water and the map sprite are playing as well. But that it. The cursor doesn’t appear and I can’t move the cam. I’m not quite sure if it happened because of a bad event since I already tried to just to load the player’s unit and the same thing occurred. Otherwise I don’t know what it could else be, the map I inserted displays right and the turn music plays fine as well.
#define DISABLE_TUTORIALS
#include EAstdlib.event
EventPointerTable(0x36,Pointers)
ORG 0xD005B0
Pointers:
POIN Turn_events
POIN Character_events
POIN Location_events
POIN Misc_events
POIN TrapData TrapData
POIN Bad Bad Bad Bad
POIN Good Good Good Good
POIN Opening_event Ending_event
Bad:
UNIT 0x88 Fighter 0x88 Level(16,Enemy,False) [9,17] [7,15] [SteelAxe] Guard
UNIT
Help:
UNIT Selicia PegasusKnight 0x00 Level(10,Ally,False) [4,2] [4,2] [IronSpear, Heilmittel] [0x00,0x00,0x00,0x00]
UNIT
Good:
UNIT 0x01 Lord 0x00 Level(1,Ally,False) [16,0] [16,1] [IronSword] [0x00,0x00,0x00,0x00]
UNIT Aurora 0x40 0x00 Level(3,Ally,False) [15,0] [15,1] [IronSpear] [0x00,0x00,0x00,0x00]
UNIT
Turn_events:
TURN 0x00 Opening_event [01,00] 0x0 0x0
TURN
Character_events:
CHAR
Location_events:
LOCA
Misc_events:
CauseGameOverIfLordDies
DefeatBoss(Ending_event)
AFEV
Opening_event:
MUS1 0x3A4
CAM1 [10,5]
OOBB
STAL 15
LOU1 Good
STAL 25
CURF 0x01
STAL 5
FADI 10
BACG 0x21
FADU 10
TEX1 0xA52
REMA
STAL 15
MUS1 0x0032
LOU1 Bad
CURF 0x88
STAL 5
TEX1 0xA53
REMA
STAL 15
CAM1 0x01
ENUN
STAL 15
TEX1 0xA54
REMA
ENUN
LOU1 Help
ENUN
STAL 35
TEX1 0xA55
REMA
ENDA
Ending_event:
MNCH 0x01
STAL 1
_0x1
ENDA
TrapData:
ENDTRAP
MESSAGE Events end at offset currentOffset
//The map for this chapter is at offset: 0x80027D