So I’m attempting to make an area event only trigger if it’s player phase, and it doesn’t seem to be working. I’ve made sure that the player phase condition is causing the issue, both by ensuring my unit was in the proper area to trigger it, and checking the other condition. Here’s my code:
Correct me if I’m wrong, but you want these events to work only if the 0x7A2F1 routine returns true, and you want RosesSansGawan to load if 0x71 is used, but only Roses if not.
I’ve had ENIFs do weird things before. Definitely fix those regardless, and that might do it…