[FE4] Information From An Archived 2ch Thread


#1

http://game9.2ch.net/test/read.cgi/gameurawaza/1144085781/
thanks black mage n sety for looking into some site and finding the link
basically i went through it and wrote down anyting which seemed interesting or significant
its 2 am bear in mind when i finished looking through the thread… kms
i intend to go back through this and make sense of it but for now might as well post everything from the thread

But yeah, hopefully this is useful, I haven’t seen this information anywhere yet:

$7BF8B: DA FD 
$7FFDA: 01 00 02 00 03 00 04 00
This designates which four units can triangle attack.
 -
$1DC4DD: 0 6 00 3 E Kuan ID 3E -> Gae Bolg 
$1DC4E2: 11 00 67 Eslin ID 67 -> Mend 
$1DC4E7: 11 00 02 Eslin ID 02 -> Iron Sword
Ethlyn and Quan's inventories during C5.
 -
For recruiting enemies:
XX 00 YY 00
XX recruits YY 
ex: 17 00 0b 00 
If anyone can recruit someone, it's 00 00 YY 00 instead (i.e. Beowolf).[/code]

[details=The excerpts from the thread I thought stuck out][code]Another 
way to attach ★ to a unit without ★ of a unit that will not fall asleep → a friend or an allied army → a unit to become a friend. 
Or say, how to expand the specified part of the number of ★ called when save / reset loading is done. 
* Normally, ★ of a unit to become a friend will disappear by 
 save / reset load even if it is specified with unit data . 

For example, 
$ 7 FA 3E: C 9 24 00 → 20 80 FF $ 80180: C 9 24 00 F 0 0 5 C 9 x 00 00 F 0 00 60. 
For xx part, designate the unit ID you want to attach ★ of command. 
Since it is an example of address specification, there is no problem anywhere in the range of the sky area of ​​$ 7FFD 9 - $ 801FF. 
Designation of extension part is set in the same way as adding HP absorbing weapons and adding light of sacred treasure of tiger 7. 
According to the specifications of the extension method, only 5 units can be set for the extension section. 
In short, the only reason that you can specify the number of ★ arbitrarily is only 4 remaining default designations. [/code]

[code]Depending on 
gender, map battle is different designation part of different classes $ 1 E87 E0 - 1 E 886 E Men only with gender change battle will change, there is a designation to invoke female map fighting. 
Master Knight is 08 48. Classes that are not specified are filled with FFFF. 
It seems that the former is the class ID and the back is the ID of the map fighting guru. 
If you destroy the female settings of existing classes, you can designate female map fighting to the newly created class.[/code]

[code]These 3 items are for item ID designation of forced real setting. 
$ 4E04E: C9 62 00 $ 4E053: C9 50 00 $ 4E05B: C9 54 00 Since Loptus seems to be designated 
by the enemy, use it by changing the part of naga. 

$ 4E053: C9 50 00 → 20 0 B Designate to fly to the free area of ​​$ 5010 B as FF. 
$ 5010 B: C9 50 00 F 0 05 C 9 FF FF F 00 00 60, set as an empty part. 
With this, why dance for some reason, it becomes forced real designation. 

Also in $ 4E0B4-, the item IDs are listed in the same way, but it seems that you do not have to set this.[/code]

http://live22x.2ch.net/test/read.cgi/livevenus/1150408051
lol an lp from 2006

[code]387: Mr. Nanashi @ I am full. : 2006/06/25 (Sunday) 01: 31: 41 ID: Td 5 pFkuf
542 I attempted to put 201 patches that I tried,
Special sword skill did not activate at all ...
As long as I looked at something, I felt that the addition of the correction value at the time of black sword activation was wrong,
(It's not $ 04 E 383 but $ 0 4 E 381, is it?) Are you OK?

388: 542 ◆ ruo0tlxqPQ: 2006/06/25 (Sunday) 02: 59: 08 ID: SJE4g6VV
>> 387
Whether or not to activate please do try cheat and random number to ALL1
$ 04 E 381: 1 C is the difference value of the jump process after judging the black sword activation.[/code]
some stuff about darkness sword

[code]403: 65: 2006/06/28 (Wed) 20: 43: 39 ID: JVe + Jzf 0
>> 542 Mr.
When we introduced the special sword judgment program change patch type B,
Since the part changed by the setting of "attack strength 2 times - damage 3 times" is also changed,
Even if a deathbroken throw comes out, only motion is deadly, and it becomes normal damage.

When correcting this, it is necessary to fix only the part to be changed with "attack strength 2 times → damage 3 times"
I would like to know if there are other parts to change as well.

404: Mr. Nanashi @ stomach full. : 2006/06/28 (Wed) 22: 33: 51 ID: ya 5 RKA 5 P
>> 401
It's on ajk

405: Mr. Nanashi @ stomach full. : 2006/06/28 (Wednesday) 23: 15: 23 ID: FcNXPrjn
>> 403
The address has changed as it is in the state of applying the patch
The only way to do it is to change the order of processing.
In particular 
$ 04 E 8 BD: 7 D 3A 00 00 → 6 D 74 05
$ 04 E 70 C: 20 86 E 6 20 C 4 E 6 → 20 C 4 E 6 20 86 E 6
$ 04 EA 62: 20 86 E 6 20 C 4 E 6 → 20 C 4 E 6 20 86 E 6
$ 04EA 92: 20 86 E 6 20 C 4 E 6 → 20 C 4 E 6 20 86 E 6
$ 04EEA 5: 20 86 E 6 20 C 4 E 6 → 20 C 4 E 6 20 86 E 6

20 86 E6 ($ 04 E 886 - $ 04 E 8 C 3) = Hissatsu activation decision and processing at activation
20 C4 E6 ($ 04 E 8 C 4 - $ 0 4 E 8 F 5) = Damage calculation processing[/code]
something about patch B in the swordskills patches 

[code]Jamka's persuasive event smell per 1088 D 1 - 1088 DD
FD 0 E 73 FD 0 C 3D B 9 90 FD 4 A 53 0 B 00
Music by the first 3 bytes, the position of the conversation by the next 5 bytes, persuasion by the last 5 bytes + character designation

$E8583 - $E858E beowolf recruitment payment

[code]4 A 55 FF FF 05 27 4 A 54 0 D 00 10 27

4A 55 XX XX command to reduce the money of XX characters.
In this event, it is XX = FF FF, but this is probably the one who talked to me.
If you specify an ID, that character’s money will decrease.
05 27 is specified amount

4 A 54 Increase money with XX XX event.
The subsequent designation method is the same as when reducing.

It seems like the amount of money that 6 D 05 E should have in order to succeed in persuasion,
What is managed now is another one.[/code]

[code]636: 65 : August 19, 2006 (Sat) 02 : 40 : 03 ID: BRqORYWQ

542 Mr.
I’m sorry to have
thought of the spot, but is it possible to activate the ambush by the attack speed difference like TS’s gale technique?
[…]
641: 542 ◆ ruo0tlxqPQ: 2006/08/19 (Saturday) 21: 59: 43 ID: g1m1GZVo

636 It is
possible.

$ 04
E 410 - $ 0 4 E 44 B : A 2 B 5 4 E 20 3 B E 2 90 0 E 20 hh gg 10 0 9 A 9 00 00 8
F D 6 CC 7 E 80 14 A 2 15 4 F 20 3 B E 2 90 0 C 20 yy x
10 0 7 A 9 01 00 8 F D 6 CC 7 E 60 20 3B DF 90 0 A
BD 24 00 89 00 0 4 F 0 02 38 60 18 60

$ 0 4 gghh + 200
: AF 45 4 F 7 E DD 30 00 60

$ 0 4 xxyy + 200
: AF E 5 4 E 7 E DD 30 00 60 In

this routine possess ambushing skills (
Individuals , weapons, weapons) and the attack speed difference with the opponent is activated with 1 or more.
To set the attack difference to 1 or more add 18 69 zz 00 (zz = any number) before DD 30 00.[/code]

[code]670: 536 ◆ Sc8qXmQtDs: 2006/08/27 (Sunday) 17: 40: 18 ID: b20ZjuM /
FeEditor Ver.0.10
http://rollin.jp.land.to/img/227.zip

Status related implementation of the class. I am glad that you can report it if you find
it because it does not work as a test because it may be
defective.
Next time I’m thinking about skills and divine association, but I’m wondering whether to paste the icons or
just do it with letters. Visually speaking, it is a definite icon.
I have not made windows programs that used icons for many minutes and it is hard to see how difficult it is. [/code]
fe…feditor??? not adv, but…
sadly the link is broken, sigh.

675: Mr. Nanashi @ stomach full. : 2006/08/27 (Sunday) 21: 44: 08 ID: mj8vxrBD Ttp: //myweb.tiscali.co.uk/neyfa/celice.htm Overseas people are amazing
another dead link
kms

[code]679: Mr. Nanashi @ stomach full. : 2006/08/28 (Monday) 16: 16: 30 ID: 1KAwZRL /
Is there no one remodeling the GBA
?

680: Mr. Nanashi @ stomach full. : 2006/08/29 (Tue) 03: 17: 19 ID: ZpbaRQJT
GBA has a special thread for some reason hey
http: //game9.2ch.net/test/read.cgi/gameurawaza/1151910128/ [/code]
well this is a whole nother can of worms

small side note: cool things from thread from gba
http://jump.2ch.net/?megaview.jp/view.php?v=522972 this dead link
https://www.youtube.com/watch?v=l6lrwgLiOOU this youtube video
http://prntscr.com/eccmvz whatever happened here
http://prntscr.com/eccn00 uhm

back to fe4

683: Mr. Nanashi @ stomach full. : 2006/08/29 (Tue) 15: 45: 54 ID: ttDA 0 VBc In the old days when there seemed to be generations there was only FC, but recently it seems like it has shifted to SFC In about five years GBA may be at its peak.
hehe

[code]★ The target part of the calling part where the broken item changes.
$ 7 E 4 C A: BF DC E 2 87 $ 7 E 4 D 3: BF DC E 2 87
14 00 18 00 ~ The place is the header of the weapon type.
1400 is the designation of the sword after 14h bytes. The difference from the start point is specified every 4 bytes.
There are two 3400, because light and darkness specify the same place.
Touch the calling part and designate it as an empty region, you can specify the subject of change if the magic of darkness breaks.
In that case, of course, you must make a mage that the darkness disappeared.

★ In the example xx, the ID

  • address of the “Dark Disappearing Dark Writing” that you created is texture, so use the vacant place.
    $ 7 E 4 CA: BF 00 FF 87 $ 7 E 4 D 3: BF 00 FF 87 $ 80 100
    : 14 00 18 00 1 C 00 20 00 24 00 28 00 2 C 00 30 00
    34 00 38 00 7 A 19 1A 1 B 7 B 25 26 27 2 E 2 E 2 F 30
    7 C 37 38 39 88 67 68 69 55 55 56 57 7 D 7 D 7 E 7 F
    80 81 82 83 84 85 86 87 xx xx xx xx [/code]

[code]After all it is
impossible orz attack does not go wrong

Power - weapon weight (if force exceeds xx, force is
calculated as yy) 050120: 22 00 98 84 48 22 15 9 B 84 C 9 xx 00 30 03 A 9 yy
00 38 E 5 4E C 9 00 00 30 03 A 9 00 00 85 4 E 68 6 B[/code]
[/details]


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