I would have a question for the FE-Builder, hope this is the right spot to ask questions like these
I saw that it s possible to have specific characters talk with each other I do not mean the Support-Conversations, just “talk”.
How could I achieve that? And I m not really a programmer, so I was hoping for a ready-to-use feature in FE-Builder, also I saw in some hack, that you can even highlight it somehow, like when you select a unit, it will show an indicator with “Talk” or something above another unit
The talk feature is an event that you can set in the event section of FEBuilder. You can select two characters and make them talk with a talk option! The highlight you are referring to, is a patch that you can install. This patch will show you a little textbubble whenever two characters can talk.
Making a good talk event can be quite tricky and is a bit long to explain. Luckily there are a lot of great tutorials made by the hacking community that can help you with this, like the video I made.
If you’re ever stuck with a certain thing in the talk event, feel free to ask for help!
thanks for the quick reply, I managed to create a conversation/talk between two characters, not sure if I installed a patch before, but I already saw a yellow bubble too!
only problem I saw is, that if I create two conversations (Unit A talks to Unit B, Unit B talks to Unit A), then I will see the conversation twice as I can talk with both units
nope, I do not really know much about flags (just started to learn FE-Builder)
but I will assume, it s some sort of true/false thing, like completed = true, and then a condition for the event?
For other questions it is better to make a new thread. You can solve the thread by selecting the best answer. It is okay if it does not have one though. Some people don’t select an answer, yet they leave the thread closed.
be sure to set conversations to different flags if you plan on doing multiple, if they’re set to the same flag you will only be able to select one. I suppose you could do something with that like a Deen and Sonya situation where you’ll only be able to talk to one character.
thanks, I probably will need multiple conversations between different characters per chapter, as I want to make it more story-driven and relation-based
do you know maybe, if I can use the same flags (for talks) every chapter again? I think the defeat boss flag works that way, or?
the completion flags are only set for one chapter, the flags reset upon moving to a different chapter so for example you can activate completion flag A in chapter one and then set a different event to flag A in chapter two and still be able to activate it in game.
Hi!
Sorry to necro, but I can’t seem to find the yellow bubble patch, or option. The one that highlights when a character has a talk option. Do you know what its called?