FE_Builder_GBA

#2490

In the latest version, sf2 can be output using “gba mus riper”.
Also, the sound quality can be changed when importing a wave.
For this, use sox.

Specify these two programs from “Path2” on the setting screen.
Use the Init Setup Wizard for easy setup.
MENU->settings -> Init Setup Wizard

1 Like
#2491

Hi,

I saw that a Str/Mag split was released in one of the latest builds of the skill system.
If I install the latest Skill System it doesn’t include the split and I can’t modify the config file like in the standalone Skill System patch.
Is it possible to install this with FeBuilderGBA?

#2492

To install Str/Mag, you have to go into the Engine Hacks folder and uncomment #define USE_STRMAG_SPLIT in _MasterHackInstaller.event before you run MakeHack.

#2493

Hi max,

I figured out that way, but I meant to ask if it is possible to directly install it in the patches section from within FeBuilderGBA.
Or is using the standalone skill systems installer the only way?

#2494

nah it’s standalone skill system only
however, once it is installed, you can fully edit its properties in FEBuilder

#2495

I don’t think str mag split will be done in FEBuilderGBA for a while.
If necessary, build SkillSystems yourself.

FE8U’s str mag split depends on ExpandedModularSave.
ExpandedModularSave conflicts with break save and AutoSave Patch.
Therefore, backward compatibility is broken.
If this happens, SkillSystems can no longer be used by those who need 200 supply or who need AutoSave.

I don’t think the benefits of str mag split outweigh this disadvantage.

Therefore, for the time being, I would like to disable str mag split.

If you have set up SkillSystems yourself and built it successfully,
you will see the following screen.

2 Likes
#2496

I have a problem.
Magical enemies try to attack even on Silence effect, results in a freeze when battle animation is on.
I have no idea, what’s causing the problem.

Report

[FE8] Skill System v1.0 - 254 skills done, more on the way
#2497

I think this is a bug in SkillSystems.
Even the version that only introduced the skill system to vanilla was reproduced.

Enemy mage will try to attack even while Silence.
This only happens on enemy turns.

test ups
https://cdn.discordapp.com/attachments/235253973588639747/643204202352345095/skillsystems_Silence_glitch.7z

old.ups installed skillsystems 2019/07/08
new.ups installed skillsystems 2019/10/22

It does not occur in old.ups.
It occurs in new.ups.

Because it is a bug in SkillSystems, it takes time to investigate.

1 Like
#2498

I reported a bug in the SkillSystems thread.

2 Likes
#2499

https://cdn.discordapp.com/attachments/498249122441068565/643824355737993262/ch15freeze.report.7z

There is an issue where Justice and Pride’s Ch. 15 may sometimes freeze during the end event.
There are 61 errors, but they’re there because of me currently working on assigning support partners and is unrelated to the error.

#2500

I verified using Emulator SaveSlot 6 data.

Somehow, it seems to be ignored when LOMA is operated after “Clear all units”.
Change the LOMA position or change the “Clear all units” position.

Since LOMA failed, map switching does not work, and as a result, the unit read with LOAD1 + ENUN cannot be moved and is hung up.

Strangely,
when using the cheat from the save slot 2 data of the game instead of the data of the game, and proceeded to ch15, it worked with the data before this correction.

If changing the position of LOMA does not solve the problem, please send save data.
I need to hear more about your problem.

1 Like
#2501

About Silence bug.
I understand the cause.

FEBuilderGBA has a patch that disables this hook.
“Uninstall SkillSystems ShadowGift 20191108”

This is a feature for installing WeaponLockEx, but it can also be used as a workaround for this bug.

2 Likes
#2502

Thanks for you time !

#2503

Can we get to remove the new weapon lock array? I don’t seem to be able to remove it

#2504

I’m running into a problem when updating Skill Systems from the 20190708 version to 20191022. I made sure I was using the correct update method, but not only is my unit data not transferring over, but at the end of chapter start events I’m automatically brought back to the title screen. Is there anything I can do to fix this?

#2505

You need to include a report if you want any support on the issue.

#2506

You can disable vennou’s weapon lock using “Uninstall SkillSystems ShadowGift 20191108”.
Originally it was a routine for erasing ShadowGift, but a vennou weapon lock was added to this part.
Therefore, you can turn off this function.
You can also fix Silence bugs.

#2507

Please send report7z.

#2508

And to remove effectiveness rework? both of them did not have the uninstall button

#2509

what is “effectiveness rework”?
Are you talking about the effectiveness rework of SkillSystems?

It can be turned off in the settings when building SkillSystems.
SkillSystems attached to FEBuilderGBA is turned off and built.

Maybe this is the setting.

Config.event
// If commented, slayer and effectiveness will remain the same as they are in vanilla
// Look at Skill System/Teq Skills/FE8-Nullify/_README.txt for the full ramifications of uncommenting this
//#define ENABLE_SLAYER_AND_EFFECTIVENESS_REWORK