Dance/Play Documentation

There’s very little documentation on this, and since there are kewl thingz(trademark) we want to do with it, let’s get the documentation ball rolling.

Gave Eliwood play, break on write to Lowen’s turn status byte…

Breaks at 0802F4D8, r14 = 0802F4D1, r0 = 0202BDE0(&Lowen), r1= 00400000(some kind of or setter?), r2 = 0xFFFFFBBD(Used to AND with. Resets the turn status/hidden status, I presume.), r3 = 0x0, r4 = 0x203A85C(FD 99 A9 50 3F 09 00 00 00 00 00 00 01 03 0F 0B 00 04 … ?), r5 = 020252CC

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i wish i knew what this meant xD