[FE6] FE6 - Dual Lords V1.1 - Rebalance

1.1 update

Complete Rebalance - Original release had too high player bases and growths, so I toned it down to a closer to vanilla level.

As far difficulty goes, it should be about the same as vanilla due to higher enemy hit rates. The balance was built around fixed growths, and hard mode.

Refined animations - Mostly Sound effects to give more weight.

Other than that it’s the same hack.

Overhauled release page for readability.

All previous released versions remain available through the same link.

Changes

Full changes in the readme, but the highlights are :

  • Story reworked for Lilina to be a secondary lord, and she joins from the start of chapter 1.

  • ALL CHARACTERS VIABLE!

  • Everyone can seize maps!

  • Ambush reinforcements removed! Repeated reforcements removed and first wave buffed.

  • Reworked animations including unique animations for Lilina, and unique Great Lord Roy animations.

  • All units can attack - Clerics, Priest, and Bard get light magic, Troubadour get anima magic, and Dancers get swords (with animations).

  • Complete rework of items including bows have 1-2 range, siege tomes have 2-3 range, and more accuracy all around.

  • Optional casual mode selectable at the start of chapter 1, and hard mode is available from the start.

  • HP bars when below max HP, and warnings for high crit and effectiveness (Like fates). Thanks and credit to circles and Vesly.

  • Recolor to still look like FE6, but not burn your eyes in the dark.

You will know the patched worked if the title screen looks like this :


Credits (Link is after credits):

circles for making the amazing HP bar and warnings patch and Vesly for porting it to FE6.

Hexator for making the animation loop hack and 7743 for porting it to FE6.

circleseverywhere for making the casual mode patch and 7743 for porting it to FE6.

The anti-huffman patch made by Hexator and 7743 for porting it to FE6.

Fixed growths made by TR143

NULL Move display made hy 7743

Updated L button cycling made by AuraWolf.

Weapon Lock EX by 7743.

Continue music after battle patch by 7743.

Play and dance music patches… Unfortunately FEbuilder does list an author. If you made this let me know and I will credit you.

FE 6 analysis material for the patch that makes delphi shield negate all effectiveness.

7743 for Don’t stop BGM when Defeat Idun.

FE 6 analysis material for limitless trading.

FE 6 analysis material for Hard selectable from the beginning

Magrika is Now Canon for making Prevent Healer Mistarget and 7743 for porting it to FE6.

set staff experience - again no author listed just let me know.

FE 6 analysis material for preparation store even on hard.

Set Default Option “Message Speed & etc” - once again no author listed.

FE 6 analysis material for stop price increase the Preparation shop

Attack Miss EXP - No author listed

7743 for the patch that let me set vulnary heal amount to 20.

7743 for the patch that me set the transport unit to Roy.

CedAodh for the patch that let me increase staff Wexp per use.


At last here is the link :

Fire Emblem - The Binding Blade Dual Lords

Also feel free to use any of my work. I just ask you credit me for what I did. The resources folder has some of it, but feel free to use any of it. I just couldn’t export everything.


Thanks all for the kindness you’ve shown me!
-Yerek

13 Likes

You have piqued my interest and I am readily awaiting the full release of this hack!

3 Likes

This looks like fun! The only qualms I have with it is the infinite durability. I’m not a big fan of that. Would there be a way to remove that?

2 Likes

I thought about it, but since this hack is just me, it doesn’t seem plausible to make that by the end of this month. That change in particular would require a complete rebalance. However, over time I want to make a ‘community version’. I am aware my tastes are not typical, and want to make a version with changes the people who play it want. I will note this post as something to strongly consider for that version. As for when that would release, I simply can’t say yet.

Fair enough. I appreciate you even considering this because this seems so interesting! What other balances did you make for infinite durability besides the merchants?

1 Like

Items were reworked to try and make most items (iron and steel being the exception) good throughout the game. This included might, accuracy, and weight changes for all weapons. Idea being straight upgrades being rare. For example you could use a killer weapon with 1 less might than a steel weapon, or use a silver weapon for more consistent damage. To keep with those two as an example, due to killer weapons being so good, they also require A rank in that weapon type. Along with this is availability. You cannot get killer weapons until chapter 9 and there is only one of each killer weapon type in the game. Same with brave weapons (you get those much later). Other weapons like silver have two of each and are given relatively early, but take a while for anyone except pre promotes to be able to use due to weapon rank. Also, to make sure it was clear, only staves rank up in 10 uses. Weapons are unchanged in terms of WEXP gains. The starting a C rank was to make it so you have access to a few more weapons than only iron at the start. Namely iron, slim, and steel.

1 Like

Just started playing this along with the DC version. Really enjoying the casual experience so far. Recommend this rom hack to other fellow Casual gamers.

Hey,

Sorry it took me a bit to reply, but I’m glad you are enjoying it. Might as well take this time to say the 1.0 release is getting near. The focus will be, like you said, a more casual fe6. Meaning better QOL and Lilina as a secondary lord. I have added a lot since the 0.9 release and look forward to finishing this project. Thanks again for giving it a try.

3 Likes

Yup no problem. If there’s one thing that’s bugging me regarding the animation sprites its pretty much Lilina, hers look something weird that I prefer her go binding blade animation one but I understand why you wanted her different. Anyways Im on chapter 2 or 3 and I’m enjoying the new experience with this rom hack along with Project Sienna.

1 Like

Thanks for the feedback! I honestly feel the same. It always felt… off to me. You just gave me the motivation to redo it. While it’s not done, here is WIP animation(s) :
1
2

4 Likes

Now that’s what Im talking about! I can’t wait for the next update! I wonder when that will come out tho?

I don’t have an exact timeline. I need two more test playthroughs before releasing it to make sure it’s polished (hopefully). Also, Working at an American college gets real busy this time of year. My hope is by the end of the month.

2 Likes

Nice! Whelp either way I can’t wait for the patch to come out and good luck to the finals!

Good afternoong… a question… can cath be promoted to a murderer or assasin? Or is it still just as useless? Which is a shame, I like that character

Cath promotes to rogue, just like Chad (Astolfo is now a pre-promote). I made a custom female rogue anmation and map sprite as well. I’ll take this time to mention 1.0 is almost done. Just taking a bit longer than anticipated.

3 Likes

I assume Lilina got a touch up on her animation as well?

Well it’s been a while since the dude that created this patch comment. He’s probably still finishing his exams and stuff. Hopefully he finishes the update soon cuz we hungry for this next patch.

Sorry it took me so long to comment, but I believe I should have 1.0 live by tonight.

To answer your question yes she does. While I don’t have a gif right now here is a in game screenshot of unprompted and then promoted :

And since someone might notice a specific detail in that last screnshot here’s this :

4 Likes

Looks good, although I’d rather keep my boi Roy wielding swords and lances but meh it’s yo hack man and besides, fixing Lilina’s animation is a big fix for this. Can’t wait to try out this update on my steam deck and on my 3dses.

Fair enough. Just to be clear though, Roy still has access to swords and lances from the beginning. He just gets access to a third wepon type when promoting. Same with Lilina and light magic.

1 Like