Elibean Nights - Final Draft [PLAYTEST PATCH, 6-5-21]

shhhhhhhhhhhhhhhhhhhhhhhhhhhh

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i should probably stream EN again in the discord like i did a while back since its done and all.

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Is “Completed” another way of saying “this is cancelled but im ok with its progress anyway” or did something happen

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2020 happened. tbf this hack could’ve been called complete many years ago since it has looked like a finished product for quite some time.

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The patch linked here is EN 9-23-17. I found another called EN GAMMA 9-27-17 on Serenesforest.net.

I take it that the one from Serene’s Forest is the latest most complete one considering the date?

Or does it have some issues since it says gamma?

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That second one should be here too, just not in the original post.

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Found another patch EN GAMMA 10-1-17, so I guess that one is even newer.
This one isn’t posted here anywhere though.
Found it in the YouTube comments of Mangs’ LP, posted there by Arch himself.

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For those who weren’t there, the “complete” is a joke made on December 31 so Elibean Nights would technically still be released and completed in 2020, much like the longrunning meme.

there i killed the funny, go home

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You suck and you know it!

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so I was playing “Poisoned by Madness” and when one of the enemy thieves in the bottom left reached a chest the game crashed and made an awful screeching noise. I’m plaing on the 3ds version of Mgba

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Can you send over a savestate shortly before that happens? That way we can fix it.

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I’ll see if I can replicate it I’ll get back to you if I do

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Does Heath show up at all if he isn’t paired with Priscilla?

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https://i.imgur.com/9ZDjHJh.png

Feeling cute, might delete later.

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Made some good progress today, putting a dent in the old bug fixing log.

There have been a few attempts to reboot EN since its cancellation in 2019, either through a port to FE8 using buildfiles or by trying to resurrect the project by shifting to FEBuilder.

I’ve given up on both and decided that I’m just gonna stick with what I know: the boomer hacking method. It was actually pretty fun to crack open FEditor/Nightmare/EA/GBAGE/etc. and spend a day working on this again.

We’ll see how far it goes. But hey, I even got the Bonus Content screen to load! That’s probably the first time that thing has been successfully booted up in years (apparently there was one unit that when loaded causes the game to freeze). I’ve got a functional/editable version of the Tale Select code up and running.

My goal is to get a stable version, but also to make a few technical and aesthetic improvements.

Credits to @L95, @HyperGammaSpaces, @Autonima, @Levin64, and @Frigid for their work on the new mugshots.

Progress Log
- Sain using Igrene's portrait in Sain x Wallace
FIXED, ALSO FIXED TALK CONDITION

-Astor is still the deceased archsage.
FIXED

-When you speak with Merlinus in Tale Select, he refers to the tale as "Rebuilding Pherae" but the chapter is actually called "Pherae's Reconstruction"
FIXED

-In Sands of Solitude, Igrene and Gorlois have generic palettes.
FIXED

- Chest opening glitch in Rath's Tale
FIXED

- Units cannot crit against a boss
FIXED

- Great Knight Short Axe uses spear animation
FIXED

- Silver card has Eckesachs's description.
FIXED

-In A Leader's Trials, the village that gives you the silver card has a glitched mug.
FIXED

-In Astor's Bonus Tale, Astor has a generic palette.
FIXED

-Zephiel's Tale doesn't work.
FIXED

-In Kent's Tale, the green Paladin has a Silver Poleax he can't use.
FIXED

-In Karel's Tale (map 1) and Legault's Tale (part 2), in cutscenes, Everett's portrait is used by an enemy general, who I assume is Montresor.
FIXED, I think? Could be one instance that's still there

- Lisbet's death quote
FIXED

- Fargus death quote causes chapter to end and dummy text
FIXED

- Nils bonus content description
FIXED

- Hector portrait loaded in Arcard convo
FIXED

- Erk's shitty double-agent plot line
FIXED

- Serra death quote in Pent's Tale
FIXED

- Erk, Guy, Sain death quotes in Raven's Tale pt. 1
FIXED

- Armory in Raven's Tale pt. 2 doesn't work
FIXED

- Game applies 1 RN to Normal Mode, instead of just Hard Mode
FIXED

- Killing Arcard ending creates infinite loop
FIXED

- New palette for Nando
FIXED

- Adventurer palette in Raven's Tale pt. 1
FIXED (BY REMOVING THE ADVENTURER)

- Igrene's portrait shows up for Sain in Jerrot's Tale
FIXED

- Lyn x Warner battle convo
REMOVED

- Conversation chain not working in Merlinus' Tale
FIXED

- Palette for Dieter
FIXED

- Matchmaker dialogue shows Athos's mugshot
FIXED

-In The Archsage's Pupil, the thief reinforcements have steel swords, but they have E rank in swords.
FIXED

UNFIXED GLITCHES

- Some Bonus Content scenes don't load

- Text for two houses to the south in Raven's Tale pt. 2

- Dan x Farina in Merlinus' Tale has dummy text

- Final conversation between Karel x Kaherdin has dummy text

- Lisbet's Talk with Hector is the same as her village conversation if you recruit her by visiting with him

- Infinite loop in the end of Louise's Tale?
NEED TO CONFIRM

-Lightning, Fenrir, Gespenst, Luce, Silver Poleax, Bronze Axe, Bronze Bow are missing descriptions.

-In Sands of Solitude, when Hawkeye visits the house, a Lyn-Rath conversation plays.

- Re-visiting Shen's house to get multiple Pugis

-In Ivory Flower of Light, (part 2) Legault can still use the "Door" command after the door gets destroyed.

-In Guy's Bonus Tale, Karel doesn't have a mini portrait.

- Transition from Map 1 to Map 2 of Karel's Tale can cause gamebreaking glitch when restart/resume on first turn of Map 2 due to cursor placement

- Brendan's text doesn't work in Achievement screen (not unlocked)

- Vaida is loaded in Sain's place in Achievement Screen

- Nils won't load in Bonus Content screen 0x48

- Dracomaster in Karel's Tale does not show animation with Spear equipped
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Is that a new Lucius portrait? Or was that always there?

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It’s new.

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Nice, looks great.

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In the 2017 version, no. In the 2021 version? Yes.

https://i.imgur.com/8UBOYC1.png

Credit to @Levin64 for the new Heath mugshot. It is GLORIOUS.

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