I edited the custom animation editor so the animation would display normally for dewey. And the item itself in the item editor looks basically identical to the normal Tooth weapon (which works fine)
so the custom animation editor is set, item editor is set right too… what’s going on here?
Check the spell association module, you must assign the “0x0000 Nothing” for animation and the necessary map attributes to every weapon that isn’t a spell.
the first drop down (0x7F) but there doesn’t seem to be a list anywhere in the nightmare module folder. Which is weird because I sware I expanded this already…
1
FE7 Spell Association Editor by Zeld, updated by Nintenlord
0xC999C0
128
16
NULL
Do I mess with this, the actual nmm file, the ‘128’ in particular?
I think I expanded it without repointing it, so far nothing broke yet.
But I’m just goiing to replace a promo item slot in the animation module that i need.
Its a short term solution and at the moment I can’t be fucked to repoint a table! lol