FE_Builder_GBA

#2307

FEBuilderGBA use the “Plain” name of the terrain for comparison to determine if it is a fan translated version of FE6.
If the name is “Plain”, it is judged to be the English version of fan translation.
If you change the name of “Plain” to another one, it will be judged not to be the English version.
Therefore, tbl auto adaptation is turned off.
If you want to change “Plain”, apply tbl manually from Menu->Option.

#2308

How do i use condition IDs.
How do i label them.
I know how [goto] works but thats easy
I can use “If” clauses but only if i label the ID condition

#2309

Usually goto is used to make “ELSE”.

Look at the vanilla event.
That is the easiest to understand.

For example, events when Colm and Neimi are alive.
This branch occurs if Colm is alive.
And if Neimi is also alive, two conversations will be displayed.

1 Like
#2311

Thanks for the guidance. It’s much appreciated as usual.

#2312

I notice that the improved sound mixer is not up to date apparently. Do you have any plans on updating
it 7743?

#2313

Where is the latest version?

#2314

On the ipatix original post.
Here’s the link:
https://www.pokecommunity.com/showthread.php?t=324673

#2315

This is a Pokemon’s code.
You needs to porting this to the FE.
If it proves to work with FE, I update the patch of FEBuilderGBA.

#2316

I’d imagine that is compatible with fe8(in fact, it has a special config for fe7), and if i were capable i
would do the port. Unfortunately I don’t know how to do so because my skills with asm are almost zero.

#2317

Patch Porting takes a very long time.
It will be a very difficult task.
For now, I have no plans to do it.

#2318

@7743 There’s an error with Ch 1-8 player phase BGM patch. This patch changes support room music. The patch for changing support room music doesn’t seem to do anything.

#2319

Please specify the exact name of the patch.
There is no patch named “Ch 1-8 player phase BGM patch”.

oh, sorry.
I found it.
“Ch1-8 Player Phase” Patch

NAME=MUSIC_メインテーマ
NAME.en=Ch1-8 Player Phase BGM
NAME.zh=音乐_主题 0x43
//アドレスパッチとして実装します

//アドレスパッチとして実装します
TYPE=ADDR
TAG=#SOUND


ADDRESS=0x080A2BAC 0x080A2BE2 0x080A2BF6 0x080A9C92
ADDRESS_TYPE=SONG

INFO=Select the song to be played during the player phase of the first 8 chapters (not 5x).

This patch is weird.

This is a patch to change Eirika’s main theme BGM ID: 0x09.
However, because the chapter BGM is specified in the chapter setting, it is not clear how these songs are used.

I want to delete or change the name later.
Please do not use this patch.

1 Like
#2320

I’d like to make a few export quality of life suggestions if that’s alright.

  1. Any chance I could request an “Export All” option on Spell Animations?

magic

Could the generated “no comment” txt be called “Spell_without_comment” to match the Battle Animation dump?

  1. Could you cleanup the way that FEB dumps the images so that it no longer creates duplicates on “Dump All”?

Currently, when creating the “lorm_sp1_without_comment.txt”, FEBuilder creates an identical set of png’s with “_without_comment” appended. These are a bit of a hassle when exporting as much as I do :slight_smile:

Thank you, and thanks for all your hard work!

1 Like
#2321

In fe7 there was a warp effect for Jaffar that had smoke instead of magic. Is that in FE builder? Is that even a warp?

#2322

I also created DumpAll for Spell Animation.

I made DumpAll output format only without comments.

When importing, bin format is default format.
Therefore, the text format is only used when used outside of FEBuilderGBA.
So, the text format output by DumpAll is only without comments.

2 Likes
#2323

Which chapter is used the it?
Which scene is it?

#2324

I named this patch as follows:

NAME=MUSIC_エイリークのテーマ
NAME.en=Eirika's BGM
NAME.zh=音乐_艾瑞珂的BGM
#2326

Not entirely sure on the specifics but its in Chapter 19 :Dragons gate in the end chapter event after they meet up with Elbert. He appears then.

#2327

I can not identify which scene it is.
Can you specify with youtube videos etc?

#2328

Yup https://youtu.be/UrEj4vpy3mQ?t=536