I’m not sure whether this falls under questions or requests, but I recently added Mikey Seregon’s Aircalibur anims to my FE7 rebalance. Since it had no sound, I imported aircalibur1 and aircalibur2 from FE6 into FE7 (which transferred successfully) and edited the spell.txt commands with the locations for my sfx. I transfered the sfx to the empty tracks of 0301 and 0302, which translates to C030148 for aircalibur1 (the actual attack sound) and C030248 for aircalibur2 (the wind hitting target sound). Upon testing it, the music is no longer muted, and the sound effects DO work, but aircalibur1 only plays for a brief moment, and I can’t hear aircalibur2 at all on hit.
Vesly said I should post the animation here so someone could correctly script the commands for me, or tell me how at the least. (I can’t seem to attach 7zip or .txt files here, though).
#######################################################
#When importing to CSA_Creator delete # and after each line.
#######################################################
C000000 #NOP
C000000 #NOP
C000000 #NOP
C000000 #NOP
C000000 #NOP
C000000 #NOP
C000000 #NOP
C000040 #Scrolls the screen from being centered on the attacker to being centered on the defender
C000153 #screen stretching YY
O Spell_o_000.png
B Spell_b_001.png
1O Spell_o_002.png
B Spell_b_001.png
1C030148 #Sound
O Spell_o_003.png
B Spell_b_001.png
1O Spell_o_004.png
B Spell_b_001.png
1O Spell_o_005.png
B Spell_b_001.png
1O Spell_o_006.png
B Spell_b_001.png
1O Spell_o_007.png
B Spell_b_001.png
1O Spell_o_008.png
B Spell_b_001.png
1O Spell_o_009.png
B Spell_b_001.png
1O Spell_o_010.png
B Spell_b_001.png
1O Spell_o_011.png
B Spell_b_001.png
1O Spell_o_012.png
B Spell_b_001.png
1O Spell_o_013.png
B Spell_b_001.png
1O Spell_o_014.png
B Spell_b_001.png
1O Spell_o_015.png
B Spell_b_001.png
1O Spell_o_016.png
B Spell_b_001.png
1O Spell_o_017.png
B Spell_b_001.png
1O Spell_o_018.png
B Spell_b_001.png
1O Spell_o_019.png
B Spell_b_001.png
1O Spell_o_020.png
B Spell_b_001.png
1O Spell_o_021.png
B Spell_b_001.png
1O Spell_o_022.png
B Spell_b_001.png
1O Spell_o_023.png
B Spell_b_001.png
1O Spell_o_024.png
B Spell_b_001.png
1O Spell_o_025.png
B Spell_b_001.png
1O Spell_o_026.png
B Spell_b_001.png
1O Spell_o_027.png
B Spell_b_001.png
1O Spell_o_028.png
B Spell_b_001.png
1O Spell_o_029.png
B Spell_b_001.png
1O Spell_o_030.png
B Spell_b_001.png
1O Spell_o_031.png
B Spell_b_001.png
1O Spell_o_032.png
B Spell_b_001.png
1O Spell_o_033.png
B Spell_b_001.png
1O Spell_o_034.png
B Spell_b_001.png
1O Spell_o_035.png
B Spell_b_001.png
1O Spell_o_036.png
B Spell_b_001.png
1O Spell_o_037.png
B Spell_b_001.png
1O Spell_o_038.png
B Spell_b_001.png
1O Spell_o_039.png
B Spell_b_001.png
1O Spell_o_040.png
B Spell_b_001.png
1C000000 #NOP
C030248 #Sound
C00001A #Required before 1F or miss termination branch
C00001F #Play a hit tone (requires 1A just before)
~ #miss terminator
C000000 #NOP
CFFFF29 #Background brightness and opacity XX
O Spell_o_000.png
B Spell_b_041.png
1C101029 #Background brightness and opacity XX
O Spell_o_000.png
B Spell_b_042.png
1O Spell_o_000.png
B Spell_b_043.png
1O Spell_o_000.png
B Spell_b_044.png
1O Spell_o_000.png
B Spell_b_045.png
1O Spell_o_000.png
B Spell_b_046.png
1O Spell_o_000.png
B Spell_b_047.png
1O Spell_o_000.png
B Spell_b_048.png
1O Spell_o_000.png
B Spell_b_049.png
1O Spell_o_000.png
B Spell_b_050.png
1O Spell_o_000.png
B Spell_b_001.png
1C000053 #screen stretching YY
/// - End of animation