[FE7] Affinity Condition Check, Eclipse "Nullifier"

Okay, once more a few smaller requests.

  1. A condition that checks for the current Tactician Affinity. (If Anima, do X, If Fire, do X, etc). Alternatively, a condition that checks for the picked birth month. In fact, I might actually prefer that one.
  2. A way to alter Crazy’s tactician affinity bonus to also give the bonus to enemy combatants.
  3. A skill that ties with what the Fire Dragon already has for nullifying silencer, that reduces Eclipse damage to 1/5 damage instead of half damage.

I’ll add others if I think of them.

Because CS-y reasons, 1/4 is significantly easier than 1/5. Though the latter is still possible.

Also, this is more of a to-do list for myself. Just that I won’t have time for a short bit. But I’ll do these.

1 Like

Works for me whoo

How difficult would it be to create an asm hack that makes two silver cards stacked on a unit cut the cost to 1/4th price?

Not too difficult, but that’s a free pass for infinite money. (Buy. Sell. Repeat)

Oh, right. Good point. What if you changed the sell values to 1/4th by default?

Or you could just not have two Silver Cards, lol.

There are two by default in vanilla FE7. It feels like a waste to just remove one. I’d rather give the two of them a unique function when combined.

Wait, what?

One you steal off Aion, and one from Mario Kart bonus disc :slight_smile:

Because people have access to this.

I think you got your answer

That’s noooooot vanilla FE7, as far as I’m concerned.

I don’t care if it’s… how you’re concerned. That’s in vanilla FE7. That’s like denying gravity exists for no reason lol.

I was asking Crazy in the first place, not anyone else :stuck_out_tongue:

My response is “it’s not worth the work, though I could do it if I found reason enough to.”

If you define content that’s only made available on a bonus disc to be part of “vanilla FE7,” your definitions need redefining :stuck_out_tongue:

Technically the Emblem weapons aren’t even available in the “vanilla” game, which I would move to define as: what you find in the basic unmodified ROM.

Oh yeah didn’t Hex figure out a while back that the things to be transferred were actually ON the said bonus disk?

I mean the item and song data’s all in the ROM, so I guess it’d be better so say the Emblem weapons are “unobtainable” in the base game. I’m pretty positive that the transfer items menu functionality doesn’t exist in the base game. It’s kinda like old school DLC.

  1. Check Affinity: https://www.dropbox.com/s/g53njee6xr9lpt6/Check%20Tactician%20Affinity.dmp?dl=0
    Check Month: https://www.dropbox.com/s/z2e7wgy12kflpvu/Check%20Tactician%20Month.dmp?dl=0
    In both cases, replace the first byte with the value you’d like to check it against. So for example, to check against April in the month checker, turn the 00 20 to 03 20

  2. https://www.dropbox.com/s/u2x1iwrxbrzeb9u/Modular_Hit%20-%20Edits%20for%20Klok.dmp?dl=0
    Paste that at 28BA0
    Paste 00 00 00 00 00 00 00 00 00 00 at 28C94

  3. https://www.dropbox.com/s/5sde7nypvacvaqk/Reduced%20damage%20with%20No%20EXP%20Abil.dmp?dl=0
    Instructions inside the file.

1 Like