Chapter jumps to ending event when status staves are used and animations are off?

I just ran into a very strange bug and I have no idea where to start to get it fixed. I don’t know when or why this started happening, but if animations are turned off and anyone (playable vs generic enemy, boss enemy vs playable) engages, after the engagement, the chapter jumps straight to the ending cutscene.

EDIT: I’ve tested this on other maps, the same problem occurs. I have no clue why this began happening.

I don’t think this is a FEbuilder issue and I don’t know if it would be. Can someone help me? I can send a patch and a save to see if someone else can replicate it.

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You can use the diff debug tool to compare with previous versions to find out the problem.
In the meantime, I suggest you send a report7z.

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This has been resolved. It had to do with a memory hack for the project and a bug.