I’m having issues while hacking FE7. I’m making a small little test map to get back into things and the enemies keep trying to attack from multiple spaces away, such as a soldier using an iron lance 5 tiles away and the animation being stuck in battle forever. I’m not sure why this is happening, I’m sorry if it’s simple I’m just now getting back into this after taking a break. Here is some info (I’m not far in at all)
EventPointerTable(0x06,Pointers)
ORG 0x00D10000
Pointers:
POIN Turn_events
POIN Character_events
POIN Location_events
POIN Misc_events
POIN TrapData TrapData
POIN Bad Bad Bad Bad
POIN Good Good Good Good
POIN Opening_event Ending_event
Bad:
UNIT
Good:
UNIT
Turn_events:
TURN 0x00 StartOff [01,00] 0x00 0x00
END_MAIN
StartOff:
LOU1 EnemyData
ENUN
LOU1 AllyData
ENUN
ENDA
EnemyData:
UNIT 0x68 0x38 0x00 Level(15,Enemy,True) [10,19] [9,14] [0x14] [0]
UNIT 0x68 0x38 0x00 Level(14,Enemy,True) [12,19] [11,16] [0x14] Guard
UNIT 0x68 0x3E 0x00 Level(5,Enemy,True) [19,19] [17,17] [IronSword] GuardTile
UNIT
AllyData:
UNIT 0x03 0x02 0x00 Level(6,Ally,True) [0,0] [1,2] [IronSword,Vulnerary] [0]
UNIT
Character_events:
END_MAIN
Location_events:
Village(0x05,VisOne,17,3)
Village(0x06,VisTwo,3,7)
Village(0x07,VisThree,13,11)
Village(0x08,VisFour,5,15)
END_MAIN
VisOne:
MUSI
FADI 0x04
BACG 0x01
FADU 0x04
TEX1 0x899
MUNO
REMA
ITGV 0x6C
ENDA
VisTwo:
MUSI
FADI 0x04
BACG 0x01
FADU 0x04
TEX1 0x898
MUNO
REMA
LOU1 Risks
ENUN
ENDA
Risks:
UNIT 0xB8 0x10 0x00 Level(15,Enemy,True) [2,7] [2,8] [0x0C] [0]
UNIT 0xB8 0x1A 0x00 Level(15,Enemy,True) [4,7] [4,8] [0x2E] [0]
UNIT 0xB8 0x23 0x00 Level(15,Enemy,True) [3,7] [3,9] [0x39] [0]
UNIT
VisThree:
MUSI
FADI 0x04
BACG 0x01
FADU 0x04
TEX1 0x891
MUNO
REMA
LOU1 Courage
ENUN
ENDA
Courage:
UNIT 0x78 0x38 0x00 Level(20,NPC,True) [13,11] [12,12] [0x0B] [0]
UNIT 0x78 0x2A 0x00 Level(20,NPC,True) [13,11] [14,12] [0x17] [0]
UNIT
VisFour:
MUSI
FADI 0x04
BACG 0x01
FADU 0x04
TEX1 0x896
MUNO
REMA
ITGV 0x11
ENDA
Misc_events:
CauseGameOverIfLordDies
END_MAIN
Opening_event:
ENDA
Ending_event:
MoveToChapter(0x02)
ENDA
TrapData:
ENDTRAP