Hello there, I’m Contro. You might have seen me lurking around in the discord.
I have started working with Assembly hacks for the GBAFE’s, so I decided to put them here if anyone wants to use them. So uhh, here they are.
The source code of all my hacks can be found here:
Inline hacks:
FE8:
Steal From NPCs
No Promotion EXP Bonus
FE7:
Unlimited S Weapon Ranks
NOTE: Even though I’ll do as much testing as I can I’m still a novice, so there might be bugs in my ASM. If that’s the case, please let me know, so I can (Hopefully) fix them
This lets promoted classes get the same amount of experience as unpromoted classes, effectively making the level system only consider levels, instead of whether a class is promoted or not. Similar to FE4's leveling system
Installation instructions:
Since this is just one Event file, you can just include with no problems
Have you ever wanted to put a mounted unit on a ballista? Well, if you tried to, canto would crash your game, by letting you attack after. This patch fixes that.
NOTE: The FE7 version is in FEBuilder's patch menu, and the FE8 version is not compatible with Skillsystems. (The fix is already there)
Installation instructions:
With FEBuilder, just install the event file, and you’re set.
With Buildfiles, “#include” Hack Installations, anywhere in you’re buildfile, and include NoBallistaCanto.event anywhere in you’re buildfile. (I’d also remove the #include “Extensions/Hack Installation.txt” from NoBallistaCanto.event so there won’t be any errors)
Been a while, huh? You know how FEBuilder has that cheat that lets you jump straight to a chapter whenever you want? It's about time we buildfilers get that kind of tech.
Along with jumping to a different chapter, you can run events right before making the jump with the included table (Good for loading units and setting flags)
The instructions are in the readme of the github page.
The vanilla spell animation has a system in place where certain classes have custom javelin throws (Like paladins and Falcoknights. This adaptation of Stan’s hack is designed for easily changing these values to whatever you want.
The reason for this adaptation is so you can have this functionality while having spell loader installed.
This is a simple ASM hack that automatically sends a dead player unit’s inventory to the convoy.
It should be noted that this is not compatible with the casual mode hack. It should be easy enough to add this hack’s functionality to casual mode however.
This is an updated version of @circleseverywhere’s hack of the same name that allows use of four 16 color palettes per allegiance instead of having to use one 16 color palette.
Default player, NPC, and other palettes were made by @Struedelmuffin.
UPDATE: Fixed a bug where opening the statscreen in the world map caused the other palette to be used. Also tweaked the blue palette.
Merry Christmas (Eve?) to you all! I have a present I’d like to share with you.
This hack allows you to swap battle animations mid-battle under certain conditions such as skill activations, killing blows, retaliations, and more!
NOTE: The animation transition will have some artifacting if the base and swapped in animations differ too much. This isn’t a problem if you use the same idle frame for each swap animation.
If a vanilla animation artifacts with a custom animations, try reinserting the vanilla animation.