Elibean Nights - Final Version (Gamma Testing)

Tags: #<Tag:0x00007f55f8600c48>

#363

Aka Arch’s typical bullshit.

Happy almost 2017, everybody!


#364

When the final version is released, will the patch be compatible with older save files? I’m enjoying the current version I’m playing, but if all that progress will be meaningless after the update I’d rather just pause now and play the entire thing when its done.

Also, great job so far, and good luck!


#365

The 2017 patch you linked in the FEU direct isn’t patching. It seems I’m not the only one with this problem, someone in the youtube comments had the same issue.


#366

Minor update, just a small thing I’d been meaning to do for a while. Color-coded commands (thanks FE7 for including this functionality by default).

Yellow = commands that you can’t perform another action after, Talk/Support/Visit/Door/Chest/Arena/Armory/Vendor/Secret

Blue = non-attacking commands that target another unit, Staff/Rescue/Dance/Play/Steal

Flashing green = commands that you can perform an action after (like in default GBAFE)


#367

Are you getting senile?


#368

It’s highly probable.


#369

It’s okay grandpa, just eat your applesauce.

I thought you were pretty much done with adding new stuff?


#370


#371

Yeah but you have to edit hex still lol


#372

Gotta edit hex to fix bugs too, so might as well add a quick new thingy when the opportunity presents itself since literally all I did was edit a few bytes.


#373

Fair enough


#374

This seemed like the most appropriate logo for the booting screen.


#375

Mfw


#376

https://dl.dropboxusercontent.com/u/19964863/EN%20Gamma%20Test%208-31-17.ups


#377


#378


#379

@Arch Did you take it down?

Nevermind, there is a working download at SF.


#380

#381


#382

Slight update with the same link. The chests in Rath’s Tale caused a gamebreaking glitch. This issue has now been resolved. As it turns out, there was a missing piece of code that EA did not include in the disassembled file. This code runs after every chest opens to count the number of chest events that have been activated.