Greetings and salutations, FEU! My name is Brunhilda, and I am a fledgling romhacker who has come to show a project I have worked on with some assistance from the community in the past two years.
This passion project is none other than Project Ember, a gameplay/graphics overhaul of FE6 that aims to give the player a brand new and (hopefully!) fun experience. Dozens of changes have been made, too many for me to list off every single one here. But to list a few:
- Tweaked playable units
- Altered chapter events
- New classes
- Modified weapon stats
- An upgraded weapon triangle (15 Avo/2 Dmg)
And much, much more. As this is my first project, there have been some bumps in the road. Fire Emblem 6 is an unwieldy game to hack, and as a result there are some bugs that have been found in the hack already that, as of posting, have no fix. Thankfully they’re nothing gamebreaking, but a nuisance is still a nuisance.
Included below is a link to a dropbox containing the patch (apply it to a Japanese FE6 rom), a document that I heavily suggest you read, and two folders containing the assets I used for map palettes and all the portraits I (and Ltranc) have worked on:
And lastly, please do not see this as a replacement for FE6. This is solely meant to be a labor of love and a new way to experience the game many people in this fandom love so much. With all that said, I hope my hack meets or surpasses whatever expectations you may have.
I hope to hear from you all soon
Changes in version 1.4:
- Swordmasters have revamped promotion gains and new sprites, specifically Nuramon’s new Dread Fighter animation!
- A couple of difficulty adjustments in terms of enemy growths. All enemies got a 5% increase in strength and a select few got a 5% increase in speed.
- Some more palette/portrait adjustments, specifically for Ogier’s sprites and portrait which now now bears closer resemblance to his Cipher colors:
This concludes the update information, happy playing everyone!