FE Asset Repository Discussion Thread

Will all the animations in this folder be easy to use on fexna ? Or will we have to limit to the ones from gba games
edit : of course not the ones in the WIP section ^^

I like how his staff animation is to violently beat his poor horse repeatedly.

4 Likes

good ol’ builder gifs

Thanks to klok and the others that awnsered my questions, guess i’ll switch to romhacking ( i have posted something on concepts if u want to check, i’ll fill the page with the content i’ve been working on. good luck on gathering and making animations,Will probably be back here to select one or two to add to my game when i’ll be advanced enough.

So uh, at this point, Repo 1.0 is done. Like, it’s 100% complete.

The only holdup now is that Shin is making his website to improve the functionality of the repo. We’re going to make it look a lot better and make it awesome overall.

This isn’t the official Repo 1.0 release, but all the animations you’d ever want are in here.

https://emblem-anims.herokuapp.com/

The full official repo release will include class cards, map sprites, mugs, weapon icons, and a shitton more beyond that.

If you’re just interested in the animations, though, then there you go!

6 Likes

Congratulations on the finishing of the Repo 1.0! Also Shin for the website addition

Just remember to please use the download all button where possible. He’s using a free webhost, so they limit the number of downloads.

If you only want a few specific individual animations, then feel free to grab them, but otherwise aim to download the entire repo.

3 Likes

That bottom one has a palette issue when throwing a lance. That and it’s throwing a lance instead of an axe. Not sure if that’s intentional or not.

That’s just a remnant of the lance animation that I edited off of. Since throwing axes use the hand axe animation, the throwing lance animation that appears with the axe is never used and so I never bothered to change it.

That explains that then. I figured there would be a problem with it still having the throwing animation but it doesn’t.

The first frame of the Pegasus Knight lance animation has a different palette order from the rest. The pegasus also uses the lightest skin tone.

All the frames, including the first one, have the same palette since I exported them from FEBuilder as a GIF file. If you look at the palette during the animation you can see that it never changes.

I didn’t have any problems importing until both the falco/peggy revised lance animation, during which, I received a bunch of wrong palette errors for a number of frames. I ignored them all and the gifs look fine, so I’ve sent the updates out and added them to my limited version of the repo. But thought you might want to know.

I had the same issues. No idea what’s wrong with them.

Something about her huuuuge body looks weird. I think rather than a generic ponytail, she should have something more akin to flowing hair and a cap like the original fempirate, the skinny one.

I mean she’s swinging axes, she’s gotta have muscles. The huge body doesn’t both me that much. It’s definitely better than the skinny one you’re showing as an example.

I wouldn’t mind the bandanna though. It would better match the male pirate.

5 Likes

This one looks like a skinny granny lol and I didn’t give mine the bandana because I think it suits male pirate more.

1 Like

Totally agree, she looks great and a bandanna isn’t necessary. Does need something though, just not sure what.:confused:

I’d say it’s the clothing. Looks like it was ripped off the Female Myrmidon. Not really fitting for a Pirate at all.

Body wise for a female pirate, having muscles to carry axes is important so thats a check. But I agree about the body, looks out of place. It’s good effort that we got something, just needs more shaped up female wise if you know what I mean.

So Waleed, I would suggest looking to the Fighter female animation made by Black Mage as a example to shape it properly.