Disclaimer: The other route where you can run off with the Spear is not yet implemented.
Thank you for understanding!
Note: A map with the hidden item locations for chapter “Alchemist’s Lament” can be found at the bottom of this post!
Note 2: An Item Guide (the very boomer-y excel sheet) has been added. It contains spoilers, so be careful!
Download link (Patch to FE8 / Sacred Stones US ROM):
Long time ago, the remote continent of Amasea was ruled by fearsome warlords. The divine saw no choice but to intervene, and so put an end to the warlords’ tyranny. However, crypts of said warlords still remain scattered throughout Amasea. A collector of rare items and artifacts, Grismond, intends to add one of the warlords’ weapons to his collection: The Eligor’s Spear. This task falls on a trio of thieves: Skylar, Avanni and Camian. Little did they know that obtaining the Spear was the easy part. In doing so, they unknowingly put into motion a cataclysmic chain of events…
- 23 Chapters in total (21 gameplay chapters, 20 can be played in a single playthrough + 2 cutscene maps/interludes)
- Maps with varying objectives and gimmicks
- Quality of life features such as viewable growths, visible combat stats even when animations are off and the ability to Talk and Support without ending the turn
- Multiple difficulty settings each with their own changes and differences that alter the gameplay experience more holistically/ as a whole
- Split promotions for unit variety
- Enemy variety even within the same class
- Increased Weapon Triangle effectiveness from ± 15 hit to ± 30 hit to incentivize proactivity
- Bows that have Weapon Triangle Advantage against all three magic types
- Traversable world map providing means to resupply, so don’t fret if you forgot to do shopping during the map!
- Hand Axes and Javelins that you can never double attack with
- Custom World Map
- Custom Battle frame
- Custom Title screen
- The other route
Age rating for this project is 13+ / Teen. In terms of dialogue, the game should feel relatively close to what you’d expect from a Fire Emblem with some more bad or strong language peppered in.
There is no graphic violence, excessive profanity or nudity.
Bad/strong language involves uses of words such as “hell” and one-time use of a slur. This happens during the ending scene of the chapter “Full Circle”.
This game has three difficulty settings: Easy (now Normal), Normal (now Hard) and Hard (now Lunatic). Aside from the few first and last few chapters, players can change this setting at the start of each chapter. More information on difficulty settings themselves can be found down below. There are no difficulty-based story changes or character recruitments. With that said, expect some small dialogue changes on Hard mode: since there are changes to reinforcements or AI on Hard, there are dialogue changes to indicate this.
In addition, players can swap between Casual and Classic modes. This is done in Options menu. To make sure you don’t face any issues, avoid swapping between these two modes after a unit dies.
This is the llowest difficulty setting this game provides. It’s not necessarily a cakewalk. Enemies have weaker stats compared to Hard and Lunatic modes, and most maps have slightly fewer enemies as well. If you’re unsure about which difficulty to choose, this setting might be the best option for you. If the game gets too easy, you can always increase the difficulty.
This is the difficulty around which the game is balanced. Hard is challenging in its own right, but less so than Lunatic. Compared to Normal, Hard has more enemies with slightly higher stats. Enemy equipment is also more varied, so be on the lookout for any nasty surprises!
Lunatic mode introduces plethora of changes to many of the chapters. This includes, but is not limited to, enemy stats, composition and equipment, but also to bosses’ AI as well as reinforcements. This difficulty is intended for those looking for a grueling experience that pushes you to your limits- and beyond them. However, if you chose a difficulty too high for you, you can always change to a lower difficulty setting.
Fire Emblem: The Sacred Stones Intelligent Systems FEBuilder GBA + patches*: 7743 Other patches: circleseverywhere: Drumfix, Range-Animated weapons list installer & Select Weapons Use Ranged Attack Editor, New Game Music On/Off, Map Danger Zone (Select: Toggle), Convert Chapter Titles to Text, Add Event: Force Recue to event, Toggle New Game Intro Cutscene, Toggle Health & Safety warning, Enable to control the enemy (for debugging)** circleseverywhere & 7743: CasualMode (Ver:GameOption), Actions After Talk (Cotemporary Style), Actions After Support (Cotemporary Style) circleseverywhere & Tequila: HPBars_with_warnings Cache Tequila: Show Heal Amount, Modify S-rank Limits, Add Event: Set Unit State Conditions (UNCM), FE8 Battle Stats with Anims off Magrika is Now Canon: AI: prevent healer mistarget Gryz: Enable Faster Movement by Holding A, Fix Weak Promoted Enemies Brendor: Remove Pierce glitch, Monster weapon fix, Add Event: Difficulty Switching Brendor & 7743: Remove Enemy control glitch Agro & Brendor: 16 tracks, 12 sounds -patch Stan: Dancer AI, Fix CAM1/CAMERA2 going out of bounds, LeaderAI fix Leonarth: Disable Stat screen Platform Aera: Add Event: Character Retreat, Remove Link Arena Option, Set Preparation store pricing, Toggle Gender-neutral cavalry rescue, AI: Minimum Accuracy for Targeting with Status Staff, Toggle Trainee Automatic Promotion, Fix sound of Aircalibur, sound of dragon stone, sound of sword of seals, Show Record at Under status, Preparation Screen: Display chapter name rather than purpose Aera & 7743: Add Event: Give the unit experience points 20191015, Deny Deployment from Preparations Installer + editor, Add Event: Simple Escape event 20200305 Kaito & 7743: Add Event: Lose item (all units and transporters) Hextator: Custom animation (01/48command hack) patches, Anti-Huffman Vennobennu: Autocursor fix, Ignore changing music with flag 0x82 (fight with Demon King), Adjust Mode Coefficient Experience Gain Vennobennu & 7743: Gain Support At Various Ranges Alusq: SOUND_NIMAP2 (Native Instrument Map) kao & 7743: Multi-Class Pick Skill Installer + Editor TR143: RNG Randomizer v: Item ID1 & 2 which changes to money when stolen (Begin + End) NGMansion, 7743: COND Check whether all members have withdrawn, Set Preparation BGM By Chapter NGMansion, FE8:GIRLS: Great Shield last class, Skill Pick FE8_GIRLS: Toggle World Map Monster Skirmishes FE Map Creator: BwdYeti Pi Battle animations: Intelligent Systems: Magic Seal Russel Clark: Mercenary (F) Glenwing, Keks_Kreb: Assassin (F) hoodless Black Mage, Temp, Eliwan: Halberdier (F) 2.0 Black Mage, Temp, Wan, Eldritch Abomination: Bard Elffin + FE7-8 TBA: Halberdier (M) 2.0 Black Mage: Fighter (F) short hair Temp: Warrior (F) Gabriel Knight: Hatless Mage (M) Blind Archer, Archibald, BwdYeti, Skitty, Temp: Phantom battle animations Lisandra_Brave, inkling, genocike: Pegasus Knight (M) Velvet Kitsune: Summoner (F) Velvet Kitsune, Author_Pendragon: Summoner (F) Palette fix FEif hack development team: Eirika-Style Isadora Doubleblade Skitty: Great Knight Repalette Nuramon: Hero (M) Nuramon, flasuban: Hero (F) armored + short hair Greentea, Nuramon: Legault assassin Nuramon, MarioKirby, Wan: Pirate (F) Pikmin1211, Maiser6, Skitty, Gabriel Knight: Cath P Repalette Pikmin1211, Maiser6, Ukulele, SD9k, Temp, Black Mage, Wan: Rogue (F) Repalette Upgrade Pikmin 1211, Isaac, DerTheVaporeon: Valkyrie (M) Non-religious Alusq, maiser6 [original by flasuban]: Improved Fe10 -style soldier (F) Alusq [original by flasuban]: Improved Fe10 -style soldier (M) 2.0 Teraspark: Monk (M) & Monk (F) Repalettes Team SALVAGED: Cavalier (M) Team SALVAGED, flasuban: Cavalier (F) edit Team SALVAGED, Leo_link, Pikmin1211: Paladin repalette Team SALVAGED, flasuban, Leo_link: Paladin (F) Iscaneus, Nuramon, flasuban: Knight FE10 - style ZoraminaFae: Hawkzerker (Lance) MrNigth, DerTheVaporeon Patriarch (M) Serif, eCut, Skitty, Pikmin1211: Natserker (F) eCut, Skitty: Brigand (F) Map Sprites: Intelligent Systems: Magic Seal Standing + Moving Sprites Rasdel: Female Mercenary Standing + Moving sprites flasuban: Fe10 -style soldier (F), Ranger (F), Pegasus Knight (F), Wyvern Rider (M) & Wyvern Rider (F) Lance Standing + Moving sprites flasuban, Tordo45: Cavalier (F) revision Standing + Moving sprites, Paladin (F) revision Standing + Moving sprites flasuban, Nuramon: Knight FE10 - Hybrid -style (Lance) Standing + Moving sprites flasuban, Mikey_Seregon: Pirate (F) Standing + Moving sprites Alusq: Fighter (F) Axe Standing + Moving sprites FEGirls: Warrior (F) Axe Standing + Moving sprites Dei, dondon151, blood: Amelia Halberdier Standing + Moving sprites Teraspark: Monk (F) Standing + Moving sprites RobertFPY: Assassin (F) Standing + Moving sprites pikmin1211: Mage (M) hatless Standing + Moving sprites WarPath, pikmin1211: Smaller Monster Standing sprites pikmin1211, DerTheVaporeon: Berserker (F) Standing + Moving sprites (moving map sprites slightly edited by Zarg) Pushwall Smaller Fleet & Phantom Standing sprites Blood: Wyvern Knight (F), Summoner (F) Standing + Moving sprites DerTheVaporeon: Valkyrie (M) Non-religious Standing + Moving sprites DerTheVaporeon, Author_Pendragon: War Monk Staff Standing + Moving sprites Skitty: Brigand (F) Standing + Moving sprites The Blind Archer: Halberdier (M) Standing + Moving sprites SHYUTER: Wyvern Lord (F) Lance Standing + Moving sprites ZoramineFae: Lancezerker Standing + Moving Sprites Zarg: Long-hair Thief, Long-Hair Assassin (M) Standing + Moving Sprites Zarg, RobertFPY: Rogue (F) Standing + Moving Sprites Custom Class Cards: Scraiza, Sword of Heaven and Earth: Assassin (M) with Two Swords The Blind Archer Halberdier (M) Orihara_Saki: Dancer (F) Battle Backgrounds: Original images from Spriters Resource ripped by: Davias: Tales of Phantasia battle backdrops MagicMaker: Golden Sun: Dark Dawn battle backdrops SmithyGCN: Tales of Eternia battle backdrops Vanarus: Final Fantasy 1: Dawn of Souls battle backgrounds Ryan914: Final Fantasy 1 & 2: Dawn of Souls battle backgrounds Bean: Final Fantasy 4 Advance battle backgrounds Picto: Final Fantasy 4: The After Years battle backgrounds (edits by Zarg) Weapon Icon reference sheets: From Spriters Resource ripped by: MagicMaker: Golden Sun: Dark Dawn item icons Indo Tenbuki: Dragon Quest IX item icons SmithyGCN: Golden Sun & Golden Sun: The Lost Age item icons Affinity Icon reference sheet: From Spriters Resource ripped by: redblueyellow Summon Night X: Tears Crown Assets used for Status Background: From Spriters Resource ripped by: Shawn: Sword of Mana MagicMaker: Golden Sun: Dark Dawn redblueyellow: Shining Force: Feather (edits by Zarg) Assets used for Save Menu Background: From Spriters Resource ripped by: redblueyellow: Shining Force: Feather (edits by Zarg) Custom Tilesets: ZoraminaFae, Wan: Improved Stronghold ZoraminaFae, N426, HyperGammaSpaces: Desert Bastion RandomWizard: Forested Mountainous Tileset RandomWizard, wAve: Super Fields - tileset FE8 Quality of life patch: Solum Agro/Brendor Gryz Vennobennu Hextator Nintenlord Tequila circleseverywhere Zane crazycolors Event Assembler: Nintenlord Kate/Klo Fire Blazer flyingace24 markyjoe1990 mariobro3838 Arch Ryrumeli Omni Camtech075/Cam/Kam Custom music: Alusq: Act Raiser - Cassandra, Act Raiser 2 - Deception, Final Fantasy Tactics - Anxiety, Final Fantasy Tactics - Decisive Battle, Ogre Battle N64 - Notice of Death CivilYoshi: Fire Emblem 4 - Door of Destiny GratedShtick: Pokemon Mystery Dungeon: Darkness Ridge Meilu: Concealed Four Seasons, Chrono Trigger - Unreleased Battle Theme, Tales of Phantasia - Tale Up the Cross, Xenoblade Chronicles 2 - Roaming the Wastes MrGreen3339: Berwick Saga - Advancing Wave, Super Smash Bros. Melee - All-Star Rest Area nyawenyye/Runa: Damn Again, Crimson Ridge Sme: Mario & Luigi: Partners in Time - Elder Princess Shroob, Vim Factory, Chrono Trigger - At the Bottom of Night, Chrono Trigger, Pokemon Ranger Guardian Signs - Legendary Pokemon's Theme SaXor_the_Nobody: Knights in the Nightmare - Maria Sortie!, Mellia Sortie! & Sortie Formation, Fire Emblem: Path of Radiance - Clash! Tamborrino: A Deadly Confrontation, Victory or Death, Imperialistic Thoughts, True Perseverance, False Valor, Renegades in the Rain, Damocles (Kotoaro Nagakawa) RandomWizard: Ogre Battle: March of the Black Queen - Do or Die, Sword of Mana - Courage and Pride From the Heart, Pokemon Mystery Dungeon Explorers - Sky Peak Final Pass, Live-A-Live - Megalomania, Final Fantasy Tactics - Back Fire, Deep Dungeon Final Fantasy Mystic Quest - Focus Tower Plasma: The Legend of Zelda: Majora's Mask - Stone Tower Temple 7743: Final Fantasy 5 - Searching the Light Thegis Pokemon Black & White - Embracing One's Duty FE6-8 mug spreadsheet: Lexou Serene's Forest - prototype mugs Fe6 blinking frames: Lenh (edits by Zarg) Other: StanH: lyn (Event Assembler ASM tool) Scraiza, Zane Avernathy, Pandan: Vision Quest style Modular MiniMug Box Vennobennu: FE8 Null Move Display -Event Assembler version Assisting developer/ technical advisor: Shvico Mugs, Maps, Map Palettes, Status Background, Save Menu Background, Weapon Icons, Eventing, Story, Map Design: Zarg If you see your/ someone else's work not being credited properly or at all, please let me know asap! Thank you! *All patches by 7743 Continue Battle BGM between map and combat 20200919, Setting battle BGM of a many dancer in battle animation 20200610, Setting battle BGM of a many dancer in battle animation 20200610(Installer) + editor, Display Escape menu, Add Event: Get the number of Count number of units in specific range, Set flag when enemy escaped, for hook in event, Don't draw battle terrain, Simple setting of Sacred Weapons 2(Installer) + editor, MultiTileMarker Display multiple exit markers on the map(Installer) + editor, Add Event: Make the unit bad status, Define Multiple Prohibits the Crit by Item (Installer) + editor, Define Multiple Item Attacks 1x Per Combat (Installer) + editor, Get the Number of units matching a specific condition, Fix SetupNewWMRoute. Do not draw the route again, Switch the death quote for each unit who is killer, Define multiple classes that can discover desert treasures (Installer) + editor, Setting sound effect of many a dancer in map battle (Installer) + editor, Define multiple Dancers (Battle animation effect) Installer + editor, Add Event: Send unit's all items to transporter, Add Event Condition: Item Check (unit), Add Event Condition: Item Check (all units and transporters), Add Event: Set Unit Status, Add Event: Get Unit Status, Add Event: Get HP, Add Event: Split Menu, Change Battle BGM by Chapter, Fix CG Fade glitch, Sound Room 100% Unlocked, StatusBackground, Save screen background, Fixed glitch by mixing Magic Seals and Magic Weapons, Fixes the world map chapter ID being loaded instead of the actual chapter ID, Special class 1 & 2 to reduce nubmer of possessed items to zero when loading, Prevent uncounterable items from becoming forced ranged animations, These units force the staff to hit 0% and deactivate 1 & 2, Set Staff experience, Main character: Ephraim's tale, Fimbulvetr Glitch fix, Change lv bonus value to be given to the enemy's promoted at normal (+ hard-mode) difficulty, Item ID1 & 2 for which you can get money by drop (Begin + End), Change Battle BGM if specified Item Weapon 2, Supply Unlock Prologue and Chapter 1, Ephraim Campaign supply, Skip World Map Fix, Summoned Creature Weapon 1-4, Preparation Screen: do not display ExtraMap, Skip:Opening (OPENING_CUT), Fix PlayStepByClass HardCode, Devil Axe: fix glitch that self-destructs whenever an underflow bug occurs, Class Crit % Bonus, Accelerate recovery motion, OP_Background2, OP_Title Screen Game Title, OP_Title Screen series logo, Add Event Condition: Tile change
**used during playtesting, patch not applied in public release.
This map details the locations of hidden items in Chapter 8 “Alchemist’s Lament”.