[FE6][XMAP]賢者の魔竜石 v1.0.0

NOTICE: This map was designed only for the original Japanese version of FE6. It has NOT been tested with any modded of hacked version of the ROM, including the English patch.

This is an XMAP for FE6 that I made in a hex editor my uncle who works at Nintendo found in a box labeled “Lost Media”.

I’m mostly posting it here hoping to recruit bug testers. The map design itself is pretty old school miserable by my purposeful choice, but feel free to tell me which part you hate the most.

Intstallation Instructions
First you’ll need an unaltered FE6 ROM with a .sav containing a cleared file to access to the trials map and a hex editor such as HxD.

  1. Open XMAPv1 in your hex editor.
  2. Copy the entire contents of the file to your clipboard.
  3. Open your .sav file in another tab in your hex editor.
  4. Jump to offset $7000 in your .sav (or scroll down until you find row 7000 on the lefthand side.)
  5. Paste the XMAP into your .sav at $7000, then save it.

If done correctly, once you boot up your file and navigate to the trial maps, you should see a sixth map option with a glowing green title.

I’ll post a guide soon as a follow up.

Download Link

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GUIDE (WIP)

At the beginning of the map, all Warp and Rescue staffs in each units’ inventories and in the convoy will be turned into torches.

Idunn will appear 2 tiles below Roy as a green unit. If she dies, it’s a game over. On each of her turns she will attempt to move to the nearest Gate or Throne. To win, she must be escorted to the Throne. Roy cannot seize the Throne.

The Throne does not initially start on the map. To reach the Throne, blue units must reach the top of both the East and West pyramids, granting that unit a Divine Stone. After both Divine Stones have been collected, the Waterfall Shrine will emerge from the water along with the Throne.

Once the Shrine has been raised, the boss will appear on the Throne.

Reinforcements

Turn 2 → 1 Brigand from the Southeastern fort. Will reach the village on turn 3.

Turns 10~12 → 2 Wyverns Lords from the 2 center island forts, 1 berserker from the middle Eastern fort, and 1 sage from the Northeastern fort.

Turn 15 → 2 Paladins, 2 Nomad Troopers and 2 Valkyries from the middle Western edge of the map. 1 Bishop from the Northenwestern fort.

BUGGED! Turn 20~22 → 4 Falcon Knights from the Northern edge of the map and 1 Sage from the Northwestern fort. Falcon Knights now deploy properly as of v1-1. The clouds are impassable terrain, even for flyers. Their attempts to move through them when spawning will cause the game to go haywire and lock up. (The fireworks are especially pretty because of the cloud objects.)

Any enemy phase while inside the Western red box → 1 Swordmaster from a random house. There is no limit to Swordmaster ambushes and they will continue to spawn until there are no blue units inside the red box.

Any enemy phase while inside the shrine red box AND the boss is alive → 2 manaketes from the shrine gates. There is no limit and they will continue to spawn until there are no blue units inside the box OR the boss is killed.

To be continued…

Could you provide a save file that has this ready to go?

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I’m on my phone away from my PC about to go to bed, but Sme posted their .sav on the original XMAP post, so you could use that.

That map looks really pretty. Not sure how it will play but I’m blown away by the visuals. The bridges, the ruins. It does look quite lively.

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To those who downloaded, there is something specific I would like tested if you would.

The boss, once summon with the shrine, carries a demon dragon stone as one of his items. A fair chunk of the XMAP data is related to running special animations for when the boss uses the stone. I want too see if that code funtions properly when put in the hands of the public.

Note that at least one unit MUST complete an action somewhere on the map before the animation procs are active. This a limitation that can’t be worked around.

This means leaving the map and reentering will cause the animations not to play. This is perfectly safe though.