Will all the animations in this folder be easy to use on fexna ? Or will we have to limit to the ones from gba games
edit : of course not the ones in the WIP section ^^
I like how his staff animation is to violently beat his poor horse repeatedly.
good olā builder gifs
Thanks to klok and the others that awnsered my questions, guess iāll switch to romhacking ( i have posted something on concepts if u want to check, iāll fill the page with the content iāve been working on. good luck on gathering and making animations,Will probably be back here to select one or two to add to my game when iāll be advanced enough.
So uh, at this point, Repo 1.0 is done. Like, itās 100% complete.
The only holdup now is that Shin is making his website to improve the functionality of the repo. Weāre going to make it look a lot better and make it awesome overall.
This isnāt the official Repo 1.0 release, but all the animations youād ever want are in here.
https://emblem-anims.herokuapp.com/
The full official repo release will include class cards, map sprites, mugs, weapon icons, and a shitton more beyond that.
If youāre just interested in the animations, though, then there you go!
Congratulations on the finishing of the Repo 1.0! Also Shin for the website addition
Just remember to please use the download all button where possible. Heās using a free webhost, so they limit the number of downloads.
If you only want a few specific individual animations, then feel free to grab them, but otherwise aim to download the entire repo.
That bottom one has a palette issue when throwing a lance. That and itās throwing a lance instead of an axe. Not sure if thatās intentional or not.
Thatās just a remnant of the lance animation that I edited off of. Since throwing axes use the hand axe animation, the throwing lance animation that appears with the axe is never used and so I never bothered to change it.
That explains that then. I figured there would be a problem with it still having the throwing animation but it doesnāt.
The first frame of the Pegasus Knight lance animation has a different palette order from the rest. The pegasus also uses the lightest skin tone.
All the frames, including the first one, have the same palette since I exported them from FEBuilder as a GIF file. If you look at the palette during the animation you can see that it never changes.
I didnāt have any problems importing until both the falco/peggy revised lance animation, during which, I received a bunch of wrong palette errors for a number of frames. I ignored them all and the gifs look fine, so Iāve sent the updates out and added them to my limited version of the repo. But thought you might want to know.
I had the same issues. No idea whatās wrong with them.
Something about her huuuuge body looks weird. I think rather than a generic ponytail, she should have something more akin to flowing hair and a cap like the original fempirate, the skinny one.

I mean sheās swinging axes, sheās gotta have muscles. The huge body doesnāt both me that much. Itās definitely better than the skinny one youāre showing as an example.
I wouldnāt mind the bandanna though. It would better match the male pirate.
This one looks like a skinny granny lol and I didnāt give mine the bandana because I think it suits male pirate more.
Totally agree, she looks great and a bandanna isnāt necessary. Does need something though, just not sure what.
Iād say itās the clothing. Looks like it was ripped off the Female Myrmidon. Not really fitting for a Pirate at all.
Body wise for a female pirate, having muscles to carry axes is important so thats a check. But I agree about the body, looks out of place. Itās good effort that we got something, just needs more shaped up female wise if you know what I mean.
So Waleed, I would suggest looking to the Fighter female animation made by Black Mage as a example to shape it properly.