FE6: Project Ember (v1.6 as of 11/28/2019) - "Why can't I hold all of these PRFs?" Edition

#1

Greetings and salutations, FEU! My name is Brunhilda, and I am a fledgling romhacker who has come to show a project I have worked on with some assistance from the community in the past two years.

This passion project is none other than Project Ember, a gameplay/graphics overhaul of FE6 that aims to give the player a brand new and (hopefully!) fun experience. Dozens of changes have been made, too many for me to list off every single one here. But to list a few:

  • Tweaked playable units
  • Altered chapter events
  • New classes
  • Modified weapon stats
  • An upgraded weapon triangle (15 Avo/2 Dmg)

And much, much more. As this is my first project, there have been some bumps in the road. Fire Emblem 6 is an unwieldy game to hack, and as a result there are some bugs that have been found in the hack already that, as of posting, have no fix. Thankfully they’re nothing gamebreaking, but a nuisance is still a nuisance.

Included below is a link to a dropbox containing the patch (apply it to a Japanese FE6 rom), a document that I heavily suggest you read, and two folders containing the assets I used for map palettes and all the portraits I (and Ltranc) have worked on:

Fire Emblem 6: Project Ember

And lastly, please do not see this as a replacement for FE6. This is solely meant to be a labor of love and a new way to experience the game many people in this fandom love so much. With all that said, I hope my hack meets or surpasses whatever expectations you may have.

I hope to hear from you all soon :slight_smile:

Changes in version 1.6:

  • Firstly, Saul has received a complete overhaul! his bases have been changed from how he was in earlier builds, with +1 Level (9), +2 HP (28), -3 Mag (7), +1 Skl (9), +2 Spd (10), +1 Lck (3), +1 Def (8), same Res, and +1 Con. His growths have also been changed. These can be viewed in the linked google sheets in the Readme doc.

Yellow-4

  • Three new special PRFs have been added into the game! These belonging to Shanna/Thea, Douglas, and Karel:

Wing Spear: Shanna/Thea only, Effective vs. Cavalry and Armor (8 Mt, 90 Hit, 4 Wt, 10 Crit, 25 Uses)
Wishblade: Douglas only. 1-2 Rng (16 Mt, 80 Hit, 15 Wt, 5 Crit, 25 Uses)
Saint’s Sword: Karel only. High critical rate (12 Mt, 100 Hit, 5 Wt, 55 Crit, 20 Uses)

  • A few more adjustments made to character palettes, particularly for the trial map units! Here are Guinevere and Eliwood:
    gba_75%404C%20guinevere____93CA20
    Eliwood_Paladin

  • Thea has also been buffed, having a +10% to her speed growth and a stat line of 28/12/13/16/9/11/6 (HP/Str/Skl/Spd/Lck/Def/Res).

This concludes the update information, happy playing everyone!

Attack%20Range-41 image2
HM%20Unlocked-8 bg%20test-134
HM_Unlocked-17 Attack%20Range-110
image2%20(1) Attack%20Range-99
CECIRIA test-0
Yellow-2 Attack%20Range-83
bg%20test_19 Attack%20Range-87
image

21 Likes
#2

smh, no screenshots
Joking aside, from what I’ve seen so far this is a pretty neat and beautiful job you’ve done here, especially considering it’s FE6. Keep up the good work.

1 Like
#3

Just read through the readme. Make sure you credit Redbean for the Fir animation. I just scripted it. Redbean did the heavy lifting. :slight_smile:

#4

Thank you for the kind words! I’ve also added some screenshots showcasing some of the new-ish stuff.

2 Likes
#5

good stuff, definitely gonna get to trying it soon.

#6

With what hackingtools was this patch made? I know FEBuilder is a bit buggy with FE6(at least with the english version), but I remember there being a patch that unlocks Hardmode from the start, effectively rendering the savegame-method obsolete :thinking:

#7

Hit with only one RN
00000e6a:00 00 00 00
00000e70:08 1C
00000e7c: 08 1C
Mobile path does not use RN
00000e10:00 00 00
Minimum hit rate 30%
000249F2:1E
000249F6:1E

Japanese hackers have also made dangerous ranges
%E5%B0%81%E5%8D%B0%E3%81%AE%E5%89%A3%5BFE6R%5D_1572025016408

1 Like
#8

I just found it myself in the patches list, don’t know how I missed that. The patch has been updated accordingly :slight_smile:

1 Like
#9

This looks amazing, and this is coming from someone who’s not super crazy about FE6

#10

This is really impressive work inside the FE6 game engine, which is so buggy. Visually the game looks great, its amazing how small graphical improvements to things like the menu windows really liven up the game and make it more fun to play. All the mugs look great so far, and the maps are nice to look at.

My only critique is that the game feels pretty easy on hard mode. This might just be me though, as I am used to the somewhat insane difficulty that is the vanilla FE6 hard mode. For example, I nearly cleared chapter 4 before Rutger showed up, I was moving so quickly I genuinely forgot about his appearance on turn 6. I’m only on chapter 5 so I can’t speak to the rest of the game, perhaps the difficulty will ramp up.

Overall, great work, the graphical updates alone are enough to warrant a full playthrough.

#11

Look very interesting! Definitely gonna try it out.
A bit sad that the skill system isn’t here since it’s only in fe8, but can’t wait to play this

#12

There is an issue with boss luck, as having it be “–” instead of 0 results in it going to 30 after attacking the boss

#13

Ah, seems I may have made a couple of miscalculations with boss luck. I’ll get to fixing it by the end of the night.

2 Likes
#14

There we are, boss base luck has been adjusted to actually be zero this time. Seems I forgot to save that change the first time around.

1 Like
#15

I’ve gotta agree, this hack has been feeling pretty easy, but the presence of archers is way more threatening thanks to they extended range, so that’s something. I’m hoping that the difficulty manages to ramp up in the latter end of the game, but it’s still pretty fun and the animations/shading looks good. Though Marcus’s pallet is exceedingly bright, especially considering how all other characters have had their brightness toned down, so his armor sticks out like a sore thumb.
Also, I don’t believe the readme mentioned anything about Roy’s promotion, so is that still at chapter 20/21 (I don’t remember) or has it been changed to chapter17/17x like most people reccomend.

#16

The earlygame isn’t too difficult up until around Chapter 7/8-ish where things would (ideally) pick up.

Roy’s promotion is not in either of those chapters actually! He promotes via a knight’s crest. Since I am aware of the rarity of Knight’s Crests in the original, you are able to now get three before 8x. The first is stealable from the boss of Chapter 7, and the other 2 just come in Chapter 8 (one in a chest and the other in Barth’s inventory).

As for Marcus’ colors, well…all the portraits/palettes are inspired by the game’s official artwork, and because of that Marcus himself was difficult to pin down because of the way his OA looks. I am willing to make adjustments if need be however.

1 Like
#17

Well, I guess I’ll see just how hard it gets, and considering7 and 8 were, imo, some of the hardest chapters on hm, it makes sense that things would pick up there, so I’m looking forward to it. Also on the note of Roy’s promotion, I’m personally averse to lords getting regular promotions cause it makes it feel less special, but I like dramatic things, and it’s really not a big deal. It should also be an even better way of fixing up his late promotion problem, so I’m down.

#18

I honestly wish it was just possible to give certain units level30 as special classcap. Until he gets the Binding Blade, roy is basicly a FE11 Marth and considering he had the cap at level30 I think… Oh well, I guess knightscrest really is the more available fix for the problem of him sitting at level20 for too long.

#19

Ngl, despite what I said earlier about difficulty, I think chapter 5 is really giving me a run for my money now, since the bottom half is based around you using the choke point, but enemies hit harder now, and nomads are bigger threats, so the best way to deal with that part is to snipe off enemies with Wolt and pincer attack the opponent using whoever took the northern half.

#20

hyped