FE Asset Repository Discussion Thread

Only one person knows. Shin. And Shin’s never around.

So answer: Maybe months from now, maybe never.

We could use a new website, tbh.

wow he doesn’t look like he’d stab me in the stomach anymore.

just when my back is turned

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Wow. A lot of map sprites recently

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If I knew anything about website I’d do it tbh, the old site is in dire need of a fix up

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Ultimage

dang, you’re a spriting machine

yoooo this is nice

i think this could use some closed doors, i could sprite some

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you already know I gotta try importing this into my Fields sometime.

sooooooooooooooooooon maybe

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Wah! That’s awesome. I was looking for something like this for so long.

Is there a way to remove the palette chart in the top left when using the 2.0 versions of the Fighter and Warrior? Searching for an answer didn’t bring up anything

You just have to edit them out for each frame. You can use MS paint for that

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wait i see one in the corner, whoops

Install the txt file for the animation. That got rid of them for me.

Glad to know that works! I’ve already erased them with Usenti though

The content is quite complex, so if you have any questions, please feel free to ask me anything.
I will do my best to help you.

They look gorgeous, I’m excited about them! Thank you for sharing your work.

There is a problem with that package though. The animation scripts have japanese characters, but the images have some strange characters instead, which results in FEBuilder not beign able to import them.

While we could just rename the images, there are over 700 of them just for Apocalypse, for instance, and that would be a ton of time wasted. Could you please export them again and then reupload with english characters instead?

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Oh, I’m so sorry! By the way, someone asked me about that before.
Now, please wait a moment while I re-export it to English.

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Thank you for your patience.
The animations in this content have been converted to English characters.

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As a workaround, you can add Japanese to the IME pad and re-download this animation to import it without garbling the characters.

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Right. Thanks again!

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