Elibean Nights - Final Draft [PLAYTEST PATCH, 6-5-21]

knowing all the crap we shoved onto efta I wouldn’t be surprised if he does.

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In that chapter both Fiora and Florina are Falcon Knights.

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http://puu.sh/guBg8/1289e77d4d.png

Harken evolved into Machamp!

About those hand axe animations… They all seem to function perfectly fine at range. I’m suspecting that it has something to do with either using a new throwing axe (Short Axe/Pugilist in EN) or using a custom animation. I recall when I tried adding the Short Axe to animation lists like the game originally did, some stock animations would hang or glitch when attacking. Using @icecube’s system for hand axe animations, but these things have always been weird.

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In Karel’s tale, the Dracomaster with the short spear doesn’t have an animation…?

Also, Gigais has softly with grace as a battle theme. (Just pointing it out, not really an issue, but eh)

I can’t visit the houses in the Illia segment. (If that’s intentional then w/e)

In Nabata Karel says “Petty illusions designed to to pray on weak emotions…” It should be ‘prey’ right?

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All honestly, I’m completely stumped. I’ve tried reinserting the animation, and putting it on a different slot. The ranged spear animations work fine for allied units, but display as map animations when used as an enemy. Tested Wyvern Knight and that class used the Short Spear just fine too. It seems like an issue specific to Dracomasters but that’s just super bizarre. Double-checked all of the class/unit/animation data and everything looks fine. These definitely worked without issue once upon a time.

Same difference? But yeah, should fix that.

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I’ve got a bit of news to share. My pal, the Yetiman we all know and love, just posted up “Operation: Generic Rainbow”, which is a new community project seeking to create open-source generic face sprites for all GBAFE/FE7x classes. Not only will this help speed things up for the hotly-anticipated masterpiece that is his project, Immortal Sword, but by contributing, artists can help build a fantastic set of new assets for projects like EN.


Which is why, as part of the effort to promote this, a limited selection of these sprites will be debuting in Elibean Nights. Hopefully this helps demonstrate just how valuable resources like this can be. It’s already helping me polish things up! EN will be obtaining a small slate of new mini-bosses.

To all the people who’ve contributed graphics to me over the years: you know that my gratitude for your efforts is basically boundless at this point. I can’t art worth a damn. Pretty much all of EN’s custom works were done by my fantastic volunteers, you guys da real MVPs, and I’d encourage all of you to consider pitching in to Yeti’s efforts.

My goal is to have a finalized release available at the month’s end. Until then, we’ll continue the debug process accordingly.

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I still was never able to spawn the slaves to serve as meat shields.

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idk why it doesn’t seem to work for you, I just seized the fort and they come out like every other turn.

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wait are you seriously renaming it to elibean nights omg plz no

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I fought the canon and the canon won.

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Elebian Knights, of course

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this is a glitch, but now I kinda just want it to happen

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Bowstaff that shoots Heal staves as blunt weapons.

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Rename to Staffitary?

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Staff archers actually don’t seem like that bad an idea, considering I actually know several (bow healers) from other works of fiction. Natalia from Tales of the Abyss, for example. Makes me wonder why FE hasn’t had characters who can use both bows and staves yet, barring a few units in FE4 who can use anything else as well.

now can we have an str/mag split please

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Mainly because bows and staves are magic/physical which just rarely happens in FE, and then in GBA the bows and staves appear on the same bottom right entry anyway so…

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Physical/healing units are already enabled by making healing read from RES. Currently only Farina’s special Seraph Knt. class makes use of this, though. Staff Rogues (like Trickster, yeah) might be another good addition. Without Pick, they’re kinda stuck between “higher stat cap thief” and “swordmaster with no crit.” With Sagittary, it’d help further differentiate from Sniper too.

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I mean, obviously, but we have Mist and Elincia, yet both use swords as a secondary… there’s also FE4/FE13 promoted pegs who use lances and staves (FE4 falcoknights can also use swords as well but that’s neither here nor there.) Which reminds me: War Clerics have axe/staff covered as well, so…

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In a future project I’ll have a revamped Axe/Staff Valkyrie class cuz War Clerics sucked and Mist was boring too.

It’d be neat to have one hybrid class for each weapon type but not sure where I’d get Axe/Staff in EN to work.

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I kinda wanted to add War Monks as a promotion for priests/fighters but there’s no good animation so… nope!

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