there’s already a hoodless shaman. I think the cape loop is a bit broken but it’s not a hard fix
Thanks, I’ve got the wyvern lord repalette pending. I’ll look into the wicked flier.
edit: Looks like those haven’t been coded in yet, at least publically. This video demonstrates the ‘crit’ from the release: https://www.youtube.com/watch?v=W7GcfaA0IS4. @BlueDruid, correct me if you’ve done more work on it (and throw a link our way ;)).
Maybe the helmet should stand out more a little bit more. I first thought the character would have cat ears and I had to double check. Furthermore the dodging animation is really weird. It looks like the right leg is stuck and the character tries to move it with no success. Besides that it’s a great animation though.
It’s more a headband than a helmet
I will say this… Those legs get big after she swings IMO. Also is Hawkeye Dodge animation like that as well? Seems kinda like nothing at all.
Awesome work what is next animation you go worker my friend?
Thank you! Me and my friends are working hard on more stuff. I’m hoping to push another release later tonight.
Thanks for the answer my friend i 'ca wait for is
Add ecut to the credits since she made that dracoknight base (I know because I scripted it for her)
I should look at this topic more often rip
Wow! Thanks a bunch, 7743! I’ll add it to my WIP one asap!
Edit: There are actually a WHOLE bunch of other ones not in the old repo release I’ve been waiting to release. Would you mind doing the same thing for them?
https://puu.sh/CkG8e/264317bd75.7z
Ignore the Lisandra Brave image. It’s what you gave me already. I forgot to remove it before sending.
Thanks for this process I was doing it myself last night.
Yeah I probably should have split mine up when I first posted them…
Sorry about that.
I plan to merge all of Lisandra’s icons into one folder. I’d prefer one superfolder per creator, personally. That includes LordGlenn.
You da real OG.
I’ve been using the Greentea Kent and Sain animations for both Cavalier and Paladin and noticed it uses the ‘getting hit’ animation when missing an attack so it plays the hit sfx instead of the correct dodging one. Also, another question: Is there a way to edit the animation .pngs to fix errors (eg: Falcoknight repalette has a white pixel left on the enemy after an attack or the Dart’s Berserker animation during the axe hit animation not looking correct )
First one sounds like a scripting error, should be a quick fix.
Secondly, yes. Just open the animation and edit the pngs with whatever image editor you like.
I mean, good work guys. All the anims have been downloaded and will be added with the next site update, which will also feature searching. Merry Christmas ya filthy animals.
The Ultimate Memes Repository
gj everybody anyway. Those animations rock! 
Uh for some reason the Arbalist and SoA Griffon Knight lack a disarmed animation
When that happens, just ping the creators in this topic. I’d do it but I can’t find the Arbalist on the site to find its credits 
