Patches that need to be set are divided into patch body and data setting part.
First, install the patch itself and then make the settings on the other side.
First of all, please try various, if you get an error please write that error message.
Or send report7z.
…understood.
When expanding the palette, since the palette pointer is initialized to 0, updating the FEBuilderGBA screen will cause the expanded data to disappear.
This is a bug.
I Fixed it.
I test it and it works if you install the Break Save before SkillSystems(because you can’t install it if SkillSystem is on). I don’t know if there is any issue by doing this however, but i didn’t notice anything.
Hi, so I have a question. How do Enemy growths work? In my hack I’ve changed Revenants’ growths to be very high (to compensate for their lack of base stats),
But In my game they seem to have stats that are marginally different from their bases.
Any answers to this phenomenon? If the actual stats were 1 or 2 more or less than projected that would be fine, but not even registering enemy growths makes my hack idea totally collapse.
(P.S This is a great program and huge thanks to @7743 for making and maintaining it, it’s really something else! )
EDIT: okay so I changed the Revenant’s character data from address 31 (where I had it ) to AA (The game’s original Revenant data) and my stats came out right. It would appear that characters earlier in the list use Character growths for stats (hence the STR, Luk, and Res growths I was seeing) whilst later entries on the list use the unit data. Could this be related to the 3B Cutoff for enemy difficulty adjustments? or is this something entirely different?
I can not answer because information is missing only with the information you presented.
It depends on how you set it with UnitPlacer.
The setting of AutoLevel, affiliation(hard boost/penalty), etc will be involved.
Since FE is closely related to multiple items, I can not answer not to see all information.
If we do not get the information we need, we have to guess, it wastes time with each other.
If there is something unknown, it is best to send report7z.