Creating Magic Animations from Scratch

  • Hacking method: FEBuilderGBA
  • Base Game: FE8U
  • Steps to reproduce: N/A?

My apologies if this has been asked before, I’ve been looking on the site for about an hour and haven’t been able to find anything.

Been messing around with FEbuilderGBA for a while now, still new but everything seems to be working fine. Been lurking here for a little over a month, but only created my account yesterday.

I just want to ask if there’s any specific tool people are using in order to create custom magic animations? I’m guessing it’s going to be a combination of Usenti and some tool that compiles each frame and converts it to a .txt file but I’ve no idea where to look. I think I heard someone say RPG maker at one stage but I’m not too sure.

Any clarification at all will help.

Thanks in advance.

FEBuilder itself will compile frames into text files (this isn’t what happens).

Any pixel-friendly animation software will work, but I recommend Aseprite also on steam.

There’s no particular tool that you should be using, though - anything with a timeline feature will do the job.

Usenti is very useful for making sure each frame is in the color restrictions, but aseprite’s layers and blend modes make it in my opinion be the best-in-class and it has dozens of other excellent features.

Once you have an animation made, and saved in separate images, you need make a script that tells the game how to handle that - Mostly a spell animation script is the same as a battle animation script but you have two different layers of image to work with.

An object - which has no blending; and a background layer which uses an additive blend.

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Absolute legend tysm