In that case, another problem will arise that the extended classes are not saved.
Please install Class Expansion Patch again, erase all saved data again, and start it.
(However, if you want to install skill system, please install SkillSystems before Class Expansion Patch.)
Do not do multiple things at the same time.
Please do it one by one, surely.
I have 137 classes in total including the original classes. The class expansion patch says that Iâm originally allowed 127. Would I have to delete or live without 10 classes in order to have proper functionality?
I have 137 classes in total including the original classes. The class expansion patch says that Iâm originally allowed 127. Would I have to delete or live without 10 classes in order to have proper functionality?
No.
It is resolved by the Class expansion patch.
However, you installed a class expansion patch and a conflicting break save patch.
Therefore, Class expansion patch is expected to be in an incomplete state.
So, once you uninstall Class expansion patch completely,
After that I propose to reinstall Class expansion patch again.
Unfortunately, SJIS which is the old Japanese character code and character code such as âĂ â of non-ASCII character code use the same code area.
Therefore, FEBuilderGBA gets confused as to which character to display.
Normally, if you use the English version, FEBuilderGBA will give priority to Western letters.
However, if DrawMultiByte for translation is included,
FEBuilderGBA thinks that you are translating ROM, so the Japanese character code takes precedence.
I think that DrawMultiByte Patch has gotten in because it performed bulk replacement from the translation tool.
In the past, there was only this way, but now there is another way.
Import / Export exists in the text editor.
Switch the tab and the screen will be displayed.
Please change the text from here.
It is updating as we speak
find: âexeâ: No such file or directory
ERROR: The process âFEBuilderGBA.exeâ not found.
It gave this message and then updated. I know why it gave that error (I have a shortcut in the folder of my Rom Hack), but it seems to have updated, so no harm no foul
I am a newb at romhacking and am experiencing problems with the most recent skill systems patch. Moonbow, Triangle Adapt, and a few other skills are doing nothing. Also, I tried to download sappy but whenever I use the application it shows this error message:
I see.
Attila was talking about the temporary error message displayed by updater.bat.
I could finally understand it with your writing.
This is an error message with no adverse effect.
Windows can not rewrite running exe file.
Therefore, when updating program, FEBuilderGBA entrusts processing to a batch file named update.bat, and FEBuilderGBA exits.
After taking over the process, update.bat overwrites the data of FEBuilderGBA.
The problem is that at the moment FEBuilderGBA launches update.bat, FEBuilderGBA is still running.
This is, of course, because FEBuilderGBA starts update.bat.
That time is less than 1 second.
It is a moment for human beings, but it is quite a long time for machines.
Therefore, update.bat checks whether the process of FEBuilderGBA has ended before writing to the file for updating.
If FEBuilderGBA is running, wait for a while and check again.
If it can be determined that FEBuilderGBA has finished completely, update the file.
The problem Attila is talking about is probably an error that is displayed at the time of confirmation.
This is not a problem.
However, since it looks bad, I will fix it so that the error message will not appear on the screen later.
Since sappy is written in VB6 which is an old programming language, running on modern operating systems has runtime problems.
However, there is an installer to solve this.
Please check this out for details.
As for the skill system, I am not familiar because it is not detailed.
The possibilities are as follows
FEBuilderGBA is not able to correctly capture that skill
Bug in SkillSystems
Misconfiguring or do not meet the prerequisites.
Other
For #1,
It is a bug, so I have to fix it.
However, in order to prove this, please try trying to reproduce it on the SkillSystems official boss rush stage.
More detailed information is needed.
For #2,
For SkillSystems bugs please report in SkillSystems thread.
Also, FEBuilderGBA is currently equipped with 2018/5/15 SkillSystems.
It may be fixed by the latest version.
Converting SkillSystems to patch format is very time-consuming.
Therefore, the update will be delayed for a while.
The problem of my animation freezing was in regards to me using the âadd pierce skill to ⌠classâ patch and the wrong classes getting the skill as well as the animation freezing halfway through. In the last ups the problem was there but youâd have to attempt to complete chapter one with the main character. Also, when I use the 2018/5/30 skill extension patch, I end up with every enemy dropping all of my stats to zero and all weapon durability to zero despite not having any skill related to those two effects.
Why do you mix conflicting patches?
It may be that the explanation is certainly not enough.
âadd pierce skill to ⌠classâ patch
This patch is a patch that changes skill of unmodified FE 8.
You are using to skill extension SkillSystems.
In other words, Skill processing is entrusted to SkillSystems.
so, if you use patches for skill of unmodified FE 8, they will conflict.
SkillSystems rewrites the existing system to provide a skill system extended to the FE 8U.
If you use SkillSystems, you should leave all skill handling to SkillSystems.
If you use a patch to change the skill of existing FE 8, will conflict.