Dies Emblem (SUBMISSIONS CLOSED) [15-ish/?]

kill yourself

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horse girl

turns rider into horse girl

must have horse

+3 Hooves

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Speaking of horse girls

Anyone play that Uma Musume game that just dropped?

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The Ring Pointillist Ideal Ring:

  • When held, 40% to make an additional attack after attacking, +20% chance for every status effect on target. (Max 2 additional attacks per attack)

The Ring Pointillist Odyssey Ring:

  • When held, target enemies receive a random status effect when hit.

The Ring-Rang-Rang-Rorn:

  • When held, any item use, combat, healing or refreshes involving the holder is changed to become a QTE where applicable.

MARRIAGE Ring

  • Two of them exist in the game.
  • Can be given to units of a different faction.
  • If the holders belong to the same faction, both holders gain +3 to some basic stats & gain double the bonuses when within 3 tiles of each other.
  • If the holders belong to different factions, both holders cannot miss, ignores each others’ defensive stats and will always activate proc skills/land critical hits when in combat against each other.
  • If the holders are a ‘Rye’ variant and a ‘Tezuka’ variant:
    • Turn Start: ‘Rye’ permanently loses -1’ to all non-HP basic stats, ‘Tezuka’ permanently gains +1 to all non-HP basic stats.
    • Turn Start: If any of ‘Rye’s’ stats reach 0, an event triggers where ‘Rye’ initiates combat against ‘Tezuka’, killing the latter and removing ‘Tezuka’ from the roster permanently. In exchange, ‘Rye’ gains back all their lost stats in addition to any stats gained by ‘Tezuka’.
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Dgghqgxp: Qxpehuv, lqfoxglqj vwdw ydoxhv duh diihfwhg eb Flihud’v Frlq. Dqb qxpehuv diihfwhg zloo ixqfwlrq dv li wkhb zhuh wkhlu flskhuhg ydoxh.

H.J. Li ‘Ubh’ kdg 6 KS, wkhb zloo lqvwhdg kdyh 9 KS li xqghu wkh hiihfwv ri Flihud’v Frlq. Li ‘Ohvn’ kdg 999% Plqg Jurzwk Udwh, wkhb zloo lqvwhdg kdyh 222% Plqg Jurzwk Udwh xqghu wkh hiihfwv ri Flihud’v Frlq.

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Nostalgic Photograph: On ‘use’, turns the BGM into Bakamitai

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Angel Ring: Doubles all level up gains; +1 becomes +2.
Quick Ring: Caps agility, +5 move.
Thief Ring: Steals all of an enemy’s gold on hit.
Elite Ring: Doubles experience gain.
Star Orb: +30% to all growth rates, +2 to Str/Mag/Dex/Agi/Arm/Wil, weapons cannot lose durability.
Life Orb: Restores HP to full at the start of each turn.
Dark Orb: The holder cannot be harmed, but it traumatises its holder every turn.
Light Orb: Negates enemy terrain bonuses, critical hits, effective damage, and the Dark Orb’s effect.
Earth Orb: Can be used to damage every unit on the map, regardless of allegience. These kills won’t traumatise. Grants +10% hit/avoid/crit to nearby allies.
Shield of Seals: Grants all of the Orb’s effects, can freely open treasure chests, and kills any Earth Dragons on the map at turn start.
Knight Ward: +2 Arm/Wil. Secretly increases Agility growth by +30%. Cavalry, armoured, and infantry lance users only.
Thyrsus: +2 magic attack range. If user has Crest of Gloucester, may halve damage. If not, take 10 damage after combat.
Chalice of Beginnings: Negate effective damage, counter all attacks regardless of range. Can attempt to resurrect the dead, but probably won’t work.
Miracle Charm: If an attack would reduce its wielder to 0 HP, it doesn’t. Good for one use only.
Ring of the Holy Knight: Grants Canto. Can consume Mandate of Heaven to “engage” for three turns. While engaged, gain +5 movement, +1 damage per tile moved that turn, immunity to trauma, and can use “Override” once per engagement, which attacks all enemies in a line. The ghost of a legendary hero may or may not be sealed away in this ring; extended exposure may traumatise.

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oh it also traumatizes the unit you vore unless they have Shameless or have beaststone access

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idk if this is doable bc sigma would have to keep updating dies whenever someone inevitably transitions

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Sol Ring
Increases MAG by 2 while held. Does not grant Sol.

Ring of Favor and Protection
Boosts HP, ARM, and your effective STR score for the purposes of weight negation by 20% each. Disintegrates if sold or if it is moved to a different inventory.

Earplugs
Unit is immune to sound-based skills. This includes the Trauma from ending their turn adjacent to Yasako, the debuff from chatterbox, etc.

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“Inevitably”???

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I laughed hysterically at this, I’m totally fine with being a bad unit lol

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we’re a niche subsection of a videogame fandom

there’s zero shot that no one in the sample of 100+ people who’ve signed up for dies has an awakening

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sigma you heard em
nerf vp more

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I have awakened

I am promoting to unemployed

I will now remove Day Job on myself after three chapters

(alternatively, I turn it into Night Job when acquired, gaining more cash but suffering debuffs)

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Suffering builds character: when traumatized, you can use this item to negate the effects of trauma and get +4 dex, mnd and wil (stoicism) for 5 turns. Using it again makes you explode because you would’ve run out of “it is what it is”

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It has been observed that Sphealnuke is a somewhat overcentralizing unit in terms of deployment, having both a unique class and utility that makes it optimal to deploy him on every map possible due to how vehicle slots work. This would be fine if he wasn’t also an extremely solid unit, but all this is too much for one man to have. As such, Sphealnuke (and Bikes in general, should someone choose to fuck around with classes while debug-hacking this game) now cost 2 deployment slots. In exchange, most maps in which Sphealnuke can be deployed as a non-mandatory unit have now had their deploy counts bumped up by 1 or 2.

(Note: for the final game I mean, I still can’t be arsed to release a patch.)

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We have also given a promotion to Sphealnuke where he becomes a Kamen Rider

he loses the piggyback occupant slot in exchange of bike ramming action as an untradable weapon

these are factual, non-dishonest leaks

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